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AgeCommit message (Expand)Author
2012-04-28style cleanup: format 'for' loop macros the same as for loops, some renaming ...Campbell Barton
2012-04-28code cleanup: Campbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-25style cleanup: no functional changesCampbell Barton
2012-04-24Add libMV and Scons support for MinGW-w64, patches by Caleb Joseph with sligh...Antony Riakiotakis
2012-04-24crash fix for brush select when no object is activeCampbell Barton
2012-04-22style cleanup: commentsCampbell Barton
2012-04-21style cleanup: multi-line if statements.Campbell Barton
2012-04-21style cleanup: correct typosCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-04-19remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the mac...Campbell Barton
2012-04-19style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITERCampbell Barton
2012-04-16code cleanup: remove bmesh todo, which infact is working fine.Campbell Barton
2012-04-15Fix bug [#30953] Changing brush preset irreversibly undoes thingsNicholas Bishop
2012-04-15code cleanup: dont include BLI_winstuff.h on non windows systems, also cleanu...Campbell Barton
2012-04-14i18n: "labels" of multi-section enums need to be marked for gettext (N_()), a...Bastien Montagne
2012-04-04rename MPoly vars called mface or mf, to avoid confusion with MFace types.Campbell Barton
2012-04-03Fix bug #30778, sculpt w/ modifiers + undo causes collapse of verticesNicholas Bishop
2012-04-03stule cleanup: edits for files which were recently cleaned up.Campbell Barton
2012-04-02Fix #30769: cycles showing wrong image from active face in the uv editor,Brecht Van Lommel
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
2012-03-28code cleanup: Ctrl+Click extrude - replace inline axis/angle to matrix conver...Campbell Barton
2012-03-28style cleanup: mainly whitespace around operators and indentation - paint/scu...Campbell Barton
2012-03-28code cleanup: (dont include ';' in defines), last commit also missed changes ...Campbell Barton
2012-03-28fix [#30666] Texturepaint "Soften" brush gets stuckCampbell Barton
2012-03-27Fix related to #30674: remove unnecessary global undo push during image paint,Brecht Van Lommel
2012-03-27Fix related to #30674: 2D image painting would do unnecessary full GL textureBrecht Van Lommel
2012-03-27style/name cleanup: have EDBM_* functions match our style guide and also matc...Campbell Barton
2012-03-24style cleanup: operator/whitespaceCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: pep8, indentationCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-23Better smoothing for sculpt cube falloff.Nicholas Bishop
2012-03-22style cleanup: spaces aroudn operators for operator definitions.Campbell Barton
2012-03-20rename define BM_INLINE -> BLI_INLINE to avoid confusion with bmesh defines.Campbell Barton
2012-03-18Re-enable the clay strips sculpt brush.Nicholas Bishop
2012-03-18Rename 'clay tubes' to 'clay strips' and include it in the capabilities RNA.Nicholas Bishop
2012-03-18Style cleanup in sculpt.c, no functional changes.Nicholas Bishop
2012-03-18spelling cleanupCampbell Barton
2012-03-18update vertex paint code for last commit, was still using ABGR order.Campbell Barton
2012-03-17Reduce poly map memory usage (used by sculpt smooth brush.)Nicholas Bishop
2012-03-17bugfix. Brush zoom could fail if uv sculpting was onAntony Riakiotakis
2012-03-15add missing break statement from recent brush code refactor,Campbell Barton
2012-03-15Code cleanup: simplify brush tool selection operators.Nicholas Bishop
2012-03-14Fix for multires undo with partial visibility.Nicholas Bishop
2012-03-14Fix some errors in partial visibility drawing.Nicholas Bishop
2012-03-14Add partial visibility operator including keymaps and menu items.Nicholas Bishop
2012-03-14Skip hidden elements in PBVH iterator, raycast, and drawing.Nicholas Bishop