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2016-02-29Cleanup: Rename ED_button_operatortypes -> ED_operatortypes_uiJulian Eisel
2016-02-29Add User Interface keymap (no items yet)Julian Eisel
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future. First item will be modal eyedropper keymap coming in a following commit.
2016-02-19Set line-width, point size when running callbacksCampbell Barton
Since 2.76 Blender no longer resets these after use, this may break add-ons, so reset before calling region callbacks.
2016-01-04Remove SCons building systemSergey Sharybin
While SCons building system was serving us really good for ages it's no longer having much attention by the developers and started to become quite a difficult task to maintain. What's even worse -- there started to be quite serious divergence between SCons and CMake which was only accumulating over the releases now. The fact that none of the active developers are really using SCons and that our main studio is also using CMake spotting bugs in the SCons builds became quite a difficult task and we aren't always spotting them in time. Meanwhile CMake became really mature building system which is available on every platform we support and arguably it's also easier and more robust to use. This commit includes: - Removal of actual SCons building system - Removal of SCons git submodule - Removal of documentation which is stored in the sources and covers SCons - Tweaks to the buildbot master to stop using SCons submodule (this change requires deploying to the server) - Tweaks to the install dependencies script to skip installing or mentioning SCons building system - Tweaks to various helper scripts to avoid mention of SCons folders/files as well Reviewers: mont29, dingto, dfelinto, lukastoenne, lukasstockner97, brecht, Severin, merwin, aligorith, psy-fi, campbellbarton, juicyfruit Reviewed By: campbellbarton, juicyfruit Differential Revision: https://developer.blender.org/D1680
2014-11-30Cleanup: warnings & spaceCampbell Barton
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-08-11Pie Menus C code backend.Antony Riakiotakis
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-06-23Add ED_paint.h, split out ED_sculpt.hCampbell Barton
also rename some functions to match our convention
2014-03-16Code cleanup: naming conventionsCampbell Barton
2013-10-26fix for metaball editmode duplicate with PETCampbell Barton
2013-06-25Include DNA_scene_types before ED_object instead of forward enum declarationSergey Sharybin
Forward enum declaration is a bad idea, especially for C++ which requires enum specification to dteermine which data type to use to store it. Alternative would be to not use enum as an arument and pass it as int, but actually would rather be strict on typing -- using explicit enum as parameter type helps understanding the code and prevents possible mistakes when using the function.
2013-05-30remove redundant includes from cmake and scons.Campbell Barton
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
remove MEM_sys_types.h which was a duplicate.
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of ↵Campbell Barton
include conflicts later on.
2013-04-16Blender Internal Render in viewportTon Roosendaal
Because of our release soon, feature has been added behind the Debug Menu. CTRL+ALT+D and set it to -1. Or commandline --debug-value -1. When debug set to -1, you can put the viewport to 'render' mode, just like for Cycles. Notes for testers: (and please no bugs in tracker for this :) - It renders without AA, MBlur, Panorama, Sequence, Composite - Only active render layer gets rendered. Select another layer will re-render. - But yes: it works for FreeStyle renders! - Also does great for local view. - BI is not well suited for incremental renders on view changes. This only works for non-raytrace scenes, or zoom in ortho or camera mode, or for Material changes. In most cases a full re-render is being done. - ESC works to stop the preview render. - Borders render as well. (CTRL+B) - Force a refresh with arrow key left/right. A lot of settings don't trigger re-render yet. Tech notes: - FreeStyle is adding a lot of temp objects/meshes in the Main database. This caused DepsGraph to trigger changes (and redraws). I've prepended the names for these temp objects with char number 27 (ESC), and made these names be ignored for tag update checking. - Fixed some bugs that were noticable with such excessive re-renders, like for opening file window, quit during renders.
2012-12-17Added GPL header to sconscripts!Bastien Montagne
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-06-20Fix #31852: Sequencer duplicate cant move strips on Y axis in a metaSergey Sharybin
Issue was caused by some stuff happenign in wm_operator_finish() which uses to somehow restore changes made by transformation invoke function. Solved by not calling translation operator directly from duplication operator (which is in fact really tricky) and use macros instead. This macros calls duplication operator which simply duplicates strip, and then calls translation operator.
2012-06-18Fix compilation error for SConsSergey Sharybin
Was missed some scons rules after recent collada changes
2012-06-18Collada: fix case of filenameGaia Clary
2012-06-18Collada: Moved interface definitions from wm_operators.c to blender/editors/ioGaia Clary
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-30Remove useless fileNathan Letwory
2012-05-14style cleanup: imbuf & iconsCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-03style cleanup - use aligned * prefixed blocks for descriptive comments (was ↵Campbell Barton
already used a lot and part of proposed style guide).
2011-12-16svn merge ^/trunk/blender -r42617:42655Campbell Barton
2011-12-15Fix #29577: repeat curve duplication not working in 2.60(as well as 2.61rc1)Sergey Sharybin
Issue was caused by direct call of transforn operator from extrude and duplicate, made them macro of duplicate/exturde and transform, so now repeating works nicely.
2011-12-05manual sync with trunk - pulling in changes where the issues are not bmesh ↵Campbell Barton
spesific - some merges added lines in multiple times - removed some NULL checks that were only in bmesh - enable cycles by default (was disabled because it used not to work) - make formatting match
2011-11-08svn merge ^/trunk/blender -r41602:41638 .Campbell Barton
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-02svn merge -r41431:41453 ^/trunk/blenderCampbell Barton
2011-11-01== Removal of SpaceSound ==Thomas Dinges
* Removed old, unused Space Sound space * Removed data struct and Theme settings * Old files with an open Audio window will be loaded as Info Space
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-07-26svn merge -r38400:38500 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-07-17cmake: cleanup include paths, some duplicates and going up some unneeded dirs.Campbell Barton
2011-06-09svn merge -r37078:37335 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-06-05Bugfix: new DPI-controlled UI size code was setting 'view2d re-init'Ton Roosendaal
flag on ED_area_initialize(). This however was causing 2 problems; - the view state got reset (popping window view back) - the view2d operator polls failed (sliders didnt work) This re-init was only needed for the headers though, limiting it to these types of regions solves it.
2011-05-31svn merge -r37028:37030 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-05-31cmake maintenanceCampbell Barton
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python). also only build wm_apple.c on apple+carbon configuration.
2011-05-11more syncing with trunk.Campbell Barton
2011-05-09moved more minor changes across from trunk, fixed some incorrect merges and ↵Campbell Barton
removed unused includes.
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-03-05Bugfix #26317Ton Roosendaal
Dopesheet: shift+d duplicate is now a macro too, allowing a single undo.
2011-03-04Bugfix #26317Ton Roosendaal
Shift+D in graph editor was an operator calling internally an operator. Better is to make it a Macro, then Undos and Esc work nicely. Note for API users: the operator "graph.duplicate" will now just copy the selection and not run transform. Nicer too :)
2011-02-27doxygen: blender/editors tagged.Nathan Letwory