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AgeCommit message (Expand)Author
2022-09-17Cleanup: formatCampbell Barton
2022-09-17Cleanup: compiler warningsCampbell Barton
2022-09-16Sculpt: add .sculpt to allow_procedural_attribute_accessJoseph Eagar
2022-09-16Sculpt: Improve performance when initializing face setsHans Goudey
2022-09-16Fix: Missing updates for multires sculptingHans Goudey
2022-09-16Sculpt: New attribute APIJoseph Eagar
2022-09-16Sculpt: Move sculpt_face_set.c to C++Hans Goudey
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-16Revert "UI: Use full word for face set operator name, tweak description"Hans Goudey
2022-09-16UI: Use full word for face set operator name, tweak descriptionHans Goudey
2022-09-16Sculpt: Respect hiding when creating face sets from loose partsHans Goudey
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Curves: Improve sculpting performance by reducing allocationsHans Goudey
2022-09-13Fix T101027: Sculpt tools don't respect visibility after recent commitHans Goudey
2022-09-13Fix T101031: Crash with Initialize Face Sets operatorHans Goudey
2022-09-13Fix: Multires crash after recent face set refactorHans Goudey
2022-09-12Sculpt: Fix T100608: SCULPT_UNDO_FACE_SETS broken for redoJoseph Eagar
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
2022-09-12UV: support uv seams when computing uv islandsChris Blackbourn
2022-09-09Cleanup: Simplify BKE_mesh_nomain_to_meshHans Goudey
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante
2022-09-05GPU: convert 'GPU_SHADER_2D_IMAGE_COLOR' to 3DGermano Cavalcante
2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-09-01Cleanup: Remove/replace View Layer macros.Monique Dewanchand
2022-09-01Cleanup: use reference instead of copyJacques Lucke
2022-08-31Sculpt: Fix T100479: Memory corruption in sculpt_boundary_edit_data_initJoseph Eagar
2022-08-31Mesh: Move material indices to a generic attributeHans Goudey
2022-08-30Cleanup: Use standard variable name for curve pointsHans Goudey
2022-08-30Attributes: Improve custom data initialization optionsHans Goudey
2022-08-30Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-30Fix error in operator poll functionsCampbell Barton
2022-08-30Merge branch 'blender-v3.3-release'Jacques Lucke
2022-08-30Fix T100673: crash when using slide brush without attachment infoJacques Lucke
2022-08-23Fix T100494: Broken sculpt hide status undo/redoHans Goudey
2022-08-23Cleanup: Avoid using invalid attribute domainHans Goudey
2022-08-23ImBuf: Optimize GPU memory by using 1 component format for grayscale imagesJeroen Bakker
2022-08-17Cleanup: shadow warningCampbell Barton
2022-08-17Cleanup: quiet shadow warningCampbell Barton
2022-08-17UV: grab tool supports live unwrapChris Blackbourn
2022-08-17UV: add geometry driven uv relax brushChris Blackbourn
2022-08-16UV: add constrain-to-bounds support for uv relax, uv grab and uv pinchChris Blackbourn
2022-08-16UV: improve uv sculpt tools with boundary support and pin supportChris Blackbourn