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2018-07-02Merge branch 'blender2.8' into temp-tab_drag_droptemp-tab_drag_dropSeverin
2018-07-02Keymap: use Page Up/Down for workspace switchingCampbell Barton
These are common keys for changing tabs, leaving tab free to be used for tools/mode switching.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Screen: support splitting from floating menuCampbell Barton
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-30Merge branch 'blender2.8' into temp-tab_drag_dropSeverin
2018-06-30UI: support check-boxes in quick menuCampbell Barton
Could support other RNA types, however menus don't work well in this case.
2018-06-30UI: Support status-bar hidingSeverin
Just like the top-bar, the status-bar can now be hidden/collapsed by dragging its edge. We display a small line with the editor outline color then, so there is something that can be dragged up to un-collapse the area again. This collapsed state is not written to files yet.
2018-06-30UI: correct menu label comparisonCampbell Barton
2018-06-30Fix corrupt screen when splitting areas after collapsing top-barSeverin
2018-06-30DNA: rename operator idnameCampbell Barton
2018-06-30Merge branch 'master' into blender2.8Campbell Barton
2018-06-30UI: support adding menu's to favouritesCampbell Barton
2018-06-30Cleanup: Move area geometry management into an own fileSeverin
Area geometry management is quite complex and not easy to get into. We should gradualy build an API that abstracts away this complexity.
2018-06-30Fix a number of small errors in area coordinate handlingSeverin
For example collapsing the lower part of the topbar with 2x interface scale would hide the top-bar header region. There were also more asserts when changing window size and moving area edges afterwards (same assert as in T55298). Fixes are similar to e626998a262ebe4f. With all the recent fixes I've done, area geometry handling should be stable again. Let's hope I'm right :)
2018-06-29Cleanup: Add/use function to get area width/height from area verticesSeverin
This used to be rather cryptic and it was easy to forget the `+ 1` which in fact is needed to get the correct width/height, see e626998a262ebe4f. This should also fix some minor off-by-one errors.
2018-06-29Fix memory leak when using scroll-barsSeverin
2018-06-29Cleanup: Remove unused argument in recursive functionSeverin
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-29Fix: Moving area edge could corrupt screen in very specific caseSeverin
Caused by ca8f787349dcdf5. This issue is in master actually. Fixing it there would cause conflicts so won't do that unless needed ;) Steps to recreate were: * Split properties editor into two (default startup.blend) * Move both properties editors to the bottom, so only their headers are visible * Move the upper edge of the upper properties editor up and down Although it doesn't happen everytime, you may see the edge between the timeline and the 3D view move, while the region drawing doesn't update. What happened is area edge snapping allowed to snap the edge outside of window bounds (we snap to a 4px grid by default), which screen_vertices_scale interpreted as window scaling and thus run area size updates.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-28Change earlier fix to work with hiDPISeverin
Referring to ca8f787349dcdf5. Thought in this case the simple `+ 1` would be correct, but we need to make the same pixel adjustment as we do in other places.
2018-06-28Fix: Moving area edge could make areas overlap status-barSeverin
Simply moving the properties editor of the default startup.blend all the way to the bottom could trigger this. Calculating limits for area edge moving would use screen bounds instead of entire window bounds (screen + global bars). Added assert that should help debugging further issues like this.
2018-06-28Fix T55298: Failing assert when splitting areas verticallySeverin
There are more related glitches for which I have fixes. Will test them some more and push in a followup commit.
2018-06-28UI: keep some operator text in headers.Brecht Van Lommel
Key shortcuts and explanation about how to use the tool should go to the status bar, but other info can in the header so it's near where the user is working. This distinction has not been made yet for all operators.
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-27UI: some renaming for more clear/consistent cursor keymaps in status bar.Brecht Van Lommel
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-26UI: move modal operator text from headers to status bar.Brecht Van Lommel
Python API is context.workspace.status_text_set()
2018-06-26UI: decrease status bar height.Brecht Van Lommel
2018-06-25Fix T55360: marker-based Camera switch focal length bug.Bastien Montagne
Scene was missing DEG tag update when its camera was changed based on active 'camera marker'.
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-25Cleanup: code styleCampbell Barton
2018-06-24UI: internal changes to user-menu storageCampbell Barton
- Use per context menu lists to support menu editing. - Support for different kinds of menu items since this may be needed in the future. Only use operator types for now.
2018-06-23Typo in last commitCampbell Barton
2018-06-23UI: Add user defined context menuCampbell Barton
- Add/Remove from RMB context menu. - Stored in user preferences. - Access from Q key. See T55027.
2018-06-23Keymap: Add F3 key back for searchCampbell Barton
Keeping tilder, adding back F3 since some platforms still don't have hardware scan-codes for tilder key on non-US keyboards.
2018-06-20Merge branch 'master' into blender2.8Campbell Barton
2018-06-20Cleanup: naming (make it clear vars are squared)Campbell Barton
2018-06-20Merge branch 'master' into blender2.8Campbell Barton
2018-06-20Merge branch 'master' into blender2.8Campbell Barton
2018-06-20Screen: split ED_area_actionzone_find_xyCampbell Barton
Add ED_area_actionzone_refresh_xy which can tag redraw find no longer changes changes to the action zone.
2018-06-20Cleanup: rename is_in_area_actionzoneCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: BLI path extension APICampbell Barton
Use BLI_path_extension_* prefix.
2018-06-15UI: fix redundant scrolling in the redo panelCampbell Barton
2018-06-15Cleanup: G.main removal from 2.8-only code.Bastien Montagne