Age | Commit message (Collapse) | Author |
|
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
|
|
Ref T92709
|
|
This makes the internal naming consistent with the public API. And also gives
us a visibility_flag rather than restrictflag that can be extended with more
flags.
|
|
|
|
|
|
This is something what comes after an experiment, which makes behavior
more desirable. Basically, for Lock-to-Selection functionality always
use control point position if any of control point itself or handles
are selected.
Initial patch from Sebastian, modification from Sergey.
Differential Revision: https://developer.blender.org/D10265
|
|
Rather self-explanatory. Never worked since the initial implementation.
It is possible to preserve lock-to-selection option with no selection
nowadays (since the fix for T84850). So now the Lock-to-Selection option
is fully under user control. Surely, the panning and zooming is also
properly supported now in the described scenario.
Differential Revision: https://developer.blender.org/D10226
|
|
|
|
Adding new tracks, mask points, mask primitives, changing selection was
causing an unwanted jumps in the view.
This change makes it so those operations are preserving view offset.
Differential Revision: https://developer.blender.org/D10146
|
|
Follow our code style guide by using C-comments for text descriptions.
|
|
|
|
|
|
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
|
|
|
|
Allows to support distortion models which needs to know actual
image dimensions to apply or inverse camera intrinsics.
|
|
|
|
|
|
Quite straightforward after previous refactor: now speed and error curves
are handled in the same exact manner.
|
|
Make it generic enough to support iterating over reprojection error
in the same manner as coordinate speed.
|
|
|
|
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
|
|
While \file doesn't need an argument, it can't have another doxy
command after it.
|
|
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
|
|
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
|
|
|
|
|
|
|
|
|
|
This translates the gl calls to the new GPU_ wrappers from D3501.
Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.
This fixes 13 of the 28 failing editors when building without opengl.
For the list of substitutions see D3502
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3502
|
|
|
|
Strip unindented comment blocks - mainly headers to avoid conflicts.
|
|
|
|
It's unlikely to ever be intentional to square the source alpha, as happens
with glBlendFunc, so this changes the blending throughout the code.
|
|
|
|
|
|
|
|
deleted
Was using wrong prefix for the RNA path fix.
|
|
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
|
|
BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
|
|
Conflicts:
source/blender/editors/gpencil/drawgpencil.c
|
|
|
|
|
|
Getting ready for a Gawain API change...
Part of T49043
|
|
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
|
|
Don't want to annoy module owner.
What is kept:
- UI_view2d_scale_get with unused y scale
- corrected comment
- unsigned --> unsigned int
|
|
I started cleaning up UI_view2d_scale_get where the y scale was unused, then got carried away...
- for loop scope
- declare variables closer to where they are used
- move early exits closer to function start
- unsigned --> unsigned int
|
|
Part of T49450, fixes a Push/Pop mismatch from part yesterday's 3.
|
|
Fixed little typo in clip_draw.c and special case assert in
clip_graph_draw.c (track segments with single point).
Part of T49043
|
|
D2391 by @darwin, part of T49043
Reviewed by @merwin who made some small changes before committing.
|
|
See this page for motivation and description of concepts:
https://github.com/Ichthyostega/blender/wiki
See this video for UI explanation and demonstration of usage
http://vimeo.com/blenderHack/stabilizerdemo
This proposal attempts to improve usability of Blender's image stabilization
feature for real-world footage esp. with moving and panning camera. It builds
upon the feature tracking to get a measurement of 2D image movement.
- Use a weighted average of movement contributions (instead of a median).
- Allow for rotation compensation and zoom (image scale) compensation.
- Allow to pick a different set of tracks for translation and for
rotation/zoom.
- Treat translation / rotation / zoom contributions systematically in a
similar way.
- Improve handling of partial tracking data with gaps and varying
start / end points.
- Have a user definable anchor frame and interpolate / extrapolate data to
avoid jumping back to "neutral" position when no tracking data is available.
- Support for travelling and panning shots by including an //intended//
position/rotation/zoom ("target position"). The idea is for these parameters
to be //animated// by the user, in order to supply an smooth, intended
camera movement. This way, we can keep the image content roughly in frame
even when moving completely away from the initial view.
A known shortcoming is that the pivot point for rotation compensation is set to
the translation compensated image center. This can produce spurious rotation on
travelling shots, which needs to be compensated manually (by animating the
target rotation parameter). There are several possible ways to address that
problem, yet all of them are considered beyond the scope of this improvement
proposal for now.
Own modifications:
- Restrict line length, it's really handy for split-view editing
- In motion tracking we prefer fully human-readable comments, meaning we
don't use doxygen with it's weird markup and comments are supposed to
start with capital and end with a full stop,
- Add explicit comparison of pointer to NULL.
Reviewers: sergey
Subscribers: kusi, kdawg, forest-house, mardy, Samoth, plasmasolutions, willolis, sebastian_k, hype, enetheru, sunboy, jta, leon_cheung
Maniphest Tasks: T49036
Differential Revision: https://developer.blender.org/D583
|