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AgeCommit message (Expand)Author
2022-09-27Fix T101348: Sculpt smooth brush artifacts with hidden facesHans Goudey
2022-09-27Cleanup: Use signed integers for mesh vertex indicesHans Goudey
2022-09-27Cleanup: Use variable and const for sculpt mesh vertex to poly mapsHans Goudey
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-26Cleanup: remove redundant parenthesisCampbell Barton
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: replace static_casts with functional casts for numeric typesCampbell Barton
2022-09-25Cleanup: use 'u' prefixed integer types for brevity & cast styleCampbell Barton
2022-09-25Cleanup: remove redundant double parenthesisCampbell Barton
2022-09-24Cleanup: simplify accessing mesh looptrisJacques Lucke
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
2022-09-23Mesh: Move sculpt face sets to a generic attributeHans Goudey
2022-09-23Cleanup: fix compiler errorsJacques Lucke
2022-09-23Depsgraph: generalize passing parameters to depsgraph object iteratorJacques Lucke
2022-09-23Cleanup: float literalsCampbell Barton
2022-09-21Cleanup: spelling in commentsCampbell Barton
2022-09-20Sculpt: Fix T100479: Boundary expand crashJoseph Eagar
2022-09-20Sculpt: Fix memory corruption with reading masks from PBVH_BMESHJoseph Eagar
2022-09-20Move workspace.c to C++Jacques Lucke
2022-09-19Cleanup: spellingCampbell Barton
2022-09-17Cleanup: formatCampbell Barton
2022-09-17Cleanup: compiler warningsCampbell Barton
2022-09-16Sculpt: add .sculpt to allow_procedural_attribute_accessJoseph Eagar
2022-09-16Sculpt: Improve performance when initializing face setsHans Goudey
2022-09-16Fix: Missing updates for multires sculptingHans Goudey
2022-09-16Sculpt: New attribute APIJoseph Eagar
2022-09-16Sculpt: Move sculpt_face_set.c to C++Hans Goudey
2022-09-16Cleanup: spelling in commentsCampbell Barton
2022-09-16Revert "UI: Use full word for face set operator name, tweak description"Hans Goudey
2022-09-16UI: Use full word for face set operator name, tweak descriptionHans Goudey
2022-09-16Sculpt: Respect hiding when creating face sets from loose partsHans Goudey
2022-09-15Cleanup: spelling in comments, comment blocksCampbell Barton
2022-09-14Sculpt: Separate hide status from face sets, use generic attributeHans Goudey
2022-09-14ViewLayer: Lazy sync of scene data.Monique Dewanchand
2022-09-14Curves: Improve sculpting performance by reducing allocationsHans Goudey
2022-09-13Fix T101027: Sculpt tools don't respect visibility after recent commitHans Goudey
2022-09-13Fix T101031: Crash with Initialize Face Sets operatorHans Goudey
2022-09-13Fix: Multires crash after recent face set refactorHans Goudey
2022-09-12Sculpt: Fix T100608: SCULPT_UNDO_FACE_SETS broken for redoJoseph Eagar
2022-09-12When these features aren't used, there is no sense in storing theHans Goudey
2022-09-12UV: support uv seams when computing uv islandsChris Blackbourn
2022-09-09Cleanup: Simplify BKE_mesh_nomain_to_meshHans Goudey
2022-09-09Cleanup: format, trailing spaceCampbell Barton
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-08Cleanup: prefer terms verts/polys over vertices/polygonsCampbell Barton
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-06Cleanup: spelling in comments, formatting, move comments into headersCampbell Barton
2022-09-06GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR'Germano Cavalcante