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2020-07-01Cleanup: Add functions to check the first brush step and symmetry passesPablo Dobarro
This adds three functions to check the state of the stroke in the StrokeCache, removing the references to first_time and mirror_symmetry_pass from the code. This makes easier to understand what each code path is doing inside of each tool. Some tools were using mirror_symmetry_pass incorrectly, so this should also fix unreported bugs with radial and tiling symmetry related to that. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8164
2020-06-30Fix T78201: Paint color not matching the UI and color pickerPablo Dobarro
The color picker and brush->rgb values are in srgb, but sculpt vertex colors works in linear, so they need to be converted. Reviewed By: sergey Maniphest Tasks: T78201 Differential Revision: https://developer.blender.org/D8111
2020-06-29Remove Threaded Sculpt optionPablo Dobarro
Threaded Sculpt is now always enabled by default. If it causes performance problems compared single threaded sculpt it should be considered a bug. Reviewed By: sergey Maniphest Tasks: T77638 Differential Revision: https://developer.blender.org/D7960
2020-06-29Fix T78323: Enable Unified and Secondary colors for Scultp Vertex ColorsPablo Dobarro
The report does not include any file, but probably that file is using the settings for unified colors, which are currently not available in the UI, so it always paints black. This enables unified colors and secondary colors for sculpt vertex colors, so it should solve that issue. Unified color does not make much sense now as the Paint tool is the only one that has paint capabilities, but it will do in the future when sculpt and paint at the same time is enabled and the paint capability is added to more tools. Reviewed By: sergey Maniphest Tasks: T78323 Differential Revision: https://developer.blender.org/D8136
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975