Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-05-18Fix image not being marked as modified on texture paint undo/redoBrecht Van Lommel
2019-05-16Fix T54686: objects don't occlude each other for edit-mesh selectmano-wii
2019-05-14Cleanup: isolate image dirty flag access in functionsBrecht Van Lommel
2019-05-13Cycles/Eevee: unified and improved texture image color space handlingBrecht Van Lommel
Cycles now uses the color space on the image datablock, and uses OpenColorIO to convert to scene linear as needed. Byte images do not take extra memory, they are compressed in scene linear + sRGB transfer function which in common cases is a no-op. Eevee and workbench were changed to work similar. Float images are stored as scene linear. Byte images are compressed as scene linear + sRGB and stored in a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read as scene linear, simplifying the code and taking advantage of hardware support. Further, OpenGL image textures are now all stored with premultiplied alpha. Eevee texture sampling looks a little different now because interpolation happens premultiplied and in scene linear space. Overlays and grease pencil work in sRGB space so those now have an extra conversion to sRGB after reading from image textures. This is not particularly elegant but as long as engines use different conventions, one or the other needs to do conversion. This change breaks compatibility for cases where multiple image texture nodes were using the same image with different color space node settings. However it gives more predictable behavior for baking and texture painting if save, load and image editing operations have a single color space to handle. Differential Revision: https://developer.blender.org/D4807
2019-05-07Fix T64232: crash on Weight from Bones redoPhilipp Oeser
2019-05-07Fix T64230: Crash on weight paint gradient redoCampbell Barton
2019-05-03Cleanup: warningsCampbell Barton
Quiet extra-semi-stmt & missing-variable-declarations
2019-05-01UV Sculpt: improve tool-system integrationCampbell Barton
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-29Fix T59848: precisely represent the dependencies of Armature modifier.Alexander Gavrilov
When the modifier uses vertex groups, the set of the bones it actually needs is precisely defined by the set of the group names. If envelopes are enabled, this refinement is not available, because any bone can potentially be used. This can be used in the dependency graph construction to allow objects deformed by a part of the armature to be used in constraints on other bones, e.g. for placing cartoon-style face elements on top of the body mesh via Shrinkwrap constraints. Since the list of vertex group names is now used as an input by the dependency graph, adding/removing/renaming groups should now be triggering a graph rebuild. Differential Revision: https://developer.blender.org/D4715
2019-04-29Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-29Cleanup: spellingCampbell Barton
2019-04-25Fix T63344: broken topology after sculpting with clay strips brushPablo Dobarro
Differential Revision: https://developer.blender.org/D4710
2019-04-25Cleanup: fix compiler warningBrecht Van Lommel
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-20Cleanup: quiet extra-semicolon warningCampbell Barton
2019-04-17ClangFormat: format '#if 0' code in source/Campbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-04-16Fix T63619: Fill Tool is misaligned when 'Gradient' is enabledPhilipp Oeser
Reviewers: brecht Maniphest Tasks: T63619 Differential Revision: https://developer.blender.org/D4692
2019-04-16Clenaup: odd use of ternary operatorsCampbell Barton
2019-04-16CMake: add library deps to CMakeLists.txtCampbell Barton
Tested to work on Linux and macOS. This will be enabled once all platforms are verified. See D4684
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
No functional change, this adds LIB definition and args to cmake files. Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS' since there are many platforms/configurations that could break when changing linking order. Manually add and enable WITHOUT_SORTED_LIBS to try building without sorted libs (currently fails since all variables are empty). This check will eventually be removed. See T46725.
2019-04-10Cleanup: spellingCampbell Barton
2019-04-09Cleanup: spellingCampbell Barton
2019-03-28Cleanup: remove unused derivedmesh code.Brecht Van Lommel
2019-03-26Fix T62756, T62131: moving stencil texture fails after moving stencil maskBrecht Van Lommel
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-03-22Modifiers: add minimum number of vertices to triangulate modifier.Ish Bosamiya
This lets you only triangulate n-gons when setting the number to 5 or more. Differential Revision: https://developer.blender.org/D4367
2019-03-18Cleanup: remove compare_len_squared utilityCampbell Barton
There isn't any advantage to this over comparing the squared length.
2019-03-18Cleanup: unused vars in last commitCampbell Barton
2019-03-18Fix T58763: Sample color fails with mirror modifierCampbell Barton
2019-03-17Fix T62240: Bleed artifacts with degenerate trianglesLuca Rood
This makes degenerate triangles be ignored, as they cause artifacts and don't contribute to the result anyway. There is an extra cost for all triangles, to check if they are degenerate. Though not ideal, this seems to be the safest solution at the moment (see code comments). This commit also changes the clamp value for the bleed len_fact from 5 to 10, to give good corner results with some sharper angles, considering they will be rounded later. A lot of the texture paint initialization code could be optimized by caching the results throughout the session, instead of rerunning it for each stroke. Stroke initialization is way too expensive at the moment, and does many redundant computations.
2019-03-16Cleanup: use return args lastCampbell Barton
2019-03-15GPU: Simplify select shaders.mano-wii
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`. This commit allows the drawing of the mesh select ids to be done on a 32UI format texture. This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion. Differential Revision: https://developer.blender.org/D4350
2019-03-15Cleanup: indentation, wrappingCampbell Barton
Mostly functions wrapping args, not confirming to our style guide.
2019-03-14Fix T62460: undo doesn't work in files that have a paint curve.Brecht Van Lommel
2019-03-12Cleanup: BLI_utildefines struct macrosCampbell Barton
Use the term "AFTER" instead of "OFS" since it wasn't obvious these macros operate on everything after the struct member passed. Avoid casting to non-const types when only reading.
2019-03-11Sculpt: Fix undo when shape keys are usedSergey Sharybin
Can not use undo node's total vertices count, it only contains single PBVH node vertex count. Need to pass an entire key block number of vertices.
2019-03-11Fix T62359: Flip colors for Fill Tool missingPhilipp Oeser
Reviewers: brecht Maniphest Tasks: T62359 Differential Revision: https://developer.blender.org/D4486
2019-03-11UV editor: automatically show image assigned to active face.Brecht Van Lommel
When manually selecting a different image, this image will become pinned and continue to show. The material node is not automatically modified as it was in old Blender versions, only the image displayed in the UV editor. Fixes T61239: confusing behavior when unwrapping non-square images. By showing the relevant image by default it's more clear why it does aspect correction.
2019-03-10Fix T58890: Sculpt Mode not updating in LookDev or RenderedClément Foucault
This fix is a hack and will slow down update performance. But at least, all shading features are supported. This is only in "normal" sculpt mode (no dyntopo, no multires).
2019-03-08Cleanup: spellingCampbell Barton
2019-03-08Cleanup: use plural names for Main listsCampbell Barton
Convention was not to but after discussion on 918941483f7e we agree its best to change the convention. Names now mostly follow RNA. Some exceptions: - Use 'nodetrees' instead of 'nodegroups' since the struct is called NodeTree. - Use 'gpencils' instead of 'grease_pencil' since 'gpencil' is a common abbreviation in the C code. Other exceptions: - Leave 'wm' as it's a list of one. - Leave 'ipo' as is for versioning.
2019-03-07Fix T62328, T62209: revert recent fix for texture slots updates (T60366).Brecht Van Lommel
This causes other issues, revert for now until a better fix is found. Reverts commit da1323d1c95095feff98e8aa054d73fd323c363d.
2019-03-07Cleanup: remove unused parameter.Brecht Van Lommel
2019-03-07Cleanup: fix compiler warnings.Brecht Van Lommel
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407