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2019-04-30UI: reorganize proportional editing optionsCampbell Barton
- Move connected & projected into individual toggles. - Top-level proportional editing button now only toggles. - Use popover for proportional edit-mode falloff and options. Note that it's no longer possible to toggle connected via key bindings, although this could be supported again if it's needed. Resolves T58081
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-26UI: use pie menu for snap, pivot and proportional editing.William Reynish
* Proportional pie menu at shift+O. * Snap pie menu at shift+S. * Pivot pie menu at comma. Previous comma, ctrl+comma, period and ctrl+period shortcuts for specific pivot types were removed. Ref T56881.
2018-09-02Cleanup: move select all/none/invert into templateCampbell Barton
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-143D View boarder/lasso select tool optionsCampbell Barton
Add tool options to control how select operates (add/sub/set/and/xor). Note: edit mode armature select still needs to support all options, this is complicated by how it handles partial end-point selection.
2018-07-13Keymap: dope-sheet hotkey to change falloffPhilipp Oeser
2018-07-13Keymap: dope-sheet hotkey to change falloffPhilipp Oeser
2018-07-04Keymap: proportional edit keysCampbell Barton
2018-07-04Kemap: mirror, flip changes from T55162Campbell Barton
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-05UI: context menu for other editor typesCampbell Barton
D3458 by @billreynish w/ edits. - Context menu for dope-sheet, graph, image & node editors. - Add type to contenxt menu header. - Access with W-Key. - Change UV-editor weld key binding to Shift-W.
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
2016-06-23Dopesheet: Lasso and Circle Select tools work for selecting keyframesJoshua Leung
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes). Support for Grease Pencil and Mask Keyframes though is still pending.
2016-05-08Action Editor: Initial support for a Properties RegionJoshua Leung
This commit adds some of the initial support for a properties region in the Action Editor. There are currently no panels to display, as there is still a lot of work required to port over the required internal architecture to support the panels seen in the Graph Editor.
2015-04-13New operator for action and graph editor that centers around currentAntony Riakiotakis
scene frame, bound to numberpad zero.
2015-04-10Move clean operator from action/ipo editors to the delete menu, now thatAntony Riakiotakis
O key is bound to proportional editing.
2015-04-09Separate proportional editing options for graph and action editor.Antony Riakiotakis
2015-04-09Disable proportional editing when duplicating keyframesAntony Riakiotakis
2015-04-07Proportional editing support for the action editor.Antony Riakiotakis
There are a few things here which are not so nice: * Position of proportional edit circle is not centered on data (difficult to predict positions here since those are completely custom, will probably be positioned at center of area later instead) * Result is flushed to curve handles only at the end of the transform, so if people have the graph editor open they will see handles lagging behind.
2015-04-04WIP: Added dedicated operator for unlinking actions from the Action Editor ↵Joshua Leung
(NLA buttons support to come) After looking into this more carefully, I've found that we do in fact need a dedicate operator to add some custom logic when trying to unlink an action from the editor/datablocks. Specifically, this new operator does the following: 1) When in Tweak Mode, it shouldn't be possible to unlink the active action, or else, everything turns to custard. 2) If the Action doesn't have any other users, the user should at least get a warning that it is going to get lost. 3) We need a convenient way to exit Tweak Mode from the Action Editor 4) If none of the above apply, we can just unlink normally This commit implements this for the Action Editor, with stubs for the NLA Editor too. Those will be fixed next.
2015-04-03Action Editor: Go to Next/Previous Animation LayerJoshua Leung
With this feature, it is now possible to quickly switch between different actions stacked/stashed on top of each other in the NLA Stack without having to go to the NLA Editor and doing a tab-select-tab dance, thus saving quite a few clicks. It was specifically designed with Game Animation / Action Library workflows in mind, but also helps layered animation workflows. Usage: Simply click on the up/down arrow buttons (between the action datablock selector and the pushdown/stash buttons) to go to the action in the NLA Track above/below the NLA Strip being whose action is being tweaked in the Action Editor. Notes: - These still work when you're not editing the action used by a NLA Strip. If you're just animating a new action normally, it is possible to use the "down arrow" to temporarily jump down to the previous action without losing the new action you're working on, and then use the "up arrow" to get back to it once you're done checking the other action(s). - If there are multiple actions/strips on the same layer/track, then only the one closest to the current frame will be used.
2015-02-28Action Editor WIP: Adding new actions in Action Editor now uses the "stash ↵Joshua Leung
and create new" operator In constrast to the old "new" operator, this operator will stash the existing action in the stack to prevent it from being lost. This situation isn't totally ideal yet, since the NLA Editor still calls the old method.
2015-02-28Action Editor: Stash Action OperatorJoshua Leung
This operator (the snowflake icon, beside the pushdown button on the Action Editor header) adds the currently active action to the NLA stack in a muted track, then creates + loads a new action ready to be populated with new keyframes. Since the NLA is being used to hang on to all the actions here, no actions are getting lost. Usage Notes (there will be some additional tweaks to make this nicer): * To preview different actions that have been "stashed", simply click the "Solo" toggle for the track containing the action in question. Playing back the NLA will now show the stashed track * To edit a previously stashed action - simply enter tweakmode on it in the NLA while the "Solo" toggle is enabled. Todo: * Add some more operators here to polish up the Action <-> NLA bridge to make the layered and stash workflows smoother. Examples include some tools to easily switch between the different actions layers in the stack, as well as making it easier to get out of tweakmode (and sync up the action lengths) * Review and cleanup the behaviour of the "new" operator here to avoid the old problems that users were running into * After the next release - Implement the full Action Libraries functionality, with ways to bridge the stashed strips over to a full-blown library.
2015-02-28Action Editor: Added "Push Down" operator to send the current action on to ↵Joshua Leung
the NLA Stack This commit exposes the "Push Down" button/functionality found in the NLA Editor to the Action Editor, so that actions can be added NLA Stack from here too. The main point of this for now is to make the whole layered-animation workflow nicer more efficient, but not requiring the second editor be visible in common cases. It also conveniently sets things up for the next few changes (already hinted at here)...
2015-01-09Gooseberry animation request: Paste flipped pose in actionAntony Riakiotakis
and graph editor. This was a tricky commit that was not so straightforward to make work. The information for bones is not easy to come by in the animation curves, however we do have some string manipulation tricks to make it happen. Testing in gooseberry worked for the rigs there, commiting to master now
2014-11-28Cleanup: unused headersCampbell Barton
2014-06-24Ctrl-F now activates the filter-by-name functionality for Animation EditorsJoshua Leung
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-18NDOF: add keymapping for the 'fit' button for other 2d viewsCampbell Barton
2013-10-26remove null checks for macro definitions, if these fail then something is ↵Campbell Barton
broken elsewhere, better not fail silently.
2013-10-22Ctrl+Alt+SelectMouse now does "Select all keyframes in same channel" inJoshua Leung
DopeSheet too Previously, it only worked in the Graph Editor, though I thought I had implemented it here too.
2013-10-22Adding comments to clarify each set of modifier mappings for animation editorsJoshua Leung
selection ops
2013-05-11only use OSKEY as a replacement for CTRL on Apple (was already the case in ↵Campbell Barton
many areas).
2013-05-10Fix #35267: cmd+v, cmd+c on OS X for copy/paste worked in some editors like ↵Brecht Van Lommel
the 3D view and text editor but not in the animation editors, node editor and sequencer.
2012-10-15Making "Jump to Keyframes" operator (for Action/Graph Editors) more obviousJoshua Leung
This operator used to be called "Jump to Frame". It basically takes the midpoint (frame number and/or value) of selected keyframes, and positions the current frame (or2d-cursor in Graph Editor) at this point. The hotkey for this is now Ctrl-G (i.e. as it's similar to a "Goto Frame" feature). It is also now in the Key menu instead of in the relatively obscure View menu, even though it doesn't actually result in any keyframe edits taking place. (Also, fixed a typo/grammer issue with one of Remove Bone Group operator)