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2020-05-09Cleanup: spellingCampbell Barton
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-05Cleanup: redundant castsCampbell Barton
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-01-23Fix T51011: bpy.ops.action.new does nothing when invoked from scriptmano-wii
The operator always expect to be called form a button. But this is not always the case. This does not bring functional changes when not called from python.
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-05-20Cleanup: reorder report argument for pointer assignmentCampbell Barton
Most code uses ReportList argument last (or at least not first) when an optional report list can be passed in.
2019-05-17Python: Raise an error even NO_MAIN data is assigned to objectSergey Sharybin
The goal is to prevent assignment of temporary or evaluated meshes to objects from the main database. Majority of the change is actually related on passing reports around. On a positive side there are more error prints which can become more visible to scripters. There are still possible further improvements in the related areas. For example, disable user counting for evaluated ID datablocks when assignment happens. But can also happen later on as a separate improvement. Reviewers: brecht, campbellbarton, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4884
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-11-07Cleanup: remove some useless BKE_library and BKE_main includes.Bastien Montagne
Makes it simpler to make some changes... Also fix order of some includes (use alphabetical please).
2018-10-29Fix unneeded/unwanted user counter when freeing CoW NLASergey Sharybin
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-03Cleanup: editor BKE_main includesCampbell Barton
2018-04-01Cleanup: remove global headerCampbell Barton
2018-03-08Cleanup: Use BKE_ prefix for all public functions exposed by the NLA moduleJoshua Leung
2018-01-11Cleanup: BKE naming conventions for datablock add/localizeCampbell Barton
Conventions were already followed nearly everywhere.
2016-09-19UI Messages: Consistent spelling of term "data-block"Julian Eisel
Was using a bunch of different spellings, mostly "data-block" though, so went with that one (would have been my #1 choice anyway ;) )
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
Also allows us to get rid of a few _copy_ex() versions...
2015-11-09Fake user: add BKE_library helpers to set/clear that flag.Bastien Montagne
Since it also involves usercount manipulation, safer and cleaner to do it in BKE_library...
2015-11-09Cleanup: avoid incrementing/decrementing id->us outside of BKE_library.Bastien Montagne
We have callbacks for that, they also do some checks and help ensure things are done correctly. Only place where this is assumed not true is blenloader (since here we may affect refcount of library IDs as well...).
2015-08-25Action Management Feature Request/Regression T45535Joshua Leung
By popular request, restored the ability to shift-click on the X (unlink) button to unlink the action (from the active action slot), clear the Fake User, and also remove the NLA-stashed copy (only works for the current object/NLA stack though).
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-04-14Action Editor: Make the warning on unlinking actions a bit less intrusiveJoshua Leung
venomgfx was complaining that having it do the popup everytime was too intrusive, so demoting it to just showing the warning in the header.
2015-04-14NLA: Shift-Tab toggles tweakmode AND makes that track soloJoshua Leung
To help make it more convenient to edit stashed actions, Shift-Tab (i.e. holding down the Shift key, which "tabbing" into tweakmode as usual to edit the action referenced by the active NLA strip) now flags the NLA Track that the strip occupies as being "solo" too. This allows you to use the NLA to select a stashed action, then Shift-Tab to start editing it without any other actions in the NLA stack interfering. Like the "Next/Previous Layer" tools in the Action Editor, this is designed to help with checking on stashed actions.
2015-04-09Cleanup: redundant NULL checksCampbell Barton
2015-04-04CleanupCampbell Barton
2015-04-04WIP: Added dedicated operator for unlinking actions from the Action Editor ↵Joshua Leung
(NLA buttons support to come) After looking into this more carefully, I've found that we do in fact need a dedicate operator to add some custom logic when trying to unlink an action from the editor/datablocks. Specifically, this new operator does the following: 1) When in Tweak Mode, it shouldn't be possible to unlink the active action, or else, everything turns to custard. 2) If the Action doesn't have any other users, the user should at least get a warning that it is going to get lost. 3) We need a convenient way to exit Tweak Mode from the Action Editor 4) If none of the above apply, we can just unlink normally This commit implements this for the Action Editor, with stubs for the NLA Editor too. Those will be fixed next.
2015-04-04Tweaks to descriptions for Action Layer Up/DownJoshua Leung
2015-04-03Fix: Action/NLA Tweakmode ChecksJoshua Leung
Made all action management operators use the AnimData-local flag instead of the scene global one. Technically, this is more accurate and results in less blocking situations (i.e. another object may be in tweakmode, but because of that, the active object's action couldn't be stashed). The main impetus for this though was that the Action Up/Down feature doesn't clear the global flag, since it is not in a position to do so (since it can't load up everything to clear it). TODO: I'll need to review how this global flag works and/or potentially ditch it (or perhaps add some better ways to ensure that it stays valid), since while thinking this over, I've noticed a few problems here. But, for the meantime, this commit at least makes things more usable here in the short term.
2015-04-03Action Layer Up/Down: Fixes for NLA Solo / NLA MutingJoshua Leung
Now marking NLA Tracks as Solo'd and muting the NLA stack are linked together when using the Action Layer Up/Down tools. That is, when switching from a NLA strip to the active action, if the track was solo'd, then the NLA stack will get muted; and when switching from the active action to a NLA track, if the stack was muted, the track will get solo'd. This linkage means that we ensure that when moving up and down the stack, we can continue to check the actions in isolation without things messing up when you switch to and from the active action. Also fixed a bug where this wasn't getting applied when going in the other direction. TODO: - When we get the rest/reference track support, we're going to need to insert some calls to flush the restpose values so that values from the previously used action do not pollute the pose for the new action (if not all the same controls get keyed across both). For now, it's best to only do this switching from the first frame.
2015-04-03Code Cleanup: Deduplicate logic to switch between NLA Strips/ActionsJoshua Leung
2015-04-03Code Cleanup: Split out duplicate code for finding an available NLA strip ↵Joshua Leung
above/below
2015-04-03Action Editor: Go to Next/Previous Animation LayerJoshua Leung
With this feature, it is now possible to quickly switch between different actions stacked/stashed on top of each other in the NLA Stack without having to go to the NLA Editor and doing a tab-select-tab dance, thus saving quite a few clicks. It was specifically designed with Game Animation / Action Library workflows in mind, but also helps layered animation workflows. Usage: Simply click on the up/down arrow buttons (between the action datablock selector and the pushdown/stash buttons) to go to the action in the NLA Track above/below the NLA Strip being whose action is being tweaked in the Action Editor. Notes: - These still work when you're not editing the action used by a NLA Strip. If you're just animating a new action normally, it is possible to use the "down arrow" to temporarily jump down to the previous action without losing the new action you're working on, and then use the "up arrow" to get back to it once you're done checking the other action(s). - If there are multiple actions/strips on the same layer/track, then only the one closest to the current frame will be used.
2015-04-02Code Cleanup: Split Action management operator stuff into action_data.cJoshua Leung