Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Cycles now uses the color space on the image datablock, and uses OpenColorIO
to convert to scene linear as needed. Byte images do not take extra memory,
they are compressed in scene linear + sRGB transfer function which in common
cases is a no-op.
Eevee and workbench were changed to work similar. Float images are stored as
scene linear. Byte images are compressed as scene linear + sRGB and stored in
a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read
as scene linear, simplifying the code and taking advantage of hardware support.
Further, OpenGL image textures are now all stored with premultiplied alpha.
Eevee texture sampling looks a little different now because interpolation
happens premultiplied and in scene linear space.
Overlays and grease pencil work in sRGB space so those now have an extra
conversion to sRGB after reading from image textures. This is not particularly
elegant but as long as engines use different conventions, one or the other
needs to do conversion.
This change breaks compatibility for cases where multiple image texture nodes
were using the same image with different color space node settings. However it
gives more predictable behavior for baking and texture painting if save, load
and image editing operations have a single color space to handle.
Differential Revision: https://developer.blender.org/D4807
|
|
|
|
|
|
Quiet extra-semi-stmt & missing-variable-declarations
|
|
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
|
|
Prepare for enabling ReflowComments.
|
|
When the modifier uses vertex groups, the set of the bones it actually
needs is precisely defined by the set of the group names. If envelopes
are enabled, this refinement is not available, because any bone can
potentially be used.
This can be used in the dependency graph construction to allow objects
deformed by a part of the armature to be used in constraints on other
bones, e.g. for placing cartoon-style face elements on top of the body
mesh via Shrinkwrap constraints.
Since the list of vertex group names is now used as an input by
the dependency graph, adding/removing/renaming groups should now
be triggering a graph rebuild.
Differential Revision: https://developer.blender.org/D4715
|
|
|
|
|
|
Differential Revision: https://developer.blender.org/D4710
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
|
|
Reviewers: brecht
Maniphest Tasks: T63619
Differential Revision: https://developer.blender.org/D4692
|
|
|
|
Tested to work on Linux and macOS.
This will be enabled once all platforms are verified.
See D4684
|
|
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.
Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.
See T46725.
|
|
|
|
|
|
|
|
|
|
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.
- Add utility functions to simplify de-selecting all.
- Return true from selection functions when they change the selection
to avoid redundant updates.
- Use arrays of bases when passing objects between selection utility
functions since some users require bases.
- Fix logical error in box selection that updated all objects after
the first hit.
|
|
This lets you only triangulate n-gons when setting the number to 5 or more.
Differential Revision: https://developer.blender.org/D4367
|
|
There isn't any advantage to this over comparing the squared length.
|
|
|
|
|
|
This makes degenerate triangles be ignored, as they cause artifacts and
don't contribute to the result anyway. There is an extra cost for
all triangles, to check if they are degenerate. Though not ideal, this
seems to be the safest solution at the moment (see code comments).
This commit also changes the clamp value for the bleed len_fact from 5
to 10, to give good corner results with some sharper angles, considering
they will be rounded later.
A lot of the texture paint initialization code could be optimized
by caching the results throughout the session, instead of rerunning it
for each stroke. Stroke initialization is way too expensive at the
moment, and does many redundant computations.
|
|
|
|
The shaders are: `GPU_SHADER_3D_FLAT_SELECT_ID` and `GPU_SHADER_3D_UNIFORM_SELECT_ID`.
This commit allows the drawing of the mesh select ids to be done on a 32UI format texture.
This simplifies the shader that previously acted on the backbuffer and had to do an uint to rgba conversion.
Differential Revision: https://developer.blender.org/D4350
|
|
Mostly functions wrapping args, not confirming to our style guide.
|
|
|
|
Use the term "AFTER" instead of "OFS" since it wasn't obvious these
macros operate on everything after the struct member passed.
Avoid casting to non-const types when only reading.
|
|
Can not use undo node's total vertices count, it only contains
single PBVH node vertex count. Need to pass an entire key block
number of vertices.
|
|
Reviewers: brecht
Maniphest Tasks: T62359
Differential Revision: https://developer.blender.org/D4486
|
|
When manually selecting a different image, this image will become pinned and
continue to show. The material node is not automatically modified as it was in
old Blender versions, only the image displayed in the UV editor.
Fixes T61239: confusing behavior when unwrapping non-square images. By showing
the relevant image by default it's more clear why it does aspect correction.
|
|
This fix is a hack and will slow down update performance. But at least,
all shading features are supported. This is only in "normal" sculpt mode
(no dyntopo, no multires).
|
|
|
|
Convention was not to but after discussion on 918941483f7e we agree its
best to change the convention.
Names now mostly follow RNA.
Some exceptions:
- Use 'nodetrees' instead of 'nodegroups'
since the struct is called NodeTree.
- Use 'gpencils' instead of 'grease_pencil'
since 'gpencil' is a common abbreviation in the C code.
Other exceptions:
- Leave 'wm' as it's a list of one.
- Leave 'ipo' as is for versioning.
|
|
This causes other issues, revert for now until a better fix is found.
Reverts commit da1323d1c95095feff98e8aa054d73fd323c363d.
|
|
|
|
|
|
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.
Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!
As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).
Reviewers: brecht, campbellbarton, sergey
Differential Revision: https://developer.blender.org/D4407
|