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2018-05-28Fix: Action/Graph editor UI's didn't update when channel properties were changedJoshua Leung
More MessageBus-related silliness to resolve issue with toggling visibility/mute/locking status of F-Curves/Groups/etc., as well as other things like modifying active keyframe's values, or changing properties of F-Modifiers. I've now ended up just whitelisting in the region subscribers all the animation-related structs in RNA. But still, that may not be enough to deal with potential issues later with the property sliders (shown per channel, optionally), which can come from anywhere. (Spring bug)
2018-05-25Fix T55197: Dopesheet filtering settings were not triggering refresh anymore ↵Joshua Leung
due to messagebus crap
2018-05-19WIP COW Fix: Insert keyframe operators/api now queries depsgraph for ↵Joshua Leung
evaluated data When using copy on write, insert keyframe operators were reading from old bmain data instead of COW data. This meant that inserting keyframes would often read old/stale data, resulting in invalid keyframes getting created (e.g. from last transform operation, instead of actual current state). This commit makes it so that keyframing operators will ask depsgraph for the evaluated copy of the data, so that it can read values from that. It introduces a new function - `DEG_get_evaluated_rna_pointer()`, which when working correctly/fully, should work just like the other `DEG_get_evaluated_*()` functions, except it lets you pass in an RNA Pointer. However, currently, this is only done for Pose Bones (as a dirty hack, since this is an important/pivotal requirement for production) and/or datablock properties directly (since we can just use the DEG_get_evaluated_id() directly). on the datablock. Committing to a branch for now as this all needs more testing. More work to come later at a more sane time of day!
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-04-24Current Frame Indicator tweaksJoshua Leung
* Draw the frame/time number box over the scrollbar instead of above it, to reduce the clutter/clashes with markers. * Draw the box centered around the line instead of off to one side, making it clearer that the frame shown is the one being affected. * Make the box larger than the scrollbar + use white text to make it stand out from the neighbouring frame numbers (otherwise, it's easy to misread that it's just another one of those)
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
2018-04-20Fix: Copy and paste error from earlier commit adding message_subscriber ↵Joshua Leung
callbacks All of these were previously using the timeline theme, instead of the one for each respective editor
2018-04-20Fix: Timeline's "Show Cache" options should not get reset on window size changeJoshua Leung
These were getting set in the init() callback instead of the new(). As a result, the settings would get reset everytime you resized the window/area - not quite something you'd really want happening everything the size changes!
2018-04-20Dopesheet-Timeline: Make sure ND_SPACE_TIMELINE notifier gets handled by ↵Joshua Leung
dopesheet
2018-04-20AnimEditors: Draw start/end frame ranges on all timelines by defaultJoshua Leung
This uses the global scene range, with styling matching the sequencer's start/end frame drawing. (The graph editor's "drivers" mode is exempt, as that doesn't really display time in a linear way, so the start/end frames don't apply)
2018-04-20Dopesheet-Timeline: Ported over all (missing) notifiers/listeners/etc. from ↵Joshua Leung
timeline to dopesheet We already had most of these, but some of these were missing (e.g. pointcache and animplay) as well as messagebus stuff. Hopefully I didn't miss any!
2018-04-20Cleanup: Remove the "SpaceTime->caches" and "SpaceTimeCache" stuffJoshua Leung
These were runtime only data, used in pre 2.8 Blender to make use of GL vertex arrays to draw these more efficiently. Maybe we might restore these sometime as an optimisation step, but for now, they're not needing and were confusing.
2018-04-20Dopesheet-Timeline: Ported over cache indicator drawing + settings used to ↵Joshua Leung
control their visibility These now live in the action editor/dopesheet related files. Apart from these, the timeline didn't actually have other settings of its own that were of any interest to anyone.
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Cleanup: editor BKE_main includesCampbell Barton
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-04-01Cleanup: remove global headerCampbell Barton
2018-03-08Merge branch 'master' into blender2.8Campbell Barton
2018-03-08Cleanup: Use BKE_ prefix for all public functions exposed by the NLA moduleJoshua Leung
2018-02-22Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/bmesh/intern/bmesh_mesh.c
2018-02-22Fix: Don't ignore duplicate channels when doing border/circle/lasso selectJoshua Leung
While it is necessary to ignore duplicates when doing Deselect/Column Select (where double-updates may result in nothing being selected), for borderselect, not including the duplicates meant that sometimes, nothing would happen if you were trying to borderselect keyframes originating from hidden channels. This was first noticed in the greasepencil-object branch, but affects all animation channel types.
2018-02-22Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-21Cleanup: Don't perform borderselect on channels that aren't visibleJoshua Leung
2018-02-18Merge branch 'master' into blender2.8Campbell Barton
2018-02-18Cleanup: add 2d suffix to BLI filesCampbell Barton
Some of these API's can have 3D versions, explicitly name them 2D.
2018-01-25Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-01-25Fix missing broken notifiersDalai Felinto
We can't have more than one NOTE_SUBTYPE in the same notifier. Instead of calling both subtypes the code end up not calling either.
2018-01-11Merge branch 'master' into blender2.8Campbell Barton
2018-01-11Cleanup: BKE naming conventions for datablock add/localizeCampbell Barton
Conventions were already followed nearly everywhere.
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Merge branch 'master' into blender2.8Campbell Barton
2017-10-18Cleanup: Use const for RNA EnumPropertyItem argsCampbell Barton
Practically all access to enum data is read-only.
2017-10-17Make auto handle placement aware of cyclic extrapolation.Alexander Gavrilov
Cyclic extrapolation is implemented as an f-curve modifier, so this technically violates abstraction separation and is something of a hack. However without such behavior achieving smooth looping with cyclic extrapolation is extremely cumbersome. The new behavior is applied when the first modifier is Cyclic extrapolation in Repeat or Repeat with Offset mode without using influence, repeat count or range restrictions. This change in behavior means that curve handles have to be updated when the modifier is added, removed or its options change. Due to the way code is structured, it seems it requires a helper link to the containing curve from the modifier object. Reviewers: aligorith Differential Revision: https://developer.blender.org/D2783
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-10-16Merge branch 'master' into blender2.8Campbell Barton
2017-10-16WM: refactor gestures for use as toolsCampbell Barton
Border and circle select wait for input by default. This commit uses bool properties on the operators instead of magic number (called "gesture_mode"). Keymaps that define 'deselect' for border/circle select begin immediately, exiting when on button release.
2017-10-16Cleanup: modal operator border callback namesCampbell Barton
Use same convention as all others. Remove 'select' since these are used for zoom as well.
2017-10-16WM: Don't save mouse-paths to operator historyCampbell Barton
In preparation for modal operators storing their properties, no need to keep mouse-paths around. Also use generic function for lasso properties.
2017-10-16WM: remove hard-coded circle radius memoryCampbell Barton
Replace with operator type 'last_properties'. Also use generic function for circle gesture properties.
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Math Lib: Add non-clamped round_* functionsCampbell Barton
Replace iroundf with round_fl_to_int, add other types
2017-09-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-20Fix missing ID remapping in Action editor callback.Bastien Montagne
Spotted by Joshua Leung (@aligorith), thanks! Should probably be backported to 2.79a should we do it.
2017-09-05Merge branch 'master' into blender2.8Campbell Barton
2017-09-03Fix: Border select for GPencil keyframes was including those in the ↵Joshua Leung
"datablock" channels even though those weren't visible This meant that it was easy to accidentally select too many keyframes
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-06-01Main Workspace IntegrationJulian Eisel
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-05-02Add scene argument for notifiersCampbell Barton
From workspaces branch
2017-04-16cleanup use of immUniformColorMike Erwin
- use best function for the job - don't specify alpha if 100% - 'f' for floating point literals