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2020-11-09Animation: move group colors switch to user preferencesSybren A. Stüvel
Move the "Show Group Colors" toggle from a per-editor option to a single user preference in the Animation preferences. The Grease Pencil animation channel side panel allows picking a channel color; this now shows a message when channel colors are disabled. The old "Show Group Colors" toggle had to be set per editor, and was on by default. This meant that disabling group colors would require an action for every file, for every editor. It is very hard to select a color that works both as bone color in the 3D Viewport (needs to be bright there) as well as the channel list (needs to be dark there), most animators turn channel list colors off. Differential Revision: https://developer.blender.org/D9391
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-10-28Animation: Improve labels on Snap menu in NLA & DopesheetAaron Carlisle
Add "Selection to" as prefix for those menu items that move the selected keyframes to something, for both the Key → Snap menu and the Shift+S pie menu. No functional changes. This was missed in rB477d983c2e8ab298cbf638d5aadd77fad9c2f677 Differential Revision: https://developer.blender.org/D9304
2020-10-15Cleanup: Animation, simplify channel selection codeSybren A. Stüvel
Split up `ANIM_deselect_anim_channels()` into `ANIM_anim_channels_select_set()` and `ANIM_anim_channels_select_toggle()`. `ANIM_anim_channels_select_set()` is equivalent to the old `ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`. `ANIM_anim_channels_select_toggle()` is equivalent to the old `ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`. `ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was also called once. The `true` parameter suggested the "toggle" behaviour was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any toggling. This is now replaced with `ANIM_anim_channels_select_set(ac, ACHANNEL_SETFLAG_CLEAR)` to make this explicit. No functional changes, just a cleanup in order to better understand how the selection works.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-07-20T77086 Animation: Passing Dependency Graph to DriversSybren A. Stüvel
Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-03Cleanup: Editors, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors` module. No functional changes.
2020-06-29GPencil: Cleanup - Rename some functions from gp_ to gpencil_Antonio Vazquez
2020-06-23Performance: Draw play head as an overlayJeroen Bakker
When playing back animations a playhead is updated in all the animation editors. The drawing of the playhead is part of the drawing of the main region `RGN_TYPE_WINDOW` that redraws the whole region. This change will draw the play head and window scrollers when updating the screen. This affects the Action editor, Timeline, Graph editor, NLA editor and Sequence editor. There is noticeable speedup when using complex animation files. Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline and a action editor on a Ryzen 1700. * When playing back animation the markers don't jump up/down when near the frame. This could be added back. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8066
2020-06-22Refactoring: View2DScrollers memory allocationJeroen Bakker
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
2020-06-19Fix T77997: GPencil insert keyframe on timeline doen't update viewportAntonio Vazquez
The reason was the datablock is changed but it was not tagged for depsgraph refresh. In some cases it could be possible to tag several times the same datablock, but as this is not the case all the times and the number of tags is always very small, it doesn't worth a complex code to keep a memory list of the datablocks to tag.
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-08Simulations: initial simulation state and cacheJacques Lucke
The current particle state is stored in a `CustomData` instance and the cache is stored in `PointCache`. The current state exists on the copy-on-write copies of the simulation, while the cache only exists in the original data block. This patch implements a temporary trivial particle simulation that does not use the node system yet. It is used for testing and will be replaced soon. `PointCache` still has some limitations that need to be overcome using separate refactorings. For example, we need to be able to store the number of particles in the point cache. Also we need to change which attributes are stored for a particle system more dynamically than is currently possible afaik. Reviewers: brecht Differential Revision: https://developer.blender.org/D7836
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-06-01UI: use term current frame instead of playheadCampbell Barton
Avoid mixing different terminologies up, current frame is used in a majority of Blender.
2020-05-12UI: Rename 'View All' operator to 'Frame All'Pablo Vazquez
This change was done time ago but it was still missing in some operators.
2020-05-09Cleanup: doxy commentsCampbell Barton
2020-05-09Cleanup: spellingCampbell Barton
2020-05-04Cleanup: rename mcords to mcoordsCampbell Barton
- 'coords' is an abbreviation for coordinates, not 'cords'. - Rename 'moves' to 'coords_len'.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-10Fix T65076: Missing EasingType implementation on the DopesheetSybren A. Stüvel
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never made it to the Dopesheet). If you can select Easing Mode in the DopeSheet, then you should also be able to select the associated Easing Type. Thanks @lichtwerk for the initial implementation. Maniphest Tasks: T65076 Differential Revision: https://developer.blender.org/D6094
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: keyframing return argumentsCampbell Barton
- Use 'int' for counters instead of short. - Use 'bool' instead of a counter when only a change is being detected. - Use typed enum for keying set flags. - Include in comments when a negate error code may be returned.
2020-03-05Cleanup: redundant castsCampbell Barton
2020-03-04UI: rename View Selected" to "Frame Selected"Asad-ullah Khan
Addresses T74331
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-06Fix (unreported) timeline missing refresh on VSE selection changePhilipp Oeser
Keyframes and channels were not updating immediately (you had to enter channel and main regions with the mouse to force a redraw). Differential Revision: https://developer.blender.org/D6762
2020-02-03Fix: Broken tweak select-transform in DopesheetJulian Eisel
Clicking and dragging (aka tweaking) an unselected item should select it, deselect others and translate. After rB395dfff103e1, it would not deselect others anymore.
2020-01-29Dopesheet: Avoid deselect-all triggering on every box-selectJulian Eisel
This wouldn't only behave glitchy, but break certain copy-paste workflows. See T70457 for details. Addresses T70457
2020-01-23Fix T51011: bpy.ops.action.new does nothing when invoked from scriptmano-wii
The operator always expect to be called form a button. But this is not always the case. This does not bring functional changes when not called from python.
2020-01-23UI: Rename 'View Frame' to 'Go to Current Frame'William Reynish
In our animation editors, we have a feature called View Frame. Problem is, it is not self evident what this feature does. Does it show frame numbers? Does it show all frames? Does it frame the view? Does it frame the view? What this does, is it moves the view to where the playhead is. With clearer naming, we can communicate this much more clearly. This is just a simple patch that changes the name from 'View Frame' -> 'Go to Current Frame'. Differential Revision: https://developer.blender.org/D6437
2019-11-30UI: allow to hide markers region per editorAlessio Monti di Sopra
Instead of having the option to show marker lines, make the marker region optional. - Added a Show Markers entry in the View menu of the animation editors. - If the markers region is not active then the Marker menu gets hidden. - Removed marker menu from the driver editor and don't allow to use marker operators.
2019-11-18WM: remove view operators from the undo stackAlessio Monti di Sopra
2019-10-04UI: Move all Selected Dopesheet Keys when DraggingJulian Eisel
Part of T57918. Selecting and dragging items were conflicting actions previously when both were using the same mouse button. This avoids the conflict. See 056fcdfe7bbed3 for details on behavior.
2019-09-23Fix T70143: GPencil Multiframe selection is not updated when use Box select ↵Antonio Vazquez
in Dopesheet Differential Revision: https://developer.blender.org/D5868
2019-09-20UI: Fix CapitalizationYevgeny Makarov
Differential Revision: https://developer.blender.org/D5716
2019-09-07Fix T69597: Changing Grease Pencil Layer in Dopesheet unlocks all layersAntonio Vazquez
The Dopesheet was unlocked all layers because it was using the same logic used in UI panel, but this was wrong.