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2020-08-10Sculpt: Option to mask front faces only using Lasso and Box MaskPablo Dobarro
This adds a property that checks the normals of each vertex against the view direction to decide if they should be masked (similar to the "Front Faces Only" option works for brushes. Reviewed By: sergey Maniphest Tasks: T77637 Differential Revision: https://developer.blender.org/D8448
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-04Sculpt: Split Box Mask into its own operatorPablo Dobarro
Box mask is not a selection, so it should not be part of the select operator. This allows to add more sculpt mode specific functionality and properties and to share more code with the lasso mask operator in a later refactor. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8456
2020-06-30Cleanup: unused argumentsCampbell Barton
2020-06-29Remove Threaded Sculpt optionPablo Dobarro
Threaded Sculpt is now always enabled by default. If it causes performance problems compared single threaded sculpt it should be considered a bug. Reviewed By: sergey Maniphest Tasks: T77638 Differential Revision: https://developer.blender.org/D7960
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-05-04Cleanup: rename mcords to mcoordsCampbell Barton
- 'coords' is an abbreviation for coordinates, not 'cords'. - Rename 'moves' to 'coords_len'.
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: Use the SCULPT_ prefix in all sculpt_intern functionsPablo Dobarro
2020-02-11Cleanup: Sculpt/Paint, use correct types and iterator variable declarationPablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6788
2020-02-11Cleanup: Sculpt, Comment formattingPablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6792
2019-10-10Sculpt: use TBB instead of BLI_task for multithreadingBrecht Van Lommel
This solves performance issues on some computers where there is significant threading overhead. Rather than doing the complicated work of optimizing our own task scheduler, use TBB which appears to work well. The downside is that we have another thread pool, but it is already there when using OpenVDB voxel remesh. For future releases we can switch to using TBB to replace our task scheduler implementation entirely, and use the same thread pool for BLI_task, Cycles, Mantaflow, etc. Differential Revision: https://developer.blender.org/D6030
2019-09-30PBVH: PBVH_FullyMasked and PBVH_FullyUnmasked flagsPablo Dobarro
This commit introduces flags to tag the PBVH nodes as fully masked or unmasked. This is used in do_brush_actions to filter fully masked nodes during a stroke. Other tools can also be updated to use this flags. Sculpt updates now require a flag to update the mask or the vertex coordinates. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5935
2019-09-30Sculpt: Only redraw nodes where the mask changedPablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D5923
2019-09-29Cleanup: move sculpt parallel range threading test into functionBrecht Van Lommel
Easier to experiment with different settings this way.
2019-09-27Fix part of T70295: sculpt drawing not clipping PBVH behind the cameraBrecht Van Lommel
Use all 6 clipping planes for drawing.
2019-09-27Cleanup: use consistent clipping plane sign conventionBrecht Van Lommel
2019-09-18Fix excessive dependency graph evaluation while painting strokesBrecht Van Lommel
Particularly noticeable when vertex painting with a subsurf modifier. In some cases every sculpt or paint stroke step would evaluate the dependency graph. This should only happen for redraws. Now more selectively choose if the dependency graph should be evaluated to initialize the view context. Doing it in the view context evaluation is somewhat hidden, now it's more explicit. Differential Revision: https://developer.blender.org/D5844
2019-09-07Cleanup: use post increment/decrementCampbell Barton
When the result isn't used, prefer post increment/decrement (already used nearly everywhere in Blender).
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-07-09Fix T57652: Multires undo broken with shared object dataSergey Sharybin
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
This restores the code that updates the sculpt session and PBVH from dependency graph evaluation.
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Sculpt: disable undo flag for sculpt mask lassoCampbell Barton
While this is harmless, it did cause T55399 in the past. Sculpt adds it's own undo steps, so don't request the operator type to do it too. This is consistent with other sculpt operators.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: right shiftCampbell Barton
2018-06-21Cleanup: nuke useless BKE_DerivedMesh.h includes.Bastien Montagne
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
2018-03-08Merge branch 'master' into blender2.8Campbell Barton
2018-03-08Cleanup: Rename view3d context set functionCampbell Barton
Use common prefix so adding related functions share the prefix.
2018-02-19Cleanup: sync vertex-paint and sculpt from 2.8Campbell Barton
Sync API changes from 2.8 to master.
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-02-16Object Mode: exit sculpt on selectionCampbell Barton
2018-01-10Merge branch 'master' into blender2.8Sergey Sharybin
2018-01-10Task scheduler: Use restrict pointer qualifierSergey Sharybin
Those pointers are never to be aliased, so let's be explicit about this and hope compiler does save some CPU ticks.
2018-01-09Merge branch 'master' into blender2.8Sergey Sharybin