Age | Commit message (Collapse) | Author |
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With draw method "Overlap", the preview line for menu "Split area" was not
correctly visible.
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Hanging Tooltips solved!
It appeared to be that an active button remained in that state when
another region/editor became active. It then kept the button-activate
state, and therefore also the optional tooltip.
This only happened on fast moves, when a mousemove event was not passed
on anymore to the previously active subwindow.
It has been solved with a new notifier (SWINACTIVE), which gets sent on
new active regions. The screen listener then calls uiFreeActiveButtons()
to find out if buttons were still active somewhere else.
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The bug is caused by a fix for [#22111], commits r29356, r28545.
exiting localview would set the rv3d->view but use the original rv3d->viewquat.
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Using Marker menu (dopesheet) didn't work, the operators themselves
were checking Y coordinate of event.
Handlers also support boundbox checks. For this case it needed a bit
special handling. But works :)
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& editors.
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Right Mouse on area edges has menu to Split or Join. Works like 2.4.
Code needed cleanup and upgrade; operators were hardcoded tied to using
the area corner widgets only. In theory this is getting py ready even,
but that might need some additional testing. :)
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* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
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- Fixed problem where just trying to replace existing keyframes would
result in the intepolation set on that keyframe to get lost. This was
mostly an issue if trying to re-block some animation in the middle of
a shot, with the rest of the keys set to Bezier, but the first
keyframe in this new segment needing to be Constant so that we don't
get sloppy automatic interpolation in the way
- Hooked up Media-Play/Stop/Next/Prev controls to animation playback
and keyframe jumping functionality in default keymap in addition the
existing controls. I'm also considering whether to migrate Next/Prev
Keyframe key mappings off the Ctrl-PageUp/Down keys for a more
ergonomic option (i.e. shift <, shift >)
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next).
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header static for blenlib, blenkernel and editors.
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- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
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- Bugfix #25937
Child-of constraint now behaves like regular parent-child
relationship when all options are set. This prevents the
errors that can happen when decomposing non-uniform matrices.
- Todo item
The area corner hotspots for splitting/merging were far too
narrow. Now it uses a circular distance to detect whether
the hotspot is active. Also cleaned up drawing code for it.
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also clear scene data before running batch import (utility script).
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ED_operator_graphedit_active
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Migrating "redraws" settings from TimeLine view data to per Screen.
The options are now still shown in the TimeLine "Playback" menu
though.
This means that whatever redraw settings you set in a TimeLine editor
will be used throughout a screen (i.e. editor layout) to determine
which editors will get updated during playback, instead of only
certain editors doing certain things at vague times.
---
Also, I moved some version patches pre 2.56 version bump into a
version-check for 2.56. These must've been missed when doing the
release...
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Area split error: if the first split position was exactly aligned
with another 'edge' it merged the edges, causing the subdivision
layout to go haywire. Only happens in rare occasions, good find
this report :)
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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- Toobar views were reset on hide/unhide. Now they keep the view
and zoom level.
- Added operator to delete all unused 'space data', this to make
clean startup.blend files, remove unused editors, and to be
able to test starting defaults for editors.
No hotkey, use search for "Clean-up space-data"
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- File Window: when opened with operator (save, load, etc), you
couldn't start a new one, causing memleaks. Now it nicely
refreshes file window for new operator.
Also means you can make CTRL+F3 screenies of filewindow now.
- CTRL+F3 screenshot had memleak on cancel.
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functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
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RotoBeizer
The jump to keyframes operator was being a bit too strict with its
checks for where it should check for keyframes.
In this particular case, RotoBezier keyframes were on Curve AnimData,
so the check for Object AnimData would return false, thus overlooking
this possibility. However, it should be safe enough to just open
things up a bit more.
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You now can drop a .blend inside blender window to open it.
Implementation notes:
- Added call to extract icon type for files. Code re-used from
space_file
- External files that get dropped set icon types too.
Drop box polls can check for this.
- Also enabled setting op-context for drop operators, this was
needed to prevent filewindow to open.
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and endif() which is no longer needed.
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consistent with active object, mesh editmode, curves & metaballs.
- active is no longer assumed to be selected.
this fixes a simple bug - eg: Adding a new armature, entering pose mode and toggling selection failed.
- outliner editbone selection now works like object and pose mode.
- mouse selection sets the bone active even when the tip is selected.
- active, unselected bones draw as wire color with a 15% tint of the selected color.
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- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
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'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
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- fixed bug in paste material, exposed by stricter warnings.
- removed/renamed various shadowed vars.
- removed BGE lamp.colour, only allow lamp.color attribute.
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- commented unused View3D->flag's
- popup dialog now centers over the mouse
- only overwrite image alpha with render settings on save if saving the render result.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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With some own changes:
- Select pick moved to invoke()
- Used editsurfcurve_region_view3d as poll function for this operator
due to ogl dependency
Thanks to Elia Sarti (vekoon)!
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- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
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flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.
Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
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accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering.
Also made some 'char *' args into 'const char *'
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Fixed old annoyance in Search menu, with a load of object-mode
operators showing up in editmode.
It's much cleaner now, but it will take further work and
investigation to have context & polls work satisfying for all cases.
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menu).
Ton will work on moving the File menu out of the Info space before release.
notes.
- reply Operator isn't working anymore.
- UI for reports is commented out so its not mixed with the file menu.
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doenst need to swap in NULL chars to draw word wrapping.
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Issue: in user preferences window, using file selecting caused the
the userpref window to be saved, and not closing.
Reason: design error (by me) in using screen->full tag for denoting
a temporarily screen (like file window). Fixed by using a new
screen->temp variable for it.
System remained unstable though, noticed another issue with freeing
temp screens in wrong places. Seems nice stable now! Will check on
the wiki for relarted issues now.
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works ok on Brecht's) theres a report that resizing views fail.
[#24529] Views Resizing Problems
now this is exactly like what it was before, hope its fixed.
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