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2021-08-06Cleanup: use MEM_SAFE_FREE macroCampbell Barton
2021-07-16Cleanup: remove redundant parenthesesCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-01-09Cleanup: remove unused struct membersCampbell Barton
Non-projection painting in the viewport is no longer supported, remove struct members used for this.
2021-01-09Cleanup: use bool arguments & variablesCampbell Barton
2020-09-21Cleanup: Sculpt/Paint ED code: correct return constant types.Bastien Montagne
Mainly use false/true for bool, but also a few others. No change in behavior expected.
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-04-27Fix T72476: Crash when drag & drop Color in the Image EditorRobert Guetzkow
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-26Fix T74711: tiling brush option in image editor not working anymoreBrecht Van Lommel
This makes it work again at least for the non-UDIM case. For UDIM it's not great still but I'll consider that a known limitation. A proper solution is probably to find the closest tile at the start of the stroke and then only paint in that one tile for the rest of the stroke.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-10Fix T74425: Cannot texture paint an images sequence anymorePhilipp Oeser
Caused by the introduction of UDIM (rBc30d6571bb47). We need to make sure the tiles ImageUser is set up correctly [especially the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail to find the correct ImBuf. Also instead of initializing a minimal BKE_imageuser_default, now use an appropriate ImageUser if avaliable and pass this around (instead of just the tile_number). 2D painting can reuse the Image Editor ImageUser, for 3D painting we still rely on a default ImageUser in most places, but at least set the framenr correctly]. This also fixes crashes when doing image operations such as inverting or resizing on images in a sequence in the Image Editor. This also fixes color sampling (S) from the 3DView going wrong for image sequences (would fallback to OpenGL sampling because an ImBuf could not be found). Maniphest Tasks: T74425 Differential Revision: https://developer.blender.org/D7022
2020-02-11Fix T73656: Use BKE_brush_alpha_get in texture paintPablo Dobarro
The code was using brush->alpha directly, so the alpha value from UnifiedPaintSettings was not used when eneabled. Reviewed By: brecht Maniphest Tasks: T73656 Differential Revision: https://developer.blender.org/D6804
2020-02-11Cleanup: Sculpt/Paint, use correct types and iterator variable declarationPablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6788
2020-02-11Fix memory leak with 2D image paintingCampbell Barton
Regression from c30d6571bb477
2019-12-17Cleanup: style, always use bracesCampbell Barton
2019-12-16Fix T72440: Dragging & dropping color in the Image Editor crashesLukas Stockner
This was caused by a call to paint_2d_bucket_fill that I missed in the UDIM changes. Now, this feature does not only not crash, but it even works with tiled images!
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender. With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser. Therefore, code that is not yet aware of tiles will just access the default tile as usual. The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9. Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator. The following features are supported so far: - Automatic detection and loading of all tiles when opening the first tile (1001) - Saving all tiles - Adding and removing tiles - Filling tiles with generated images - Drawing all tiles in the Image Editor - Viewing a tiled grid even if no image is selected - Rendering tiled images in Eevee - Rendering tiled images in Cycles (in SVM mode) - Automatically skipping loading of unused tiles in Cycles - 2D texture painting (also across tiles) - 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders) - Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID) - Different resolutions between tiles There still are some missing features that will be added later (see T72390): - Workbench engine support - Packing/Unpacking support - Baking support - Cycles OSL support - many other Blender features that rely on images Thanks to Brecht for the review and to all who tested the intermediate versions! Differential Revision: https://developer.blender.org/D3509
2019-11-06Fix 2D paint antialiasing offsetPablo Dobarro
The AA offset should be substracted, not added. I think this was introduced when I refactored the code in a code review. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6186
2019-10-31Paint: Option to disable antialiasingPablo Dobarro
You may want to disable antialiasing if you are working with pixel art or low resolution textures. It is enabled by default. Reviewed By: jbakker, campbellbarton Differential Revision: https://developer.blender.org/D6044
2019-10-07Paint: 2D paint brush stroke antialiasingPablo Dobarro
This commit enables antialiasing in 2D painting. It also includes some fixes related to line drawing in the stroke spacing code. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5833
2019-10-01Cleanup: remove ED_image_paint_tile_remove_masks_allCampbell Barton
Masks are now temporary, not part of the persistent undo tiles. Now they're always freed after the stroke.
2019-10-01Cleanup: rename image undo_tile to paint_tileCampbell Barton
Clearer because they're no longer the same as undo tiles.
2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-18Cleanup: remove compare_len_squared utilityCampbell Barton
There isn't any advantage to this over comparing the squared length.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-11-13Merge branch 'master' into blender2.8Campbell Barton
2018-11-13Cleanup: use lowercase 2d/3d in function namesCampbell Barton
2018-11-04Merge branch 'master' into blender2.8Campbell Barton
2018-11-01Fix T57529: 2D image paint fill tool not taking into account alpha.Brecht Van Lommel
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3732
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: right shiftCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-05-07Merge branch 'master' into blender2.8Campbell Barton
2018-05-07Cleanup: rename char/float conversion functionsCampbell Barton
- FTOCHAR -> unit_float_to_uchar_clamp - F3TOCHAR3 -> unit_float_to_uchar_clamp_v3 (swap args) - F4TOCHAR4 -> unit_float_to_uchar_clamp_v4 (swap args) - FTOUSHORT -> unit_float_to_ushort_clamp - USHORTTOUCHAR -> unit_ushort_to_uchar
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113