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2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
2018-03-27Merge branch 'master' into blender2.8Campbell Barton
2018-03-27Cleanup: move paint curve undo into own fileCampbell Barton
2018-03-23Merge branch 'master' into blender2.8Campbell Barton
2018-03-23Cleanup: doxy header, line lengthCampbell Barton
2017-10-17Merge branch 'master' into blender2.8Campbell Barton
2017-10-17Cleanup: use 'e' prefix for enum typedefsCampbell Barton
Convention was only followed loosely, apply to DNA where changes aren't likely to conflict. (Skipped ModifierType for eg).
2017-10-04Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-03Weight Paint: don't set weight w/ average brushCampbell Barton
Also use 'const' for brush.
2017-09-30Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Cleanup: split out tools & utils from vertex paintCampbell Barton
paint_vertex.c was getting too big, move all code unrelated to mode switching and modal painting into their own files. Also replace vertex-color operators region redraw tag /w notifiers.
2017-09-29Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
GSOC 2017 by Darshan Kadu, see: D2859. This is a partial merge of some of the features from the soc-2017-vertex_paint branch. - Alpha painting & drawing. - 10 new color blending modes. - Support for vertex select in vertex paint mode.
2017-09-28Missed in last merge from masterCampbell Barton
Local changes built, but merge-commit needed amending.
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
2017-02-26OpenGL: replace gluProject and gluUnProject, and simplify surrounding code.Brecht Van Lommel
Part of T49042.
2016-06-16Vertex paint color operationsCampbell Barton
D2050 by @metaraptor with edits Adds levels, brightness/contrast, hsv & invert operations.
2016-02-09Fix T47339: Unified color not used w/ radial controlCampbell Barton
2016-01-21Sculpt: Add rake option to snake-hookCampbell Barton
This allows for dragging out shapes that rotate to follow the cursor motion. Values over 1 can be set for 'interesting' artistic effects.
2015-10-26Fix T46537: UV Image Editor. UV Sculpt toggle button doesn't show hotkey ↵Bastien Montagne
label when active. Poll function of that keymap was slightly... agressive.
2015-04-30Minor tweaks to make fill and invert support gpixel operationsAntony Riakiotakis
2015-04-30Cleanup: styleCampbell Barton
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2014-11-16Fix T42613: Sculpt dyntopo's 'Set Detail Size' (Shift-D) was only always ↵Bastien Montagne
affecting relative size.
2014-10-31Texture Paint Add Simple UVs:Antony Riakiotakis
Add simple uvs now does a cube unwrap and pack operation. Result is not optimal by far but it should not result in crashes and it will be quite usable for simple cases.
2014-10-06Texture painting:Antony Riakiotakis
Do not generate materials/images/UVs if they are missing. Now we spawn a panel ("Missing Data") with operators to generate the missing data and pop a warning if user tries to paint without them. The reason we have reverted this is that it is too easy to end up with more textures than we wanted. It was impossible to enter texture paint without having textures added, and code makes too many assumptions about what user may want. Discussed during Sunday's meeting. This might be a candidate for 2.72a but I'm not sure how other artists will take this (and how refined and crash-free it is), better make a few iterations first. And for interested parties...test please, don't wait until after a release to poke with such issues. Also, add slot operator now adds a new unconnected image node in cycles. Only used in the "Missing Data" panel. This should be a separate commit but I am squashing it into the same commit because it relies too much on changes done here and can be reverted easily if complainstorm occurs again.
2014-09-03Code cleanup, defined shared stroke properties to one central function.Antony Riakiotakis
2014-08-27Fix T41406:Antony Riakiotakis
Disallow kernels bigger than 2x2 for blur/sharpen in projective painting due to performance considerations.
2014-08-27Revert "Fix part of T41406"Antony Riakiotakis
This reverts commit 7c7cb01aa5641414d9f0c39ab81df0f57205f362. The smoothing weights will cause shifting in the image if not calculated as they were in the branch. Solution for better performance will be to force-clip kernel to a square of size two for projective painting.
2014-08-26Add operator that deletes a texture paint layer for blender internal.Antony Riakiotakis
2014-08-12Fix part of T41406Antony Riakiotakis
Attempt to make soften brush faster by allowing non-symmetric kernels. Projective painting supports those naturally but for 2D painting there's a small hack to avoid shifting of the texture. Not totally correct but it works for now.
2014-08-12Support table erasor in projective painting as well.Antony Riakiotakis
2014-07-24Change to previous commit, allow tweaking name at creation time.Antony Riakiotakis
2014-07-24UI cleanup:Antony Riakiotakis
New layer in texture painting will now allow entering image parameters, similar to new image.
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-07-06Add support to lasso masking/flood fill for inverted values.Antony Riakiotakis
This can be used to subtract a region from masks but it's not very user friendly yet. To male this work better, the tool will probably be brushified later.
2014-05-13Fix T39196, Dynamic Topology Undo Applied to Wrong MeshAntony Riakiotakis
Undoing nodes that do not belong to the current object will cause the saved bmesh log entry to be reverted instead. This entry can belong to another object though. This is easy to fix by enforcing name matching (this was borrowed by edit mode but can definitely be improved) between current object name and undo node name and deleting older entries. However there are complications. Deleting dyntopo entries in this way can leave a brush stroke as first dyntopo log entry. This can present issues if we attempt to delete that entry since it's deleted mesh elements may now have had their ids (which would still be valid at the time) cleaned up. This can result in crashing if we attempt to resculpt on the mesh. To fix this I have disabled releasing the deleted entries. This entanglement between bm_log and undo is quite volatile but I hope the system works better now. Also minor cleanup, fix unneeded check warning
2014-04-13Reduce overhead when sampling texture images for brushes. The tests canAntony Riakiotakis
be cached and reused.
2014-04-13Cleanup:Antony Riakiotakis
Naming: Change pressure to size_pressure, it notes correctly that this value is updated and expected to be used for size updating only. Change name of cursor function and since it is used for uv sculpting only now move to the relevant file. Also cleanup unneeded functionality from function. Stroke: Separate updating of stroke variables to invariants (updated when stroke->init = false) and variants.
2014-04-13Fix T39430, incorrect color management in paint cursor when usingAntony Riakiotakis
texture nodes. Adopt a similar system to texture sampling for painting.
2014-04-07Code cleanup: remove unused functions and convert int -> boolCampbell Barton
2014-03-29Fix T39468Antony Riakiotakis
Issue is that sampling functions did not pass a thread index to the texture sampler so all threads were contesting for the same pool. Paint cursors and sculpting that used openmp for threading suffered from this. Now use omp_get_thread_num to pass the thread number.
2014-03-26revert 0da3e97, fix for T39279Campbell Barton
Following problems: - painting onto a cube asserts immediately (vpaint/wpaint) - crashes with valgrind (bad memory use) - the original intended behavior of vertex projection paint no longer works as I intended. (its constantly refreshing geometry even when no modifiers are applied). Best get code review for these kinds of changes.
2014-03-24Code cleanup: styleCampbell Barton
2014-03-21Fix T39279 Vertex paint modes do not work well with mirror modifierAntony Riakiotakis
Issue here is that coordinates used for projection would not fit the closest candidate. So it was possible to paint against the mirrored part of the mesh, which would get clipped on reprojection. Fix avoids reprojection by storing squared distance, and screen space coordinates, which we will need again later anyway. Also we now always paint against the closest vertex always. This is ensured because squared distances for uninitialized vertices will be MAXFLOAT, thus failing the strength test.
2014-02-05Fix for vpaint_stroke_test_start returning operator flags, not boolCampbell Barton
also use bools for paint callbacks
2014-02-04Code cleanup: declarations for removed functionsCampbell Barton