Age | Commit message (Collapse) | Author |
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http://markmail.org/message/fp7ozcywxum3ar7n
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include in each file
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size is known.
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the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
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copying, some parts of the code are copying float -> short normals without scaling. fix coming next.
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- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
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* Removed some fields from struct SculptSession:
- Fields drawobject, projverts, and previous_r were completely
unused
- Field `ob' was really unnecessary, changed sculpt functions
to pass the object rather than the SculptSession
This removal of `ob' from SculptSession should should make it a little
easier to continue generalizing paint/sculpt functionality.
There should be no visible changes from cleanup.
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- Invalid shape when deformation mesh was disabled befoe undoing
- Crash when deformation modifier was enabled before undoing
Still got problems with undoing multires changes when toggling modifiers.
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artifacts in some cases (enter edit mode/disabling modifiers after undo)
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Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.
With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.
Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
could be generalized for usage in other painting modes (particle edit mode, i.e)
Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
without code duplicating?
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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Undoing in sculpt mode with drawing mode not set to solid didn't
redraw correctly.
Problem was that the non-PBVH VBOs need to be remade in that case.
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only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
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'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
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- remove MEM_guardedalloc.h from header files (include directly)
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https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins
See log of that branch for details.
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