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2011-02-21I swear, it was just an innocence change in guardedalloc!Nathan Letwory
The butterfly wing flap, causing a nice storm in the rest of blender. Now all dependencies should point ok again. CMakers, do double-test.
2011-02-16Particle settings can now be pinned too:Janne Karhu
* Particle system's are comparable to texture slots, which can only exist within an id block. Particle settings on the other hand are idblocks which should be pinnable just like textures. * When particle settings are pinned only properties that make sense without the actual particle system are shown in the particle panel.
2011-02-15moving dir strings into global namespace for doc access (coming up)Campbell Barton
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-12Particles todo item: particle texturesJanne Karhu
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
2011-02-09Restoring the old behavior of switching texture context based on active tab:Janne Karhu
* Once again switching to texture panel from material, world or lamp data tab sets the texture context automatically to the "parent context".
2011-02-08Texture context selector for texture panel:Janne Karhu
* Texture context was previously determined by going to the appropriate panel, for example "world panel -> texture panel" to access world textures. Additionally there was a separate button to access brush textures. * Now the texture context can be selected directly through an expanded icon menu, which shows the available context options. * This context selector is now at the top of the texture panel, but this could later be perhaps integrated to the context path somehow to be more intuitive.
2011-01-30remove nan-makefilesCampbell Barton
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
- move GS() define into DNA_ID.h - add BLI_utildefines as an automatic include with makesrna generated files.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2011-01-06Todo item:Ton Roosendaal
Auto-texture space now is more responsive and correct. - on transforming it, the buttons get redrawn to show option was reset - on enabling option, texture space is recalculated/reset
2011-01-05Todo item:Ton Roosendaal
Object color option now is incorporated in preview render, and in display in 3D window. Note that Object-color is "modulating" the render result, it just multiplies... which is very limited for practical use. This was added for Apricot game project. The original meaning however was to replace diffuse only... so specular and light work still correct. ALso made header for properties editor start on top, to reflect default (report in tracker).
2011-01-03Todo items:Ton Roosendaal
- New Node editor now opens with larger view, the default was like zoomed in factor 2. - Add node via menu now shows new node more visible - Click on (material) node now doesn't re-render the entire tree anymore, much nicer. - Duplicate node creates preview image immediate
2010-12-23use ICON_NULL define rather then 0, makes UI calls less confusing. (no ↵Campbell Barton
functional change) eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-14Bugfix #25212Ton Roosendaal
Sequencer: Properties -> Panel "Strip Input" -> file browse button next to directory name assigned the full file name. Added on todo: unported code still for "Change Sequence", allowing to rebrowse strip contents.
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-19Possible fix for [#23982] Display update with animated nested custom ID ↵Janne Karhu
properties * Any property area can have animated properties, so redraw the area on frame changes regardless of the specific property area type.
2010-11-05workaround/fix for [#24540] Adding the path to an image Editor in the file ↵Campbell Barton
preferences window messes up the path when selecting paths from the user preferences always default relative option to off. otherwise you get paths like '//..\..\..\..\Program Files\GIMP-2.0\bin\gimp-2.6.exe'
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-18remove G.sce, use G.main->name instead.Campbell Barton
Both stored the filename of the blend file, but G.sce stored the last opened file. This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore). Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-10-03Redraw object buttons on next/previous frame in 3dview, otherwise for instanceNathan Letwory
Transform panel won't get updated for keyed objects.
2010-09-21Fix #23917: selecting a directory with the file browser didn't appendBrecht Van Lommel
a slash, which is necessary for e.g. render file ouput.
2010-09-18warning fixes and minor cmake changes.Campbell Barton
2010-08-23* Code tweak for my last commit, missed some break's.Thomas Dinges
Thanks to Dalai for pointing this out!
2010-08-22Fix for [#22741] Material preview doesn't update when "undo" is used to ↵Thomas Dinges
revert a setting. * Buttons window listens to NC_WINDOW now.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-07-30Properties Window:Thomas Dinges
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway. * Deleted some ifdef checks from space_buttons.c for the py header.
2010-07-27Fix part of bug #23042: unnecessary texture preview re-render on changingBrecht Van Lommel
brush properties.
2010-07-04convenience functionality for browse button (requested by Colin for the ↵Campbell Barton
sequence editor, useful for managing files for the final edit) - Holding Alt while clocking on the browse button opens a file browser with the containing dir. - Holding Shift opens the file its self in the default application. obscure but at least theres a tooltip so its not totally hidden.
2010-07-01adding image strips wasnt working, use the 'directory' component of the file ↵Campbell Barton
selector rather then the full 'filepath' to fix this. added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-06-25- duplicating a scene now duplicates its sequence strips too.Campbell Barton
- bugfix for copying a scene with FFMPEG properties set (wasnt copying the ID properties, could crash blender) - relative path option for adding sequence strips and replaceing images.
2010-06-18Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers Matt Ebb
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-09- added a flag argument to WM_operator_properties_filesel() currently only ↵Campbell Barton
used for relative path option. - added relative option to saving external multires data - renamed multires external functiosn to have save / pack as suffix. - added TODO's for file select operators that should support relative paths but dont. - also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-06finish cleanup to cmake editors, also removed some stuff from scons thats ↵Campbell Barton
not needed.
2010-06-04have cmake build editors as different libs like scons and nan-makefilesCampbell Barton
2010-04-22Fix [#22097] missing panels in texture tabMatt Ebb
Made texture/texture slot context a bit less flaky when dealing with active material and texture nodes inside a node material in the node editor. Now if the active material has nodes enabled, and there are no active material/texture nodes inside it, nothing will be shown in the texture properties (similar to 2.49).
2010-04-15Merge various small changes from render branch:Brecht Van Lommel
* Division by zero fix for TNT SVD code. * Sound fix, in case ffmpeg decode fails, don't use the samples. * Fix for incorrect bounds of transformed objects in new raytracing code. * Gave memory arena's a name used for allocations for easier memory usage debugging. * Dupligroup no_draw option was using layers but not restrict view/render setting. (not a bugfix exactly but would do display list context switching while drawing for no reason). * Fix objects instanced on hair particles not giving consistent results when the object is transformed. * New math functions: madd_v4_v4fl, len_squared_v3v3, interp_v4_v4v4v4, mul_v4_m4v4, SH and form factor functions, box_minmax_bounds_m4. * mul_m4_m4m4 and mul_m3_m3m3 now accept the same pointers for multiple arguments. * endjob callback for WM jobs system. * Geometry node uv/color layer now has search list/autocomplete. * Various small buildsystem tweaks, not strictly needed yet in trunk.
2010-04-06Fix #21166: changing image file path does not update texture preview. I'veBrecht Van Lommel
made it regenerate previews and icons now for this case. Depsgraph for all datablocks could solve this much nicer..
2010-04-06Fix [#21516] UI artifacts in array modifierMatt Ebb
Modify the glClearColor used to draw disabled buttons, when creating a ROUNDBOX ui element. Made a convenience function and rippled it though, too.
2010-03-30* Multiply for panorama camerasBrecht Van Lommel
* Some cases of struct name being set where it shouldnt have been. * Spelling: wich --> which * Copy and initialize uv modifier scale, remove unneeded enum. * Ability to pin any object into the context. * Update uv window while transforming (useful when used with UVProject modifier) * Patch by Wahooney, so new template's are internal text and dont get saved over by mistake. * Fix for https://bugzilla.redhat.com/show_bug.cgi?id=572186 Bug 572186 - [abrt] crash in blender-2.49b-5.fc12: Process /usr/bin/blender.bin was killed by signal 6 (SIGABRT). Original fix submitted by Jochen Schmitt. * [#21816] bpy.data.add_image has stopped working on Windows. moved to bpy.data.images.load(), missed this call. (commits 27726,27825,27828,27831,27832,27833,27834,27836,27837,27838,27839,27858 by Campbell from render25 branch)
2010-03-26Buttons Window Notifier Listener:Thomas Dinges
* Update several Property Windows for Physic Modifiers in the Physic Tab. * Update several Property Windows for ND_DRAW Notifier, used by Camera Data, Object Force, and general Object settings.