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2013-03-27I18n fixes for C panels & menus (we have to specify the default bpyrna ↵Bastien Montagne
context here, else we get the horrible "empty" string (as translation_context of panels is an array, not a pointer, so it's never NULL).
2013-02-19Another huge bunch of new UI translations (some reported by Leon Cheung, ↵Bastien Montagne
thanks!)...
2012-12-07Fix missing mapping and influence panel for particles when cycles is selectedBrecht Van Lommel
as render engine. Still missing is colors and texture slots, but that's too tricky to fix this close to release.
2012-11-09Fix #30505: bpy.context.copy() gives error running in the properties editorBrecht Van Lommel
with cycles as render engine.
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-12quiet some -Wshadow warningsCampbell Barton
2012-07-25Fix #31419, Changing Boid-Properties impossible with pinned Particle Menu.Lukas Toenne
Boid operators now retrieve the particle settings from the context directly, instead of always using the particle system (which is only needed to get to the settings anyway). When particle settings are pinned there is no particle system in the context, causing the operators to fail.
2012-06-20style cleanup: use TRUE/FALSE for ui align args.Campbell Barton
2012-05-08style cleanup: animation + buttonsCampbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-02-27fix for error in python context.copy(), calling in byttons view would raise ↵Campbell Barton
an exception. buttons view used incorrect return value. -1 is for valid but not set (could use defines/enum here).
2012-01-21quiet warnings and possible NULL checking crash fix for indentation functions.Campbell Barton
2011-11-16Fix #29243: unlink texture datablock from material node in texture propertiesBrecht Van Lommel
could crash, RNA pointer from context was invalid.
2011-11-09Merge with trunk r41701soc-2011-carrotMiika Hamalainen
2011-11-08Texturing: texture and 3d view draw type changes, these should only have anyBrecht Van Lommel
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-22py api - added PyC_UnicodeFromByteAndSize() to match ↵Campbell Barton
PyUnicode_FromStringAndSize() also made RNA_property_string_get_alloc() return the length of the new string to avoid having to run strlen on it after.
2011-10-04Merge with trunk r40782Miika Hamalainen
2011-10-03add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some ↵Campbell Barton
comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03fix [#27526] shared data but different data materials.Campbell Barton
2011-09-05Merge with trunk r39928Miika Hamalainen
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-21Merge with trunk r39589Miika Hamalainen
2011-08-18misc changes to unterface & undoCampbell Barton
- operator strings were doing undo pushes (in fileselector text for example), this is dumb since the operators themselves handle undo. - interface code checks rna props are arrays rather then checking the array length. - disable properties window pin undoing. - sequencer refresh was calling undo, disable since this is clearnign global data not handled by undo. - added commented out code for drawing mesh vertex index/key index, useful for debugging shapekey - hook issyes.
2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-07-22Merge with trunk r38619Miika Hamalainen
2011-07-13Fix #26704: activating a texture node inside material nodes did not show thatBrecht Van Lommel
texture in the texture properties.
2011-05-24Applied Dynamic Paint 1.18f patch as a codebase for GSoC.Miika Hamalainen
2011-03-19Todo item:Ton Roosendaal
Improving UI visualization of using Material nodes: - Property editor: the context top line now shows the linkage path (in material and texture view mode) - Activating new material node refreshes preview in property editor when in texture mode. This should make editing textures with node materials a bit more clear.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-16Particle settings can now be pinned too:Janne Karhu
* Particle system's are comparable to texture slots, which can only exist within an id block. Particle settings on the other hand are idblocks which should be pinnable just like textures. * When particle settings are pinned only properties that make sense without the actual particle system are shown in the particle panel.
2011-02-15moving dir strings into global namespace for doc access (coming up)Campbell Barton
2011-02-12Particles todo item: particle texturesJanne Karhu
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
2011-02-08Texture context selector for texture panel:Janne Karhu
* Texture context was previously determined by going to the appropriate panel, for example "world panel -> texture panel" to access world textures. Additionally there was a separate button to access brush textures. * Now the texture context can be selected directly through an expanded icon menu, which shows the available context options. * This context selector is now at the top of the texture panel, but this could later be perhaps integrated to the context path somehow to be more intuitive.
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-04-22Fix [#22097] missing panels in texture tabMatt Ebb
Made texture/texture slot context a bit less flaky when dealing with active material and texture nodes inside a node material in the node editor. Now if the active material has nodes enabled, and there are no active material/texture nodes inside it, nothing will be shown in the texture properties (similar to 2.49).
2010-03-30* Multiply for panorama camerasBrecht Van Lommel
* Some cases of struct name being set where it shouldnt have been. * Spelling: wich --> which * Copy and initialize uv modifier scale, remove unneeded enum. * Ability to pin any object into the context. * Update uv window while transforming (useful when used with UVProject modifier) * Patch by Wahooney, so new template's are internal text and dont get saved over by mistake. * Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186 Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted by Jochen Schmitt. * [#21816] bpy.data.add_image has stopped working on Windows. moved to bpy.data.images.load(), missed this call. (commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-14Using multiline descriptions like this:Daniel Salazar
""" Fixes the most common causes of gimbal lock in the fcurves of the active bone. """ is causing bad glitches (boxy characters) on the tooltips..