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2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-04-04Fix T44264 copy paste error, checking same condition twice.Antony Riakiotakis
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)' and 'strcmp(foo, bar) == 0' in several places...
2015-01-24Cleanup: styleCampbell Barton
2015-01-08Fix invalid memory access in gradient brushes - could cause a crash inAntony Riakiotakis
MacOS. This looks like an oldie and should not influence release, but if we do make an 'a' build it's safe to include. Report by Craig Jones, thanks!
2014-12-29Move average stroke from sculpt session to unified paint settings so itAntony Riakiotakis
can be reused by other paint systems too.
2014-11-28Cleanup: unused headersCampbell Barton
2014-10-17More fixes:Antony Riakiotakis
* Fill brush did not do proper srgb conversion for byte images (reported by Sebastian Koenig, thanks!) * Color sampling for palettes did not refresh the toolbar.
2014-10-06Texture painting:Antony Riakiotakis
Do not generate materials/images/UVs if they are missing. Now we spawn a panel ("Missing Data") with operators to generate the missing data and pop a warning if user tries to paint without them. The reason we have reverted this is that it is too easy to end up with more textures than we wanted. It was impossible to enter texture paint without having textures added, and code makes too many assumptions about what user may want. Discussed during Sunday's meeting. This might be a candidate for 2.72a but I'm not sure how other artists will take this (and how refined and crash-free it is), better make a few iterations first. And for interested parties...test please, don't wait until after a release to poke with such issues. Also, add slot operator now adds a new unconnected image node in cycles. Only used in the "Missing Data" panel. This should be a separate commit but I am squashing it into the same commit because it relies too much on changes done here and can be reverted easily if complainstorm occurs again.
2014-09-26Fix T41956, Soften brush does not workAntony Riakiotakis
Disallow blur radius zero (versioning error). Also fix gaussian distibution for blurring This is to be included in the final release.
2014-09-22Projective painting:Antony Riakiotakis
* Make clone UI a bit more descriptive * Don't set images to image editors that have a pinned image.
2014-09-21Paint systemAntony Riakiotakis
* Add unified color settings to brush menus. * Add notifier on fill tool from drag and drop to refresh icons
2014-09-10Fix crash in project-from view without a brush or active objectCampbell Barton
2014-09-05Cleanup:Antony Riakiotakis
Move projection paint data ensure function to projective texture painting. Also, cleanup draw data when generating a new image for painting in image paint mode.
2014-09-04Fix T41716, crash with image mode when painting without materials.Antony Riakiotakis
* As always, make sure all slots of the object have a material
2014-09-03Code cleanup, defined shared stroke properties to one central function.Antony Riakiotakis
2014-08-29CleanupCampbell Barton
2014-08-29Fix some crash cases after last commitAntony Riakiotakis
2014-08-28Texture painting:Antony Riakiotakis
Include explicit control for texturing: This commit introduces a painting mode option, available in the slots panel. The default value "Material" will create slots from the blender material, same as just merged from the paint branch. The new option "Image", will use an explicit image field that artists can use to select the image to paint on. This will should allow painting regardless of the renderer used or for use in modifiers.
2014-08-27More fixes for renderer material detectionAntony Riakiotakis
2014-08-27Only calculate texture paint slots from mtex if renderer is blenderAntony Riakiotakis
internal. This should eliminate some confusion when people use external render engines.
2014-08-27Fix T41406:Antony Riakiotakis
Disallow kernels bigger than 2x2 for blur/sharpen in projective painting due to performance considerations.
2014-08-27Revert "Fix part of T41406"Antony Riakiotakis
This reverts commit 7c7cb01aa5641414d9f0c39ab81df0f57205f362. The smoothing weights will cause shifting in the image if not calculated as they were in the branch. Solution for better performance will be to force-clip kernel to a square of size two for projective painting.
2014-08-27Do not allow empty material slots in texture painting.Antony Riakiotakis
Any mfaces using those materials will cause a crash.
2014-08-14Fix crash on texture painting after new scene is added, reported byAntony Riakiotakis
kopias on irc, thanks.
2014-08-13SpellingCampbell Barton
2014-08-12Fix part of T41406Antony Riakiotakis
Attempt to make soften brush faster by allowing non-symmetric kernels. Projective painting supports those naturally but for 2D painting there's a small hack to avoid shifting of the texture. Not totally correct but it works for now.
2014-08-12Support table erasor in projective painting as well.Antony Riakiotakis
2014-07-24Change to previous commit, allow tweaking name at creation time.Antony Riakiotakis
2014-07-24UI cleanup:Antony Riakiotakis
New layer in texture painting will now allow entering image parameters, similar to new image.
2014-07-23Updates/fixes for new UI messages.Bastien Montagne
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-06-23Add ED_paint.h, split out ED_sculpt.hCampbell Barton
also rename some functions to match our convention
2014-05-14Code cleanup: indentationCampbell Barton
2014-05-13Fix T39196, Dynamic Topology Undo Applied to Wrong MeshAntony Riakiotakis
Undoing nodes that do not belong to the current object will cause the saved bmesh log entry to be reverted instead. This entry can belong to another object though. This is easy to fix by enforcing name matching (this was borrowed by edit mode but can definitely be improved) between current object name and undo node name and deleting older entries. However there are complications. Deleting dyntopo entries in this way can leave a brush stroke as first dyntopo log entry. This can present issues if we attempt to delete that entry since it's deleted mesh elements may now have had their ids (which would still be valid at the time) cleaned up. This can result in crashing if we attempt to resculpt on the mesh. To fix this I have disabled releasing the deleted entries. This entanglement between bm_log and undo is quite volatile but I hope the system works better now. Also minor cleanup, fix unneeded check warning
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-30Code cleanup: remove redundant CTX callsCampbell Barton
2014-04-13Cleanup:Antony Riakiotakis
Naming: Change pressure to size_pressure, it notes correctly that this value is updated and expected to be used for size updating only. Change name of cursor function and since it is used for uv sculpting only now move to the relevant file. Also cleanup unneeded functionality from function. Stroke: Separate updating of stroke variables to invariants (updated when stroke->init = false) and variants.
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-23Use eyeliner cursor for sampling. Thanks to Thomas Beck for theAntony Riakiotakis
suggestion :)
2014-03-14Fix T39156 part 2: Add support for image paint operations in undoAntony Riakiotakis
history operator (Ctrl + Alt + Z). This will only show paint operations now while in an image paint mode. The caveat is that user can delete previous paint operations too (even on images not on the canvas currently) so it needs some care. This is consistent with regular undo behaviour though. Sculpting also suffers from lack of Undo history support, this will be added in a separate commit.
2014-02-28Fix T38885: missing image editor paint brush updates after recent UI changes.Brecht Van Lommel
2014-02-26Paint API: add BKE_paint_select_elem_test: to check on paint selectionCampbell Barton
2014-02-11Code cleanup: fix a few visual studio compiler warnings.Brecht Van Lommel
2014-02-05Fix for vpaint_stroke_test_start returning operator flags, not boolCampbell Barton
also use bools for paint callbacks
2014-01-03Fix T38045: Clone stamp crashesSergey Sharybin
Issue seems to be caused by thread-unsafe IMB_freeImBuf. Now use generic BKE_image_release_ibuf to de-reference image buffer which was acquired from image datablock.
2013-12-13Image cache rewrite to using generic movie cacheSergey Sharybin
Summary: Behaves very much the same as cache for Movie Clip datablock: - Image now have `MovieCache *cache` field which replaced legacy `ListBase ibufs`. This allows image datablock to easily keep of image buffers which are owned by itself. This field isn't saved to the file and getting restored on undo steps. However, cache limit is global for movies, sequences and image datablocks now. So overall cached image buffers size will not go above cache limit size in user preferences. - Image buffers which are marked as BITMAPDIRTY will never be freed from the cache. - Added utility function to iterate over image buffers saved in movie cache. - Movie cache cleanup check callback now have ImBuf argument which can be used in a condition of cleanup. - Added some utility functions which replaces legacy ibufs iterations with image cache iteration which happens from inside a lock. - Fixed `image_mem_size()` which was only counting one of the buffers if both float and byte buffer present. Additional notes: - `BKE_image_get_first_ibuf()` is rather stupid, but direct access to ibufs->first was also the same stupid idea. Would consider avoid this function is another project. - There are some places which doesn't look threadsafe, but they already were not so much threadsafe anyway before. So think not a big deal with solving this later. Finally solves infinite memory usage by image sequences! :) Reviewers: brecht, campbellbarton Reviewed By: brecht CC: sebastian_k Differential Revision: http://developer.blender.org/D95
2013-12-10Refactoring/cleanup, borrowed from soc-2013-paint branch.Antony Riakiotakis
* Move symmetry options to the paint struct (where all paint systems can make use of it) * Rename draw_pressure to stroke_active. This is what is really checked on those occasions that this is used. Also move turning on/off of this option to the stroke level and avoid doing it on every stroke system. * Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this won't restore any mesh, so better have a name that is directly linked to what the flag actually does.
2013-12-08Fix T37326 inversion of image channels did not do an undo push. Now only do ↵Antony Riakiotakis
an undo if we are in image paint mode and use the paint undo stack. Also added missing GPU update.: