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2012-09-20code cleanup: remove unused macros, commet some which may be useful later - ↵Campbell Barton
or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-09-09style cleanup:Campbell Barton
also remove some redundant conversions int -> short -> int
2012-08-21code cleanup: use BLI_RCT_SIZE macroCampbell Barton
2012-08-09utility functions for getting/setting rectangles for operators.Campbell Barton
2012-08-08Disable saving property defaults for many of the properties for animation-editorJoshua Leung
click activated operators to prevent any further errors
2012-06-26mask and grease pencil now display in the dope sheet summeryCampbell Barton
2012-06-09code cleanup: name mask and grease pencil dope sheet editor functions more ↵Campbell Barton
consistantly
2012-06-08mask animation keys now editable in the dope sheet (duplicate, transform, ↵Campbell Barton
delete, select- etc).
2012-05-08style cleanup: space actionCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-03-31move debug flag into its own global var (G.debug), split up debug options.Campbell Barton
--debug --debug-ffmpeg --debug-python --debug-events --debug-wm This makes debug output easier to read - event debug prints would flood output too much before. For convenience: --debug-all turns all debug flags on (works as --debug did before). also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-22style cleanup: spaces aroudn operators for operator definitions.Campbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-01Spelling CleanupCampbell Barton
2011-12-16remove duplicate if'0'd functions, same versions are in drawarmature.c.Campbell Barton
also added note of function to de-duplicate.
2011-11-16Fix #29260: Missing "Extend" parameter for Border SelectSergey Sharybin
Added "Extend" flag to border select operators for editors: - UV Editor - Sequencer - NLA - Info Space - Graph Editor - File Browser - Clip Editor - Action Editor - Channels and markers regions Can be used for custom keymaps.
2011-11-12Bugfix [#29212] Select before/after current frame deselects all channels inJoshua Leung
graph editor No need to deselect all channels when doing the select left/right operator, since we don't replace the selection afterwards with anything useful. This would be a problem when the "Only Show Selected" option is enabled (as it is by default), as this results in the curves being worked on disappearing from view. F-Curves though will still get deselected as a result of the code to deselect keyframes. Will need to review whether this is still a good idea (original intention was so that only curves with keyframes selected would remain selected).
2011-09-20tag & comment unused vars with /* UNUSED */Campbell Barton
2011-09-17Minor: fixing other UI typos.Bastien Montagne
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-06-30Animation Channels Filtering Refactor - Part 5Joshua Leung
Channels can now be used as "animation containers" to be filtered further to obtain a set of subsidiary channels (i.e. F-Curves associated with some summary channel). The main use of this is that object and scene summary channels can now be defined without defining the filtering logic in three different places - once for channel filtering, once for drawing keyframes in action editor, and once for editing these keyframes. An indirect consequence of this, is that the "Only selected channels" option in Timeline will now result in only the keyframes for a selected bones getting shown (when enabled), instead of all keyframes for the active object. This was requested by Lee during Durian, and is something which has only become possible as a result of this commit.
2011-06-22Animation Channel Filtering Refactor - Part 3 (Visibility Flag Split)Joshua Leung
* This (big) commit is aimed at cleaning up the filtering flags used by the animation channel filtering code. The list of filtering flags has been growing a bit "organically" since it's humble origins for use in the Action Editor some 3 years (IIRC) ago now during a weekend hackathon. Obviously, some things have ended up tacked on, while others have been the product of other flag options. Nevertheless, it was time for a bit of a spring clean! * Most notably, one area where the system outgrown its original design for the Action Editor was in terms of the "visibility" filtering flag it was using. While in the Action Editor the concept of what channels to include was strictly dictated by whether the channel hierarchy showed it, in the Graph Editor this is not always the case. In other words, there was a difference between the data the channels represented being visible and the channels for that data being visible in the hierarchy. Long story short: this lead to bug report [#27076] (and many like it), where if you selected an F-Curve, then collapsed the Group it was in, then even after selecting another F-Curve in another Group, the original F-Curve's properties would still be shown in the Properties Region. The good news is that this commit fixes this issue right away! * More good news will follow, as I start checking on the flag usage of other tools, but I'm committing this first so that we have a stable reference (of code similar to the old buggy stuff) on which we can fall back to later to find bugs (should they pop up). Anyways, back to the trenches!
2011-06-21Animation Channel Filtering Refactor - Part 1Joshua Leung
* Removed list-expanders for Materials, Textures, and Particles. So instead of: Object Materials Material 1 ... material 1 anim data ... we now have Object Material 1 ... material 1 anim data ... This makes it faster+easier to get to these items. If you don't want to see all of these, you can still use the data-block filters from the header to hide these. * Internal cleanup - removed "owner" and "ownertype" settings from bAnimListElem. The purpose of these was muddled, and more of a hassle to maintain than doing anything useful - it was only really used for the stuff above. * Removed need for "sa->spacedata.first" casts all over the show for animation editor tools which needed access to editor data. This can now be retrieved directly.
2011-06-06Added cancel callbacks to modal operators which allocates memorySergey Sharybin
in invoke callback. This prevents unfreed memory blocks when quiting Bledner with modal operator running.
2011-05-20use event->mval rather then subtracting ar->winrct.x / y from event->x / yCampbell Barton
2011-05-14action editor was setting wrong rna type on Ctrl+RMBCampbell Barton
2011-03-31Pose Propagate - Further Tweaks:Joshua Leung
- Pose Propagate and Pose Sliding tools now work in the same way as Pose Library previewing, with regards to selections. If some bones are selected, then only those will be affected. But if no bones are selected, then the whole rig gets affected. - Added a "On Selected Markers" option, which only propagates poses to frames where there's a selected marker. Animators can combine this with a "select markers whose name contains..." operator to get an effective way to manage hand-keyed walk cycles, etc.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-02-28remove unused vars.Campbell Barton
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-18Clear some compiler warnings by commenting some functions, adding others to ↵Campbell Barton
headers. left in warnings where functions obviously need to get ported to 2.5x still. Also, render stamp seq strip works again.
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-14Forgot NLA Editor support for this...Joshua Leung
2011-02-14Graph Editor part of the changes in the previous commit...Joshua Leung
2011-02-14DopeSheet: Add menu entries and hotkeys to select all keyframesJoshua Leung
left/right to current frame in dope sheet This commit separates out this selection functionality out of the click-selection operator into a separate operator, so that hotkeys and menu entries can be assigned to it. This is based on an idea+patch (#23738) submitted by Torsten Rupp (rupp), though I've ultimately decided not to go with the suggested implementation as I don't think this fits that well under the "column" select operator. Todo: Graph Editor support will be coming shortly...
2011-01-17More consistency with order of action vs gp keyframes...Joshua Leung
2011-01-17Bugfix [#25674] No Box Select in DopesheetJoshua Leung
Border select was broken during Grease Pencil mode work
2011-01-11- Local Markers are now taken into account correctly for operatorsJoshua Leung
that used markers. I might've missed a few still, but at least a few more cases will work now - Accidentally broke keyframe selection on group channels in gpencil commit, after misreading a call name.
2011-01-11Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet EditorJoshua Leung
This commit restores some basic functionality for retiming Grease Pencil sketches. Some of the functionality that existed before still hasn't been restored (namely snap/mirror tools as well as copy+paste), though it should be possible to use this for basic retiming and sketch-frame management again. - There's still a lot of work required to get this up to the standard of the rest of the animation editor code, as some of this code was originally just hacked in based on the old-style code. - Work is already required to not have to directly access the main db global to get the list of Grease Pencil datablocks to show, but that can come along with pending cleanups of the filtering code.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-10-31initialize structs to zero rather then using memset().Campbell Barton
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave