Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-06-06Added cancel callbacks to modal operators which allocates memorySergey Sharybin
in invoke callback. This prevents unfreed memory blocks when quiting Bledner with modal operator running.
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-20use event->mval rather then subtracting ar->winrct.x / y from event->x / yCampbell Barton
2011-05-14action editor was setting wrong rna type on Ctrl+RMBCampbell Barton
2011-04-21converted more mixed tab/space indentations to tabs. only whitespace changes.Campbell Barton
2011-04-19Bugfix [#25960] .1 Action Editor header doesn't update when enteringJoshua Leung
tweakmode on NLA Strips
2011-04-19patch [#26978] Minor Spelling Mistakes in Editor OperatorsCampbell Barton
+ some errors I noticed.
2011-04-06fix for cmake glew includes (tested with mingw), also made qtcreator project ↵Campbell Barton
generator work with mingw again
2011-04-03quiet various warnings, also disable -Wdouble-promotion with cmake since it ↵Campbell Barton
gives warnings with variable length args.
2011-04-01fix [#26713] Video Sequencer: Audio mute after making meta strip copy/pasteCampbell Barton
was not recursively restoring sound strips on paste. also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-03-31Pose Propagate - Further Tweaks:Joshua Leung
- Pose Propagate and Pose Sliding tools now work in the same way as Pose Library previewing, with regards to selections. If some bones are selected, then only those will be affected. But if no bones are selected, then the whole rig gets affected. - Added a "On Selected Markers" option, which only propagates poses to frames where there's a selected marker. Animators can combine this with a "select markers whose name contains..." operator to get an effective way to manage hand-keyed walk cycles, etc.
2011-03-22properties were being used with wrong type functions, this resulted in bad ↵Campbell Barton
memory access when getting int from an enum.
2011-03-19Safety checks for macro definesJoshua Leung
2011-03-17Bugfix [#26505] zoom in selected keys on graph editorJoshua Leung
Not really a "bug", but it was on my todo anyways. Based on patch [#26508] by Campbell, with a few modifications including extending this to the Action/DopeSheet editor too.
2011-03-05Bugfix #26317Ton Roosendaal
Dopesheet: shift+d duplicate is now a macro too, allowing a single undo.
2011-03-05use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf ↵Campbell Barton
& editors.
2011-03-03Bugfix [#26269] Initiating a duplication with shift D and cancellingJoshua Leung
in dope sheet/ graph editor leads to duplicated keys The old hack using the transform "undostring" didn't work anymore, as this wasn't set. Instead, I've added a special mode transform mode for this that the duplicate operators can set to get this functionality.
2011-02-28remove unused vars.Campbell Barton
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-27- use Py_CLEAR for python internally referencing other PyObjects (supposed ↵Campbell Barton
to be safer). - detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
2011-02-26Bugfix: In Action Editor, when "show pose markers" was enabled, allJoshua Leung
markers were always drawn as local pose-markers, even when they were not.
2011-02-26Added operator which makes selected scene markers into local 'pose'Joshua Leung
markers. This is useful for when working with lipsync shots, where you've used markers for noting down key syllables and want to separate these out into chunks to manage things better.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-21I swear, it was just an innocence change in guardedalloc!Nathan Letwory
The butterfly wing flap, causing a nice storm in the rest of blender. Now all dependencies should point ok again. CMakers, do double-test.
2011-02-18Clear some compiler warnings by commenting some functions, adding others to ↵Campbell Barton
headers. left in warnings where functions obviously need to get ported to 2.5x still. Also, render stamp seq strip works again.
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-14Forgot NLA Editor support for this...Joshua Leung
2011-02-14Graph Editor part of the changes in the previous commit...Joshua Leung
2011-02-14DopeSheet: Add menu entries and hotkeys to select all keyframesJoshua Leung
left/right to current frame in dope sheet This commit separates out this selection functionality out of the click-selection operator into a separate operator, so that hotkeys and menu entries can be assigned to it. This is based on an idea+patch (#23738) submitted by Torsten Rupp (rupp), though I've ultimately decided not to go with the suggested implementation as I don't think this fits that well under the "column" select operator. Todo: Graph Editor support will be coming shortly...
2011-01-30remove nan-makefilesCampbell Barton
2011-01-17More consistency with order of action vs gp keyframes...Joshua Leung
2011-01-17Bugfix [#25674] No Box Select in DopesheetJoshua Leung
Border select was broken during Grease Pencil mode work
2011-01-12remove redundant assignments & unused vars.Campbell Barton
also minor functional changes - OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it) - removing BG image now returns cancelled if no image is removed.
2011-01-11"New Action" Operator:Joshua Leung
When creating new actions using the "new" button the Action Editor header databrowse, or the NLA editor's "Animation Data" databrowse, the existing action will get copied (if it exists) instead of an empty action getting added everytime. Apparently this behaviour is very good for being able to "version" actions within a single .blend file (Bassam?)
2011-01-11- Local Markers are now taken into account correctly for operatorsJoshua Leung
that used markers. I might've missed a few still, but at least a few more cases will work now - Accidentally broke keyframe selection on group channels in gpencil commit, after misreading a call name.
2011-01-11Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet EditorJoshua Leung
This commit restores some basic functionality for retiming Grease Pencil sketches. Some of the functionality that existed before still hasn't been restored (namely snap/mirror tools as well as copy+paste), though it should be possible to use this for basic retiming and sketch-frame management again. - There's still a lot of work required to get this up to the standard of the rest of the animation editor code, as some of this code was originally just hacked in based on the old-style code. - Work is already required to not have to directly access the main db global to get the list of Grease Pencil datablocks to show, but that can come along with pending cleanups of the filtering code.
2011-01-10action paste properties were assigned to copy operator instead.Campbell Barton
2011-01-10Restoring "Pose Markers"Joshua Leung
These were markers which belonged to an action instead of the scene, and are used by PoseLib to keep track of where poses are. To restore this, I've made this only available in Action/Shapekey Editor modes, and only when an action is being shown and the "Show Pose Markers" option in the Markers menu has been enabled. Other than that, all the standard marker operators apply now (instead of using a separate set of special operators).
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-06use ED_markers_get_first_selected() where possible, simplify ↵Campbell Barton
ed_marker_rename_exec
2011-01-06== Long-Standing 2.5 Todo - Markers fully working again in allJoshua Leung
animation editors (DopeSheet, Graph Editor, NLA, Sequencer) == === Usage Notes === In animation editors, marker operators will only be considered while the mouse is hovering near/over the horizontal scrollbar (i.e. where the markers usually appear). That means, in order to do something to the markers, just position your cursor in line with the row of markers, and then use the same hotkeys you'd use in the TimeLine (so, unlike in 2.4x, no more need to hold down extra modifier keys for this case). In the TimeLine, nothing changes, so you don't need to worry about mouse placement there :) === Technical Details === Since early 2.5 versions, this functionality has been disabled, as the markers were always getting evaluated first, and hence "swallowing" all the events before the editor's own keymaps could access them. In order to get this working again, I've had to give every marker operator a "wrapper" invoke callback which performs some checking to ensure that the mouse is close to the markers (vertically) before the operator will try to be run. This wrapper also makes sure that once the operator has finished running, that if it didn't manage to do anything, then the editor's own keymaps get to have a go. The vertical tolerance used is currently 30 pixels (as was used for the borderselect operator). === Other Assorted Changes === * Gave marker operators dependent on having selected markers to operate on suitable poll() callbacks. These new poll callbacks ensure that there are selected markers for the operator to operate on, further cutting down the number of places where markers may override standard hotkeys (and avoiding calls to the wrappers too) * Simplified some of the selection code * Made some formatting tweaks for consistency, and in one case so that my text editor's function-list display doesn't get confused
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-20Bugfix #25308Ton Roosendaal
Border or other selection tools didn't redraw action editor, when option "only show selected" was set. Was missing area tagging.
2010-12-20fix [#25283] Edge length display difficult to readCampbell Barton
- made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv().
2010-12-14graph editor & action keyframe paste options.Campbell Barton
- Offset, so you can paste at the same time of the original frames, at the current frame or relative to the current frame at time of copying. - Merge method, so the pasted keys can overwrite keys in their range or the entire curve. Currently there is no redo panel for these space types so the only way to access these options is with F6 redo popup.
2010-12-14Fix for 'handle_type' submenu in Graph Editor no longer working.Joshua Leung
Previous commit fixing rest of handle type keymaps renamed this operator, but that brings it out of line with rest of animation editor operators, so reverting that fix. Also, made Action Editor/DopeSheet use same hotkey as Graph Editor for setting handle types now (which is same as one used in 3D-View).
2010-12-09Problem with FCurve pasting reported by Rob Garlington.Campbell Barton
- Pasting from 1 fcurve to any other fcurve now works (skip index and rna path checking). - Pasting multiple fcurves between bones now works. - If path checking fails, pasting matches indices so Scale XYZ can be pasted into Location XYZ for eg.