Age | Commit message (Collapse) | Author |
|
The snake hook and grow/shrink brushes need some arrays for input
to the length paramterization code. These were allocated and freed
for every curve. Instead, use a local buffer for each task execution.
Differential Revision: https://developer.blender.org/D15964
|
|
Previously, curves sculpt tools only worked on original data. This was
very limiting, because one could effectively only sculpt the curves when
all procedural effects were turned off. This patch adds support for curves
sculpting while looking the result of procedural effects (like deformation
based on the surface mesh). This functionality is also known as "crazy space"
support in Blender.
For more details see D15407.
Differential Revision: https://developer.blender.org/D15407
|
|
This utility struct is useful outside of sculpting code as well.
|
|
|
|
|
|
|
|
|
|
This commit adds a float selection to curve control points or curves,
a sculpt tool to paint the selection, and uses the selection influence
in the existing sculpt brushes.
The selection is the inverse of the "mask" from mesh sculpt mode
currently. That change is described in more detail here: T97903
Since some sculpt tools are really "per curve" tools, they use the
average point selection of all of their points. The delete brush
considers a curve selected if any of its points have a non-zero
selection.
There is a new option to choose the selection domain, which affects how
painting the selection works. You can also turn the selection off by
clicking on the active domain.
Sculpt brushes can be faster when the selection is small, because
finding selected curves or points is generally faster than the
existing brush intersection and distance checks.
The main limitation currently is that we can't see the selection in the
viewport by default. For now, to see the selection one has to add a
simple material to the curves object as shown in the differential
revision. And one has to switch to Material Preview in the 3d view.
Differential Revision: https://developer.blender.org/D14934
|
|
For the "Sphere" 3D brushes, the depth and radius are only sampled at
the beginning of the stroke. This didn't work when tablet pressure is
used as a factor for the brush radius. Now the 3D brush depth is found
with the max radius (as if the pressure was 1.0), but the pressure
factor is used afterwards.
Restructuring the way the brush executors stored the radius made
the change a bit clearer, which is where most of the diff comes from.
Differential Revision: https://developer.blender.org/D15002
|
|
Multiply the radius and strength of sculpt brushes by the pressure
when "use pressure" is turned on. The brush system isn't responsible
for this, so the pressure needs to be stored in `StrokeExtension`.
Differential Revision: https://developer.blender.org/D14996
|
|
This makes it much clearer what data is supposed to be modified
and what data is just used to influence the operation. The new
`BKE_paint_brush_for_read` function isn't great design, but it
can be removed or renamed if similar changes are applied to
more places.
Also pass pointers explicitly to `sample_curves_3d_brush` rather
than reusing the `bContext`. This makes it clearer what data the
function actually needs.
Differential Revision: https://developer.blender.org/D14967
|
|
|
|
This adds support for X/Y/Z symmetry for all brushes in curves
sculpt mode. In theory this can be extended to support radial
symmetry, but that's not part of this patch.
It works by essentially applying a brush stroke multiple with
different transforms. This is similiar to how symmetry works in
mesh sculpt mode, but is quite different from how it worked in
the old hair system (there it tried to find matching hair strands
on both sides of the surface; if none was found, symmetry did
not work).
Differential Revision: https://developer.blender.org/D14795
|
|
|
|
lengths along a set of points. This can be used for the sample curves
node, or finding new points along a curve when extending
or shrinking it.
This commit uses it in the snake hook brush as an example.
The logic is similar to the uniform length sampling, but the next
sample length is retrieved from the input instead of multiplication.
For the sample node in the future, though this sort of sampling can be
potentially done more efficiently for specific curve types besides
poly curves, it's simpler, at least as a start, to work on a set of
evaluated points that can be treated like a poly curve.
Differential Revision: https://developer.blender.org/D14571
|
|
Add "for_write" on function names that retrieve mutable data arrays.
Though this makes function names longer, it's likely worth it because
it allows more easily using the const functions in a non-const context,
and reduces cases of mistakenly retrieving with edit access.
In the long term, this situation might change more if we implement
attributes storage that is accessible directly on `CurvesGeometry`
without duplicating the attribute API on geometry components,
which is currently the rough plan.
Differential Revision: https://developer.blender.org/D14562
|
|
|
|
This implements the spherical brush and different falloff
modes for the Snake Hook brush.
Differential Revision: https://developer.blender.org/D14408
|
|
Rename "size" variables and functions to use "num" instead,
based on T85728 (though this doesn't apply to simple C++
containers, it applies here). Rename "range" to "points" in
some functions, so be more specific.
Differential Revision: https://developer.blender.org/D14431
|
|
This makes it easier to work on these brushes in parallel.
|