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- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
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paint_vertex.c was getting too big, move all code unrelated to
mode switching and modal painting into their own files.
Also replace vertex-color operators region redraw tag /w notifiers.
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GSOC 2017 by Darshan Kadu, see: D2859.
This is a partial merge of some of the features from
the soc-2017-vertex_paint branch.
- Alpha painting & drawing.
- 10 new color blending modes.
- Support for vertex select in vertex paint mode.
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- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
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https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
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Yep, at last it's here!
There are a few minor issues remaining but development can go on in
master after discussion at blender institute.
For full list of features see:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting
Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
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old limitation where you could only paint onto one side of a mirrored mesh (weight paint, vertex paint).
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remove MEM_sys_types.h which was a duplicate.
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We have a glicth with colormanagement's spaces descriptions, though, looks like they are clamped at 64 chars (see raw space), will see that later, if it’s solvable.
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Adding new file paint_image_proj.c which includes the projective texture painting part of texture
painting, using the stroke system. To access the new code path use Shift-LClick.
The new code path still is problematic with tablet pressure and I will be looking
into ways to unify this across paint systems next.
The old code is still present and can be accessed by regular Lclick as usual.
Also removed 3D (non-projective) painting from 3D viewport.
TODO:
* Add pressure influence code to stroke, remove from every other paint
system code, including texpaint.
* Put UnifiedPaintSettings update in PaintStroke code.
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with other 2D paint systems.
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Separate 2D painting functions away from brush.c, which should implement
the brush API and into its own file, paint_2D.c.
Ideally projective texturing and 2D painting should be totally separate,
however functionality is still interleaved mostly in the
BKE_brush_painter_paint function. The functionality of this function can
possibly be done using the brush stroke functions instead.
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Uses HKEY for border hide, CTRL+HKEY for border show, and ALT+HKEY for
show all.
Documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/PartialVisibility
Code review:
http://codereview.appspot.com/5695043
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The paint cursor code is fairly muddled still and needs futher cleanup
(commented in the new file.) Over half the paint_stroke code was just
called from the cursor draw function.
There should be no functional changes from this.
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=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
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http://markmail.org/message/fp7ozcywxum3ar7n
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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generator work with mingw again
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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and endif() which is no longer needed.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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- MSVC CFLAGS were being set by only checking WIN32, (breaking non-msvc win32 builds)
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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- use list append in more places.
- remove non existing include dir.
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not needed.
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