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2022-09-28Cleanup: decentralize .blend I/O for space typesKévin Dietrich
This adds callbacks to `SpaceType` to make each editor responsible to manage their own .blend I/O, and moves relevant code from `screen.c` to the editors files. Differential Revision: D11069
2022-09-19Cleanup: spellingCampbell Barton
2022-09-10Cleanup: replace strncpy with BLI_strncpyCampbell Barton
Also replace strncpy+strcat with BLI_string_join
2022-09-05UI: Corrected Scaling of AREAMINXHarley Acheson
Minimum horizontal area size should be scaled by UI resolution. See D15865 for more details. Differential Revision: https://developer.blender.org/D15865 Reviewed by Brecht Van Lommel
2022-08-27Cleanup: pass notifiers as constCampbell Barton
2022-07-07UI: Superimposed pin icon for workspace scene pinning in the scene switcherJulian Eisel
Followup to the previous commit, to display a pin icon in the scene switcher. This is a good indicator to have and such workspace-wide functionality should be available in the topbar, close to what it belongs to (scene switching). Downside is that it makes this already crowded region even more crowded. But thanks to the use of superimposed icons, it's not too noisy visually. Differential Revision: https://developer.blender.org/D11890 Reviewed by: Campbell Barton
2022-05-24Redraw Motion Paths panel after creating motion pathSybren A. Stüvel
Add notifier such that the Motion Paths panel in the Object Properties tab gets redrawn, after using the Create Motion Path button. The reason it didn't update was that the button actually triggers a popup, and then executes in the context of that popup. It now actually emits a `ND_DRAW_ANIMVIZ` notifier, and ensures that the panel redraws on that.
2022-04-12Fix (unreported) use-after-free case in Properties Editor ID remapping code.Bastien Montagne
Regression in rBa21bca0e20a051, found while investigating T97069.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-26Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2022-01-25Revert "Performance: Remap multiple items in UI"Jeroen Bakker
This reverts commit 948211679f2a0681421160be0d3b90f507bc0be7. This commit introduced some regressions in the test suite. As this change is a core part of blender Bastien and I decided to revert it as the solution isn't clear and needs more investigation. The following tests FAILED: 62 - blendfile_liblink (SEGFAULT) 63 - blendfile_library_overrides (SEGFAULT) It fails in (id_us_ensure_real)
2022-01-25Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-11-22UI: Use a map for block name lookupsErik
Use a map to speed up search for UI block names. Time to redraw the node editor was decreased from around 75-120ms to 40-70ms in a tree with many Geometry Nodes. Differential Revision: https://developer.blender.org/D13225
2021-08-13Fix missing animation UI update in the Properties EditorPhilipp Oeser
Animation indicators as well as decorators for properties were not updating correctly in the following cases: - NLA pushdown (this was reported in T87681) - NLA enter/exit tweakmode - Outliner unlinking/setting action These actions all send a ND_NLA_ACTCHANGE notifier which the Properties Editor was not listening to [which is now added]. part of T87681. Maniphest Tasks: T87681 Differential Revision: https://developer.blender.org/D11040
2021-06-28UI: Hide collection tab when scene master collection is activeYimingWu
CollectionLineart does not care about the configurations in master collection. Other options are not applicaple for master collection as well. Hence hiding it. Reviewed by Dalai Felinto (dfelinto) Differential Revision: https://developer.blender.org/D11702
2021-03-22Fix T86822: context.collection not available in Object/Object Data PropertiesSebastian Parborg
We need to return the global context collection if it is not found in the data path. Also fix pinning of the collection tab.
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758
2021-01-19Cleanup: use 'const' argument for parameter argumentCampbell Barton
2021-01-19UI Code Quality: Use "params" struct for area and region callbacksHans Goudey
These functions with many arguments can be unwieldy. Aside from the obvious issues with rewriting the list of arguments and the opportunities for error and frustration that presents, the long list of arguments make these systems hard to change. So when an argument should be added, someone might skip that and add some hack instead. So, as proposed in T73586#1037210, this patch instead uses a "params" struct for each of these callbacks. - Use param argument for `ARegionType.listener` - Remove unused window field in region listener - Use param argument for `SpaceType.listener` - Use params struct for `ARegionType.message_subscribe` Differential Revision: https://developer.blender.org/D9750
2020-11-17Merge branch 'blender-v2.91-release'Hans Goudey
2020-11-17Fix T82341: Warning in terminal during property searchHans Goudey
After recent changes to the context panel layout (rB187cc5e26d28b1a8), there has been an error printed when running propery search: > Error: separator_spacer() not supported in popups. The layout code thinks it's drawing in a menu because region->visible isn't properly set for the other tab searches. This patch sets that field for the temporary searching region, but it also disables searching in the context breadcrumbs panel, because at best this will just give results for the names of the active object, etc. This isn't helpful since those labels are mostly in every tab anyway. Differential Revision: https://developer.blender.org/D9425
2020-11-13Cleanup: Make panel type flag names more clearHans Goudey
The overlap with the `Panel` flags that start with "PNL" was quite confusing because wasn't clear which enum a flag was from. The new names are a bit longer, but the clarity is worth it.
2020-10-15Fix T81697: Property search crash with python handlersHans Goudey
Previously I used `CTX_copy` to create a mutable copy of the context in order to set its area and region fields to temporary variables. This was a tradeoff to avoid casting away `const` for `bContext`. However, `bpy.context` is set to this new temporary value, which is fine for a single `wm_draw_update` pass, but in the next main loop, `bpy.context` is still set to this value, which was freed at the end of `property_search_all_tabs`. It would be possible to reset the `bpy.context` variable ath the end of the function, but this patch contains an alternate solution: just don't copy the context. It looks like this was the only use of `CTX_copy` anyway, maybe for good reason. Differential Revision: https://developer.blender.org/D9216
2020-10-13Cleanup: Use doxygen sections in space_buttons.cHans Goudey
2020-10-13Property Search: Find results in all tabsHans Goudey
This patch enables property search for all tabs in the property editor. To make interaction faster, if the editor's current tab doesn't have a result, the current tab changes to the next tab that has a match. This patch implements basic code that only searches panels. While we could run the existing "single tab" property search for every tab, that would also do everything else related to the layout pass, which would be less efficient, and maybe more complicated to maintain. The search match status for every current tab of the property editor is stored in a runtime bitfield and them displayed later by dimming icons in the tab selector panel to the left. Using `BLI_bitmap` properly in the runtime struct required moving it to `buttons_intern.h` and adding a small API to access the search filter instead. To make sure the editor isn't influenced by anything that happens while building the layout for other tabs, most of the context is duplicated and the new search is run in the duplicated editor. Note that the tool settings tab works slightly different than the other tabs, so I've disabled searching it for this commit. That would be a relatively simple improvement, but would just require a bit of refactoring of existing code. Differential Revision: https://developer.blender.org/D8859
2020-10-05Cleanup: Use short for properties editor tab listHans Goudey
Because the active context is stored as a short in DNA it's better to use short in the code surrounding it. Also adjusted a comment that reflected an incorrect assumption.
2020-09-20Fix T80993: Crash duplicating inactive workspaceHans Goudey
We need to check for the property editor's runtime struct before duplicating it.
2020-09-15Property Search: Quick start and clear operatorsHans Goudey
`ctrl-F` to start the search is obviously necessary, but the clear operator, `alt-F` requires some of explanation. First, it maps nicely to the paradigm of "key to set, alt-key to clear," which makes it unobtrusive. Second, it can be a quicker way to clear the search than moving the mouse to the top. Finally, in the future, it could a reset the panels to their expansion before the search started. Differential Revision: https://developer.blender.org/D8857
2020-09-15UI: Single tab property searchHans Goudey
This adds a search bar to the properties editor. The full search for every tab isn't included in this patch, but the interaction with panels, searching behavior, UI, region level, and DNA changes are included here. The block-level search works by iterating over the block's button groups and checking whether they match the search. If they do, they are tagged with a flag, and the block's panel is tagged too. For every update (text edit), the panel's expansion is set to whether the panel has a result or not. The search also checks for matching strings inside enums and in panel labels. One complication to this that isn't immediately apparent is that closed panel's subpanels have to be searched too. This adds some complexity to the area-level panel layout code. Possible Future Improvements: - Use the new fuzzy search in BLI - Reset panels to their expansion before the search started if the user escape out of the text box. - Open all child panels of a panel with expansion. Differential Revision: https://developer.blender.org/D8856
2020-09-15Property Search: Move properties context buttons back to a panelHans Goudey
The context path "breadcrumbs" used to be in a panel in 2.79. Although they look a bit better in the header, there isn't enough space for them with the property search field in the header as well. Maybe there will be another solution in the long term to fit both the search field and this panel in the header, but for now, this commit moves these labels back to a header-less panel. Differential Revision: https://developer.blender.org/D8853
2020-09-15Cleanup: Split properties editor layout functionHans Goudey
Getting the string for a specific context is a basic thing that can be its own function. This way it can also be reused in other functions.
2020-09-11UI: Use operator to set property editor's pinned data-blockHans Goudey
This commit removes the custom callback that's currently used to set the property editor's pinned data, replacing it with an operator. This means "pin" button doesn't have to be defined in C. Differential Revision: https://developer.blender.org/D8376
2020-09-09Cleanup: reduce variable scopeJacques Lucke
2020-08-20Cleanup: Remove unused variables for horizontal panelsHans Goudey
Continuing the work of eb9055a572c3, remove remaining unecessary variables and arguments that were related tabbing and horizontal alignment of panels. For example, "vertical" was always true, and removing that exposed other unused variables.
2020-08-04Fix T79234: Material preview does not updateJulian Eisel
When changing the material while the properties editor temporarily isn't visible (e.g. because another editor is in full-screen or a different workspace is active), the preview wouldn't be updated on changes. Always trigger a material preview update on screen layout or editor type changes.
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-07-26Cleanup: GPU: Remove GPU_glew.h outside of GPU moduleClément Foucault
Remove use of GL* constants and types inside the codebase. There is still a few occurence to get rid of.
2020-07-23UI: Move properties tab list creation from RNA to editorHans Goudey
This is a change I pulled from the property-search-ui branch, where I have to use the list of tabs to search the inactive tabs and it makes more sense to use the array directly. It is also an improvement to have this fundamental code to the properties editor in the editor code rather than an RNA callback. There are no functional changes. Differential Revision: https://developer.blender.org/D8368
2020-07-06Fix T77730: ShaderFx Missing Update NotifierHans Goudey
This adds a notification type for shaderfx so the properties editor can be properly notified to redraw. Another possible solution would be to also redraw the shaderfx tab with a ND_MODIFIER update, but this solution allows us to avoid some unecessary redraws too. There were no existing cases of ND_OBJECT | NC_MODIFIER updates, so those cases were removed from buttons_area_listener. Differential Revision: https://developer.blender.org/D8159
2020-06-19UI: ShaderFx Drag and Drop, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for grease pencil shader effects. It also moves their drawing to a callback in ShaderFxTypeInfo in line with the extensible architecture refactoring goal T75724. The implementation is basically exactly the same as for the modifier patch (9b099c86123fc82). Thanks to Matias Mendiola (@mendio) for helping to develop the layout changes. Differential Revision: https://developer.blender.org/D7985
2020-06-19UI: Grease Pencil Modifier Drag and Drop, Layout ChangesHans Goudey
This patch implements the list panel system D7490 for grease pencil modifiers. It also moves their drawing to a callback in GpencilModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This also adds the "set_error" function for grease pencil modifiers, which hadn't been copied from mesh modifiers yet. The implementation is basically exactly the same as for the modifier patch (9b099c86123fc82). Thanks to Matias Mendiola (mendio) for providing mockups for many of the layout changes. Differential Revision: https://developer.blender.org/D7978
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-01-29Fix T67654: missing ui refresh when changing active particle systemPhilipp Oeser
Since changing the active particle system uses NC_OBJECT | ND_DRAW for 'RNA_def_property_update()' we need to redraw/refresh BCONTEXT_PARTICLE in 'buttons_area_listener()' as well. Maniphest Tasks: T67654 Differential Revision: https://developer.blender.org/D6702
2019-09-05Fix T69522: Render Region not refreshing Output PropertiesPhilipp Oeser
setting/clearing render region uses ND_RENDER_OPTIONS notifier, but listener was only refreshing RENDER and VIEWLAYER tabs in that case, whereas the render region buttons are located in OUTPUT tab. Reviewers: billreynish Maniphest Tasks: T69522 Differential Revision: https://developer.blender.org/D5685
2019-08-23Fix T67140: transforming bone does not update bone tab in properties editorBrecht Van Lommel