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2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-04-16cleanup use of immUniformColorMike Erwin
- use best function for the job - don't specify alpha if 100% - 'f' for floating point literals
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
Getting ready for a Gawain API change... Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-02-22Cleanup: StyleJulian Eisel
2017-02-11OpenGL: draw keyframe markers as point spritesMike Erwin
Also some conversion to new imm mode (T49043). Multiple editors affected. We could push this even further & draw all keyframes in an editor with a single draw call. Something is strange with keyframe markers in blender2.8 -- they're not showing up before or after this commit. They do appear in master. This commit probably needs some follow-up work after keyframes are showing again. Better to share this code now instead of sitting on it.
2017-02-11OpenGL immediate mode: Convert leftover UI_ThemeColor callsLuca Rood
Some `UI_ThemeColor` calls were left in converted files, in some cases because they were just overlooked, and in the case of text drawing, because the new BLF color functions were not yet implemented at the time of conversion. Also converted one `drawcircball` call that was left in transform_constraints.c Part of T49043
2017-02-08Cleanup: warningsCampbell Barton
2017-01-23Merge branch 'master' into blender2.8Sergey Sharybin
2017-01-23Silence strict compiler warningsSergey Sharybin
Similar thing to other areas where we mix Blender's char with OpenGL API.
2017-01-22Merge branch 'master' into blender2.8Julian Eisel
Conflicts: source/blender/editors/space_action/action_draw.c
2017-01-20DopeSheet: Show group colours behind keyframes tooJoshua Leung
Following @AlonDan's feature request and @hjalti's screenshot yesterday, I've decided to implement support for this to make it easier to scan which keyframes correspond with which set of controls, especially when faced with a large wall of keyframes. In retrospect, I should've done this a long time ago!
2016-11-15blender 2.8: OpenGL immediate mode: action_drawMike Erwin
Updated action_draw to use imm mode. Reviewers: merwin Subscribers: LazyDodo Differential Revision: https://developer.blender.org/D2351
2016-07-07Dopesheet: Keyframe size can be adjusted as part of theme settingsJoshua Leung
This commit introduces a scale factor setting for scaling all keyframe indicators in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps most useful for keyframe types which are usually indicated using smaller keyframes (e.g. breakdown), which may get tricky to quickly select.
2015-04-03Fix: Drawing glitch when renaming animation channelsJoshua Leung
When renaming animation channels, the old names are no longer drawn behind the text boxes anymore. This used to cause problems if the names were long, or if text boxes were set to have transparent backgrounds. Thanks to kopias for reporting on IRC.
2015-03-30Cleanup: use const for typeinfoCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-05-18Fix T40201: Keyframe edits fail to update the viewportCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2013-07-19style cleanup: switch statements, include break statements within braces & ↵Campbell Barton
indent. also indent case's within the switch (we already did both of these almost everywhere)
2012-12-26Region scrollbar fix!Ton Roosendaal
Now scrollbars correctly hide and show, making space for the actual contents in a region. It solves several old hacks, and puts view2d code a bit more back in control as well. Implementation notes: - The view2d mask feature is working again - The #define V2D_SCROLL_HORIZONTAL_HIDE means: "turn on hiding". - Code for UI_view2d_region_reinit() is enforcing better standard view settings But... two hack/patches needed to be added: - Region panel drawing: if after generating the button panels it appears a scroller hides or reveils, it calls all the generating code again. (a simple scale doesn't work due to rounding differences in layout code) - View2d code that maps 'tot' and 'cur' rects: if this code detects that the mask changes, it calcs the map code again. Also a bugfix (issue in 2.65) - The left/bottom area split widget was drawing 1 pixel too large sometimes, leaving bad trails on moving area dividers.
2012-10-26style cleanupCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-08-21code cleanup: use BLI_RCT_SIZE macroCampbell Barton
2012-06-08mask animation keys now editable in the dope sheet (duplicate, transform, ↵Campbell Barton
delete, select- etc).
2012-06-04Theme Colors for NLA Strips and DopeSheet SummaryJoshua Leung
* NLA Strip colors are now themable * Changed the "Active Action"/"Summary" colors to be a bit more muted. The new colors are now closer to those for keyframes, though they are still different enough to be clearly distinguishable. * Removed some colors wihch don't seem to be used (from NLA theme colors) * Added function to get theme colors + alpha as floats
2012-05-08style cleanup: space actionCampbell Barton
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-01-11minor cleanup for string use - no functional changesCampbell Barton
- use more logical names for strings, noticed too many strings called `str` when reviewing name patch. - pass __func__ macro to uiBeginBlock(), quite a few names were wrong (copy/paste error).
2011-09-22clear up some warnings.Campbell Barton
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-08-03Animation channels can now be renamed by Ctrl-Clicking on them, as inJoshua Leung
the Outliner Channels which can be renamed include: - Scenes, Objects, World, Material, Texture, etc. (i.e. "ID-blocks", or the dark and light blue channels) - Action Groups (green channels) - Action expanders (i.e. "CubeAction", "WorldAction", etc.) - Grease Pencil stuff Channels which CANNOT be renamed, as they mostly use hardcoded values or otherwise include: - Drivers expander - FCurves (they don't technically have a "name"; what is shown is just a user-friendly representation of their rna_paths)
2011-06-22Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)Joshua Leung
* This (big) commit is aimed at cleaning up the filtering flags used by the animation channel filtering code. The list of filtering flags has been growing a bit "organically" since it's humble origins for use in the Action Editor some 3 years (IIRC) ago now during a weekend hackathon. Obviously, some things have ended up tacked on, while others have been the product of other flag options. Nevertheless, it was time for a bit of a spring clean! * Most notably, one area where the system outgrown its original design for the Action Editor was in terms of the "visibility" filtering flag it was using. While in the Action Editor the concept of what channels to include was strictly dictated by whether the channel hierarchy showed it, in the Graph Editor this is not always the case. In other words, there was a difference between the data the channels represented being visible and the channels for that data being visible in the hierarchy. Long story short: this lead to bug report [#27076] (and many like it), where if you selected an F-Curve, then collapsed the Group it was in, then even after selecting another F-Curve in another Group, the original F-Curve's properties would still be shown in the Properties Region. The good news is that this commit fixes this issue right away! * More good news will follow, as I start checking on the flag usage of other tools, but I'm committing this first so that we have a stable reference (of code similar to the old buggy stuff) on which we can fall back to later to find bugs (should they pop up). Anyways, back to the trenches!
2011-06-21AnimFiltering Code Cleanups - Part 2Joshua Leung
* Changed all int's to size_t's, where the int's were used for size of channel list returned * Object vs Base is now passed to filtering functions - was relic from old owner/ownertype code which required access to bases * Found bug in NLA code where filter was being overwritten and then used again as input for some other function unintentionally * Found bug where trying to select a NLA strip would crash if lamp data was around
2011-06-21Animation Channel Filtering Refactor - Part 1Joshua Leung
* Removed list-expanders for Materials, Textures, and Particles. So instead of: Object Materials Material 1 ... material 1 anim data ... we now have Object Material 1 ... material 1 anim data ... This makes it faster+easier to get to these items. If you don't want to see all of these, you can still use the data-block filters from the header to hide these. * Internal cleanup - removed "owner" and "ownertype" settings from bAnimListElem. The purpose of these was muddled, and more of a hassle to maintain than doing anything useful - it was only really used for the stuff above. * Removed need for "sa->spacedata.first" casts all over the show for animation editor tools which needed access to editor data. This can now be retrieved directly.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-20fix [#25283] Edge length display difficult to readCampbell Barton
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-16Bugfix #24099: nla content moves out of sync - with fixJoshua Leung
Thanks Shane Ambler (sambler) for the patch! <quote> This kind of follows on from a report that I think was closed prematurely - #22775 - I can't find any reference to an outstanding todo that relates to it. When resizing the nla editor the channel names and the main area get out of sync. When toggling back from fullscreen the content is hidden off the top of the area requiring scrolling to see it. The dopesheet displays similar problems but after fixing the ui_view2d_sync call it appears to behave as if the v2d.keepofs has been set for the most part. Two areas seem to be related to this - the first is calls to UI_view2d_sync used for these two views use the wrong flags. The other is v2d.keepofs not being set. (dopesheet has less issue here but I think it is meant to be set the same as nla) </quote>
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.