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2020-03-06Cleanup: Use the SCULPT_ prefix in all sculpt_intern functionsPablo Dobarro
2020-03-05Sculpt Face SetsPablo Dobarro
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. This initial commit includes: - Sculpt Face Sets data structures and PBVH rendering. - Face Set overlay and opacity controls. - Sculpt Undo support. - Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing. - Automasking and Mesh filter support. - Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding). - Sculpt Mode Face Sets and Visibility API. - Sculpt Face Sets creation and visibility management operators. - Operator to randomize the Face Sets colors. - Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke. - Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide). - Pie menu on the W key with Face common Sets operations. Know limitations: - Multires support. The Face Sets and Visibility API needs to be implemented for Multires. Reviewed By: jbakker, #user_interface, Severin Differential Revision: https://developer.blender.org/D6070
2020-03-01Fix T73707: Missing mesh normals update on sculpt undoPablo Dobarro
When sculpting on multi user data normals needs to be recalculated to avoid artifacts. I refactored that line to make it more readable. Reviewed By: brecht Maniphest Tasks: T73707 Differential Revision: https://developer.blender.org/D6957
2020-02-25Fix T72721: Add visibility flags updates to the PBVHPablo Dobarro
Currently, there its a function that sets manually the fully_hidden flag of the nodes from the visibility operators in paint_hide.c. The undo code was not updating the flag, so the visibility state of the nodes was incorrect after preforming undo operations. This sometimes was drawing fully hidden nodes with empty buffers, causing artifacts in the geometry. I added a function to mark nodes which visibility state changed (similar as we are updating the mask flags and the nodes bounding boxes). This way, the tools, operators and undo code don't have to update the visibility flags, making everything much simpler to understand and maintain. I did not remove the flag update code from the current visibility operators in this patch, but after reimplementing them (and all the new ones) in the new visibility system, all visibility updates should be done using this method and the BKE_pbvh_node_fully_hidden_set function should be removed. Reviewed By: jbakker Maniphest Tasks: T72721 Differential Revision: https://developer.blender.org/D6767
2020-02-11Cleanup: Sculpt/Paint, use correct types and iterator variable declarationPablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6788
2020-02-11Cleanup: Sculpt, Comment formattingPablo Dobarro
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6792
2020-01-20Cleanup: remove redundant functionBrecht Van Lommel
2020-01-20Fix T73129: sculpt mode slow on mesh with fake userBrecht Van Lommel
We can't use the fast path when the mesh is used by mulitple objects and so slower sculpting is expected then. But fake users should not affect this. This also fixes the same type of error in a few other areas.
2020-01-06Fix T72700: Missing flush vert visibility on sculpt undoPablo Dobarro
This was caused by a missing call to BKE_mesh_flush_hidden_from_verts() when a SCULP_UNDO_HIDDEN undo step is processed. Reviewed By: jbakker Maniphest Tasks: T72700 Differential Revision: https://developer.blender.org/D6488
2019-11-18Fix wrong name for QuadriFlow undo stepCampbell Barton
2019-11-07Fix T69822: Switching sculpt objects breaks undoCampbell Barton
This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step.
2019-10-31Fix T70866: Missing PBVH updates after mask undoPablo Dobarro
With the latest changes, the PBVH needs extra flags each time the mask is modified to keep the internal fully_masked and fully_unmasked node flags updated. Reviewed By: jbakker Maniphest Tasks: T70866 Differential Revision: https://developer.blender.org/D6088
2019-10-10Sculpt: use TBB instead of BLI_task for multithreadingBrecht Van Lommel
This solves performance issues on some computers where there is significant threading overhead. Rather than doing the complicated work of optimizing our own task scheduler, use TBB which appears to work well. The downside is that we have another thread pool, but it is already there when using OpenVDB voxel remesh. For future releases we can switch to using TBB to replace our task scheduler implementation entirely, and use the same thread pool for BLI_task, Cycles, Mantaflow, etc. Differential Revision: https://developer.blender.org/D6030
2019-10-07Cleanup: rename some sculpt variables for clarityBrecht Van Lommel
2019-10-07Sculpt: Update only modified grids on multires undoPablo Dobarro
This makes multires undo much faster and fixes the viewport lag after and undo operation. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5994
2019-10-03Fix T66312: Undo does not restore normals correctly in sculpt modePablo Dobarro
Reviewed By: brecht Maniphest Tasks: T66312 Differential Revision: https://developer.blender.org/D5895
2019-09-29Cleanup: move sculpt parallel range threading test into functionBrecht Van Lommel
Easier to experiment with different settings this way.
2019-09-21Cleanup: unused headers in editorsCampbell Barton
2019-09-11Sculpt: Transform toolPablo Dobarro
The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account. This commit also includes an operator to set the pivot point initial position. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5717
2019-08-21Cleanup: vertex coordinate access, naming & minor changesCampbell Barton
This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it.
2019-08-14OpenVDB: Voxel RemesherPablo Dobarro
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing. This commit includes: - Voxel remesh operator, voxel size mesh property and general remesh flags. - Paint mask reprojection. - Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes. - UI changes in the sculpt topbar and the mesh properties pannel. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5407
2019-08-02Fix T67670: Sculpt doesn't mark the file as modifiedCampbell Barton
Was also an issue for texture & paint curve.
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-30BLI_task: Cleanup: rename some structs to make them more generic.Bastien Montagne
TLS and Settings can be used by other types of parallel 'for loops', so removing 'Range' from their names. No functional changes expected here.
2019-07-11Undo System: add is_final argument (no functional changes)Campbell Barton
This is needed step out of undo steps which accumulate changes, larger changes could be made to handle this but better not make them at this point.
2019-07-09Fix T57652: Multires undo broken with shared object dataSergey Sharybin
2019-06-19Fix sculpt not updating on undo with EEVEE enabledPablo Dobarro
2019-05-31Fix T62282: multires sculpting does not update smooth normalsBrecht Van Lommel
It may be good to move the normals update out of the drawing code. But it was already there for the non-multires sculpt cases, and does not have an obvious place since we bypass the depsgraph and want to avoid the cost of updating the normals multiple times when multiple events are handled before a redraw.
2019-05-31Fix various missing updates in sculpt mode, when changing modifiers and dyntopoBrecht Van Lommel
This restores the code that updates the sculpt session and PBVH from dependency graph evaluation.
2019-05-31Cleanup: style, use braces in source/ (include disabled blocks)Campbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-11Sculpt: Fix undo when shape keys are usedSergey Sharybin
Can not use undo node's total vertices count, it only contains single PBVH node vertex count. Need to pass an entire key block number of vertices.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-07Fix sculpt undo steps not enabling dyntopoCampbell Barton
Logic to disable dyntopo when entering sculpt mode was applied on undo.
2019-02-07Fix T61049: Undo dynamic topology sculpt assertsCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-06Undo System: remove accumulate/store modesCampbell Barton
This complicated handling of undo steps in a generic way especially switching between undo systems that stored data to ones that accumulated changes. Now each undo system must treat it's steps as check-point, internally it can apply/rewind changes. This commit also fixes projection paint where the object mode wasn't following the undo steps.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-31Fix T61032: Switching to sculpt tab causes undo to set object modeCampbell Barton
Workspace switching changed modes w/o the 3D view, causing sculpt undo's poll function to fail. Applied the same logic for texture paint too.
2019-01-31Undo System: add Main argument to encode/decodeCampbell Barton
Needed since we don't always have the context, and avoids adding G_MAIN into undo callbacks.
2019-01-30Fix T60974: Dyntopo crash on undo after object deletedCampbell Barton
Add the ability for undo steps to request memfile undo step added after them, useful for mode switching, where we need the data to exist for undo to enter the mode.
2019-01-09Fix sculpt redo failing to enable dyntopoCampbell Barton
2018-12-07Depsgraph: Remove duplicated sets of recalc/update flagsSergey Sharybin
There were at least three copies of those: - OB_RECALC* family of flags, which are rudiment of an old dependency graph system. - PSYS_RECALC* which were used by old dependency graph system as a separate set since the graph itself did not handle particle systems. - DEG_TAG_* which was used to tag IDs. Now there is a single set, which defines what can be tagged and queried for an update. It also has some aggregate flags to make queries simpler. Lets once and for all solve the madness of those flags, stick to a single set, which will not overlap with anything or require any extra conversion. Technically, shouldn't be measurable user difference, but some of the agregate flags for few dependency graph components did change. Fixes T58632: Particle don't update rotation settings
2018-12-03Merge branch 'master' into blender2.8Campbell Barton
2018-12-03Fix T56331: Undo crash w/ sculpt on hidden layerCampbell Barton
2018-09-20Sculpt: Fix undo not working for multiresSergey Sharybin
2018-09-20Merge branch 'master' into blender2.8Sergey Sharybin
2018-09-20Sculpt: Fix memory leak in undo systemSergey Sharybin
Was not freeing undo nodes themselves.