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2012-12-13remove BKE_main_scene_add(), just add main arg to BKE_scene_add()Campbell Barton
2012-12-13style cleanup: changes from recent commitsCampbell Barton
2012-12-13code cleanup: quiet warningsCampbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-11-21Fix #33241: can't exit edit mode when object gets hidden via animation.Brecht Van Lommel
2012-11-11* Replace math.h with BLI_math.h, this fixes compile on windows. Thomas Dinges
2012-11-11Four fixes (own collection)Ton Roosendaal
- Screencast: stops working on window resize - crashes movie file output - Screencast now draws simple brush overlay to indicate mouse cursor. - Greasepencil now works again to use MMB for view rotates (and missed proper redraw signal for toolbar, at end of paint)
2012-10-31style cleanupCampbell Barton
2012-10-27Bugfix 32988Ton Roosendaal
"Area prev space" was setting areas to "Info" - in case no previous editor could be found. That goes wrong for cases like: - goto composite screen - make image editor full - render - esc
2012-10-26Big i18n commit: add "reports" from bmesh/readfile/tracking/dynapaint (and a ↵Bastien Montagne
few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
2012-10-26Bugfix: because of fixed event checking, the 'area zone' didn't work anymore.Ton Roosendaal
Event that gets added should get zero'ed value.
2012-10-26fix [#30087] operator_context is different for popup and submenu's *TODO, ↵Campbell Barton
after 2.62* having context different for menu vs submenu is quite confusing, now they are both: WM_OP_INVOKE_REGION_WIN this changes WM_menu_invoke behavior.
2012-10-26style cleanupCampbell Barton
2012-10-26code cleanup: use min_/max_ math functions, add minmax_v2_v2v2.Campbell Barton
2012-10-25Bugfix #24343Ton Roosendaal
Ancient 2.5 UI issue: The button views in Property Editor have an internal storage, to ensure the view on the buttons stays same when you switch contextes or select objects. Bug was that - in case buttons were all scrolled invisible - sometimes no slider was drawn to indicate that. Discussion on whether this is a good feature or not: the only improvement would be to store such settings even per object... but that's a feature creep I think.
2012-10-25UI: add hide/show menus item in header right click menu (same as +/- button).Brecht Van Lommel
Patch #32872 by Harley Acheson.
2012-10-25Bugfix #28298Ton Roosendaal
When I added DPI support in the UI, I added code that refreshes views for 2d regions. These refreshes also happened on screen switches or file select, causing header views (horizontal scrolled) to clear. Now the code less intrusive, changing header views in fewer cases. This is a patch provided by Anthony Edlin. Thanks dude!
2012-10-25fix for nasty bug with frame dropping playback.Campbell Barton
When playback was running fast the frame step could be 0, making playback jittery. this commit just makes sure the frame step is at least 1, but there is still an issue with framedrop skipping too many frames (or too few) which Ill check on next.
2012-10-24use min_ii/max_ii over MIN2 MAX2Campbell Barton
2012-10-23skip hidden datablocks when switching screens.Campbell Barton
2012-10-23rename api functions...Campbell Barton
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.cCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
also left bmesh decimator on in previous commit.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-21style cleanup: commentsCampbell Barton
2012-10-10fix error setting quadview when there is no camera in the scene, the view ↵Campbell Barton
would glitch/jump when accessing afterwards.
2012-10-09And more UI messages fixes...Bastien Montagne
2012-10-07style cleanup: if();Campbell Barton
2012-10-04Kind of cleanup of "menu strings": always have a space between the entry's ↵Bastien Montagne
label and value (these strings are a nightmare to handle in RTL languages like arabic or persian, but a bit less of a nightmare this way ;) ).
2012-09-23fix for all pose-group editing functions crashing when the context didnt ↵Campbell Barton
have an area (in background mode), fix pose-group-sort and pose-group-moving being disabled for pinned poses. also fix for own missing NULL check for pose mask clear which would crash when run without an active object
2012-09-20code cleanup: remove unused macros, commet some which may be useful later - ↵Campbell Barton
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-19Add a "Header" sub-menu to the right-click one of all buttons in a header ↵Bastien Montagne
area. Also header tools entries are now translatable!
2012-09-19Fix missing dependency graph update when switching to another scene, now doesBrecht Van Lommel
same update as loading .blend or switching layer visibility.
2012-09-18Color Management: fixed crash when changing display device in screenshot ↵Sergey Sharybin
save operator In fact, color management settings shouldn't be editing from this operator since screenshot is using OpenGL which is in sRGB space, but fixed issues with Image Format initialization and added NULL pointer checks.
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-14fixes for NULL checks, remove some redundant checks and add some in that ↵Campbell Barton
have been removed by accident as code has been updated.
2012-09-10Fix #32530: animation playback did not respect preview frame range if the ↵Brecht Van Lommel
current frame was before the start frame.
2012-09-09style cleanup:Campbell Barton
also remove some redundant conversions int -> short -> int
2012-09-07fix [#30063] Weight Paint + Pose Mode: [m] key does not toggle Face ↵Campbell Barton
Selection Masking disallow some pose operators when weight paint mode is enabled.
2012-09-06code cleanup: capitalize defines.Campbell Barton
2012-08-23code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with ↵Campbell Barton
our naming convention.
2012-08-23de-duplicate sequencer jump operator, use next/prev option instead.Campbell Barton
2012-08-22code cleanup: use rect size macrosCampbell Barton
2012-08-21code cleanup: use BLI_RCT_SIZE macroCampbell Barton
2012-08-20macros for rectangle center and sizeCampbell Barton
2012-08-17fix own error in recent smoothview cleanup, also correct some cross ↵Campbell Barton
references in bmesh docs.
2012-08-15fix for missing change to fluidsim from last commit and name jobs a more ↵Campbell Barton
useful name - 'wm_job'.
2012-08-15add wm job types they are not used yet, so this just defines them for new ↵Campbell Barton
jobs add add argument to search by job type.
2012-08-12code cleanup: WM naming conventionsCampbell Barton