Age | Commit message (Collapse) | Author |
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in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
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- fix: user pref, window title was reset to 'Blender' on tab usage
- Undo history menu back:
- name "Undo History"
- hotkey alt+ctrl+z (alt+apple+z for mac)
- works like 2.4x, only for global undo, editmode and particle edit.
- Menu scroll
- for small windows or screens, popup menus now allow to display
all items, using internal scrolling
- works with a timer, scrolling 10 items per second when mouse
is over the top or bottom arrow
- if menu is too big to display, it now draws to top or bottom,
based on largest available space.
- also works for hotkey driven pop up menus.
- User pref "DPI" follows widget/layout size
- widgets & headers now become bigger and smaller, to match
'dpi' font sizes. Works well to match UI to monitor size.
- note that icons can get fuzzy, we need better mipmaps for it
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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tweakmode on NLA Strips
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+ some errors I noticed.
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generator work with mingw again
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gives warnings with variable length args.
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was not recursively restoring sound strips on paste.
also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
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- Pose Propagate and Pose Sliding tools now work in the same way as
Pose Library previewing, with regards to selections. If some bones are
selected, then only those will be affected. But if no bones are
selected, then the whole rig gets affected.
- Added a "On Selected Markers" option, which only propagates poses to
frames where there's a selected marker. Animators can combine this
with a "select markers whose name contains..." operator to get an
effective way to manage hand-keyed walk cycles, etc.
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memory access when getting int from an enum.
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Not really a "bug", but it was on my todo anyways. Based on patch
[#26508] by Campbell, with a few modifications including extending
this to the Action/DopeSheet editor too.
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Dopesheet: shift+d duplicate is now a macro too, allowing a single undo.
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& editors.
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in dope sheet/ graph editor leads to duplicated keys
The old hack using the transform "undostring" didn't work anymore, as
this wasn't set. Instead, I've added a special mode transform mode for
this that the duplicate operators can set to get this functionality.
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to be safer).
- detect includes for qtcreator projects as well as the ones from cmake (it didnt return all of the right paths).
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markers were always drawn as local pose-markers, even when they were
not.
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markers.
This is useful for when working with lipsync shots, where you've used
markers for noting down key syllables and want to separate these out
into chunks to manage things better.
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The butterfly wing flap, causing a nice storm in the rest of blender.
Now all dependencies should point ok again. CMakers, do double-test.
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headers.
left in warnings where functions obviously need to get ported to 2.5x still.
Also, render stamp seq strip works again.
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header static for blenlib, blenkernel and editors.
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left/right to current frame in dope sheet
This commit separates out this selection functionality out of the
click-selection operator into a separate operator, so that hotkeys and
menu entries can be assigned to it.
This is based on an idea+patch (#23738) submitted by Torsten Rupp
(rupp), though I've ultimately decided not to go with the suggested
implementation as I don't think this fits that well under the "column"
select operator.
Todo: Graph Editor support will be coming shortly...
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Border select was broken during Grease Pencil mode work
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also minor functional changes
- OBJECT_OT_make_links_data() type property is now assigned to the operator property (so popup menu can find it)
- removing BG image now returns cancelled if no image is removed.
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When creating new actions using the "new" button the Action Editor
header databrowse, or the NLA editor's "Animation Data" databrowse,
the existing action will get copied (if it exists) instead of an empty
action getting added everytime.
Apparently this behaviour is very good for being able to "version"
actions within a single .blend file (Bassam?)
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that used markers. I might've missed a few still, but at least a few
more cases will work now
- Accidentally broke keyframe selection on group channels in gpencil
commit, after misreading a call name.
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This commit restores some basic functionality for retiming Grease
Pencil sketches. Some of the functionality that existed before still
hasn't been restored (namely snap/mirror tools as well as copy+paste),
though it should be possible to use this for basic retiming and
sketch-frame management again.
- There's still a lot of work required to get this up to the standard
of the rest of the animation editor code, as some of this code was
originally just hacked in based on the old-style code.
- Work is already required to not have to directly access the main db
global to get the list of Grease Pencil datablocks to show, but that
can come along with pending cleanups of the filtering code.
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These were markers which belonged to an action instead of the scene,
and are used by PoseLib to keep track of where poses are.
To restore this, I've made this only available in Action/Shapekey
Editor modes, and only when an action is being shown and the "Show
Pose Markers" option in the Markers menu has been enabled. Other than
that, all the standard marker operators apply now (instead of using a
separate set of special operators).
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- move GS() define into DNA_ID.h
- add BLI_utildefines as an automatic include with makesrna generated files.
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MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
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ed_marker_rename_exec
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animation editors (DopeSheet, Graph Editor, NLA, Sequencer) ==
=== Usage Notes ===
In animation editors, marker operators will only be considered while
the mouse is hovering near/over the horizontal scrollbar (i.e. where
the markers usually appear). That means, in order to do something to
the markers, just position your cursor in line with the row of
markers, and then use the same hotkeys you'd use in the TimeLine (so,
unlike in 2.4x, no more need to hold down extra modifier keys for this
case). In the TimeLine, nothing changes, so you don't need to worry
about mouse placement there :)
=== Technical Details ===
Since early 2.5 versions, this functionality has been disabled, as the
markers were always getting evaluated first, and hence "swallowing"
all the events before the editor's own keymaps could access them.
In order to get this working again, I've had to give every marker
operator a "wrapper" invoke callback which performs some checking to
ensure that the mouse is close to the markers (vertically) before the
operator will try to be run. This wrapper also makes sure that once
the operator has finished running, that if it didn't manage to do
anything, then the editor's own keymaps get to have a go.
The vertical tolerance used is currently 30 pixels (as was used for
the borderselect operator).
=== Other Assorted Changes ===
* Gave marker operators dependent on having selected markers to
operate on suitable poll() callbacks. These new poll callbacks ensure
that there are selected markers for the operator to operate on,
further cutting down the number of places where markers may override
standard hotkeys (and avoiding calls to the wrappers too)
* Simplified some of the selection code
* Made some formatting tweaks for consistency, and in one case so that
my text editor's function-list display doesn't get confused
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Border or other selection tools didn't redraw action editor, when
option "only show selected" was set. Was missing area tagging.
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- made theme colors for mesh edge len & face angle/area display.
- use %g rather then %f for float display, trims unneeded zeros.
- store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context.
- use unsigned char for more color functions, avoids casting to glColorubv().
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- Offset, so you can paste at the same time of the original frames, at the current frame or relative to the current frame at time of copying.
- Merge method, so the pasted keys can overwrite keys in their range or the entire curve.
Currently there is no redo panel for these space types so the only way to access these options is with F6 redo popup.
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Previous commit fixing rest of handle type keymaps renamed this
operator, but that brings it out of line with rest of animation editor
operators, so reverting that fix.
Also, made Action Editor/DopeSheet use same hotkey as Graph Editor for
setting handle types now (which is same as one used in 3D-View).
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- Pasting from 1 fcurve to any other fcurve now works (skip index and rna path checking).
- Pasting multiple fcurves between bones now works.
- If path checking fails, pasting matches indices so Scale XYZ can be pasted into Location XYZ for eg.
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