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2019-08-22Nodes: Support for socket shapes other than circleCharlie Jolly
Previously there was already "draw_shape" property, but it was doing nothing. This commit renames the property to "display_shape". Furthermore, different shapes like SQUARE and DIAMOND are supported now. Currently, the shapes are drawn using the shader that also draws keyframes. In the future we might want to separate this. The new shapes are not used anywhere yet, but they can be used by addon developers and will probably be useful when we want to support different kinds node systems later. For example, different shapes can be used to distinguish between data and control flow. Differential Revision: https://developer.blender.org/D2829
2019-08-08Fix T68360: Zoom too sensitive with hi-dpiCampbell Barton
Scale pixel-input by pixel size for zoom operators.
2019-08-01Fix T66028: Move sequence, movieclip and text editor progressbars to status barRichard Antalik
Reviewed By: brecht Differential Revision: https://developer.blender.org/D5219
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-07-31Fix T65837: "Zoom Axis" is not working on the node editorSebastian Parborg
We would not take into account the user "Zoom Axis" setting in certain 2D space viewports. In addition to this, the "Scale Zoom" didn't work consistently in these spaces either. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5132
2019-07-31Refactor access to dependency graphSergey Sharybin
This change ensures that operators which needs access to evaluated data first makes sure there is a dependency graph. Other accesses to the dependency graph made it more explicit about whether they just need a valid dependency graph pointer or whether they expect the graph to be already evaluated. This replaces OPTYPE_USE_EVAL_DATA which is now removed. Some general rules about usage of accessors: - Drawing is expected to happen from a fully evaluated dependency graph. There is now a function to access it, which will in the future control that dependency graph is actually evaluated. This check is not yet done because there are some things to be taken care about first: for example, post-update hooks might leave scene in a state where something is still tagged for update. - All operators which needs to access evaluated state must use CTX_data_ensure_evaluated_depsgraph(). This function replaces OPTYPE_USE_EVAL_DATA. The call is generally to be done in the very beginning of the operator, prior other logic (unless this is some comprehensive operator which might or might not need access to an evaluated state). This call is never to be used from a loop. If some utility function requires evaluated state of dependency graph the graph is to be passed as an explicit argument. This way it is clear that no evaluation happens in a loop or something like this. - All cases which needs to know dependency graph pointer, but which doesn't want to actually evaluate it can use old-style function CTX_data_depsgraph_pointer(), assuming that underlying code will ensure dependency graph is evaluated prior to accessing it. - The new functions are replacing OPTYPE_USE_EVAL_DATA, so now it is explicit and local about where dependency graph is being ensured. This commit also contains some fixes of wrong usage of evaluation functions on original objects. Ideally should be split out, but in reality with all the APIs being renamed is quite tricky. Fixes T67454: Blender crash on rapid undo and select Speculation here is that sometimes undo and selection operators are sometimes handled in the same event loop iteration, which leaves non-evaluated dependency graph. Fixes T67973: Crash on Fix Deforms operator Fixes T67902: Crash when undo a loop cut Reviewers: brecht Reviewed By: brecht Subscribers: lichtwerk Maniphest Tasks: T67454 Differential Revision: https://developer.blender.org/D5343
2019-07-30Tracking: Fix wrong usage of draw buffersSergey Sharybin
Curve drawing was attempting to draw reprojection error curve when it was not visible. Worst thing is that the imm was not informed about vertices, so the code was causing an assert in debug mode. Probably, it is also what have caused random crashes after recent changes.
2019-07-30Tracking: Fix crash happening after removing objectSergey Sharybin
2019-07-28Tracking: Fix missing camera depsgraph update tagSergey Sharybin
Was causing lack of proper viewport update when camera solve assigned new focal length to the camera.
2019-07-28Tracking: Support selecting tracks by their reprojection error curveSergey Sharybin
Quite straightforward after previous refactor: now speed and error curves are handled in the same exact manner.
2019-07-28Tracking: Refactor, generalize curve iteration APISergey Sharybin
Make it generic enough to support iterating over reprojection error in the same manner as coordinate speed.
2019-07-28Cleanup: Spelling in commentsSergey Sharybin
2019-07-28Fix T66872: Changing clip color space does not update background imagesSergey Sharybin
Such reload can no longer happen directly and is to be done via dependency graph. Eventually, the movie cache will become shared across all copies of the clip, but even then we still need to have dependency graph mechanism because we need to update FFmpeg animation handle (which can not be shared across the copies).
2019-07-23Tracking: Give more reasonable error message directly in the interfaceSergey Sharybin
Before this the message could be too generic which was simply saying that console is to be checked. This isn't very useful in cases when we know that reconstruction is failed because of lack of good keyframes or failure of initial reconstruction if there is no enough parallax on the selected keyframes.
2019-07-18Fix T67062: Movie Clip Editor does not update Editor Type when changing ↵Sebastian Parborg
Editing Context Previously when switching modes, the code didn't check if we were in the correct view for the masking mode. Reviewed By: Sergey Differential Revision: http://developer.blender.org/D5288
2019-07-17Clip editor: Fix missing frame update on undoSergey Sharybin
It is possible that undo will change current scene frame and that was not synchronizing current frame from scene to movie clip user. Reported as a part of T66519. Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T66519 Differential Revision: https://developer.blender.org/D5280
2019-07-08Fix T66470 Planar track is not adjustableClément Foucault
The issue was that the shader used was expecting GL_LINES and the points were using GL_TRIANGLE_FAN.
2019-07-08Fix T66499: Parenting a Mask to Plane Track doesnt workSergey Sharybin
2019-06-12Fix T65751: Mask Parenting does not workSergey Sharybin
2019-06-11Fix/Cleanup: I18N: Bad usage of IFACE_ instead of TIP_.Bastien Montagne
Cheap tip: anything that is not "Camel Case" and/or that is more than a few words long should use `TIP_` translation, not `IFACE_` one. Also added several missing strings (including the one reported in D5056 by Jean First (@robbott), thanks).
2019-06-05Sound: Port to a copy-on-write conceptSergey Sharybin
This change makes it so sound handles are created for evaluated scene, sequencer and speakers. This allows to have properly evaluated animation on them. For the viewport playback sound uses regular dependency graph. For the final render sound uses dependency graph created for render pipeline, which now also contains sequencer and sound datablocks. All the direct sound update calls are replaced with corresponding dependency graph recalc tag.
2019-06-04Fix T65032: selection conflicts between motion tracks and masks in clip editorBrecht Van Lommel
2019-05-31Gizmo: add 2D navigation for image/clip/sequencer viewsCampbell Barton
2019-05-31WM: option to ignore cursor image/clip/view2d zoomCampbell Barton
In preparation for view navigation gizmos.
2019-05-28Cleanup: GPU: Move program point size to GPU_stateClément Foucault
2019-05-28WM: support X/Y axis cursor wrappingCampbell Barton
Operator flags to wrap on a single axis. D4865 by @Gvgeo with updates. Resolves T64585
2019-05-28Cleanup: use time scrub instead of scrubbingCampbell Barton
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
2019-05-24Fix T65071: Crash when selecting joined tracksJacques Lucke
2019-05-23Fix T65023: Tracking marker color is not updated when using Copy ColorSergey Sharybin
Missing dependency graph update. Ideally need to introduce more clear ID_RECALC flag, and maybe go over all of the operators (some of them might not use dependency graph still).
2019-05-23Masks: Properly port to Copy-on-Write conceptSergey Sharybin
Masks were not really covered by Copy-on-Write due to mistake in the dependency graph. After correcting that mistake a lot of tools became broken, so majority of the patch is related on making it so access to evaluated/tessellated masks is done. When accessing evaluated mask state make sure access to an evaluated dependency graph is done. This solves possible access to NULL data on redo. Fixes T64899: Re-doing new point addition causes crash Reviewers: brecht Reviewed By: brecht Maniphest Tasks: T64899 Differential Revision: https://developer.blender.org/D4918
2019-05-20Clip editor: make tool/sidebar wider by default, right align movie clip infoBrecht Van Lommel
2019-05-20Cleanup: reorder report argument for pointer assignmentCampbell Barton
Most code uses ReportList argument last (or at least not first) when an optional report list can be passed in.
2019-05-17Python: Raise an error even NO_MAIN data is assigned to objectSergey Sharybin
The goal is to prevent assignment of temporary or evaluated meshes to objects from the main database. Majority of the change is actually related on passing reports around. On a positive side there are more error prints which can become more visible to scripters. There are still possible further improvements in the related areas. For example, disable user counting for evaluated ID datablocks when assignment happens. But can also happen later on as a separate improvement. Reviewers: brecht, campbellbarton, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4884
2019-05-14Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.hJacques Lucke
Also renames the corresponding .c file.
2019-05-08Defaults: change default settings in a few editorsBrecht Van Lommel
* Timeline has summary collapsed to show only one row of keyframes. * Cavity default is screen space curvature (faster). * Scripting workspace text editor uses syntax highlight and line numbers. * Marker lines enabled by default in all animation editors. * Movie clip editor pivot point default to median. Ref T63986.
2019-05-08UI: Move scrollbars to the right in animation editorsJacques Lucke
The text, that was in the scrollbars, stays on the left. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4821
2019-05-08Keymap: Special keymap for clip editor scrubbing areaJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D4825
2019-05-08Fix T64298: Overlapping scrubbing area in clip editors dopesheetJacques Lucke
2019-05-07Fix T64257: Scrubbing in the Clip Editor Graph Editor doesn't workSergey Sharybin
While intent of such action is not very clear, there is no real reason to forbid it.
2019-05-07UI: Animation editor scrubbing areaJacques Lucke
The main reason for this change is to allow setting the active frame with the left mouse button, while still being able to select e.g. keyframes with the same mouse button. The solution is to introduce a new scrubbing region with a specialized keymap. There are a couple of related todos, that will be handled in separate commits. Those are listed in D4654. This solves T63193. Differential Revision: https://developer.blender.org/D4654 Reviewers: brecht, billreynish
2019-05-07Sound: Revert all the recent changes to soundSergey Sharybin
This happened to be a bigger rabbit hole to hell than it originally seemed, and there are higher priority design tasks to be handled (at this point high priority design task is more important than high priority bug fix). After talking to Brecht the decision was made to revert to the known isolated issue, which will allow everyone in the studio work same as prior to last Friday. The remaining bits will be worked on after all the design tasks are out of the way. This commit reverts: 4cdb4b9532c Fix T64161: Crashing using undo and multiple windows 064273a4ae7 Sound: Port more cases to be a part of dependency graph 2e582f8ab53 Sound: Fix access wrong dependency graph 5fc49d9c915 Sound: add stubs to build without audaspace c68c81a870b Sound: Make sure spin lock is initialized for new sound datablocks c02534469ac Sound: Delay creating sound scene handle for until is needed 9f681bea68f Fix T64144: Crash when displaying audio waveforms in VSE 2f79286453e Cleanup: unused vars bed8ad6f95a Fix crash in background rendering after recent sound changes 773691310f9 Fix T64143: Crash when scrubbing in the graph editor 888852055c1 Sound: Fix for being unable to jump to a frame during playback with A/V sync 6ab7b384645 Sound: More fixes for access of original scene 35db1195455 Sound: Fix access original scene during playback 211c4fd2e9a Depsgraph: Make comment about evaluation more obvious c5fe16e121e Sound: Make sound handles only be in evaluated datablocks b4e1e0946bf Depsgraph: Preserve sound and audio pointers through copy-on-write 4eedf784b04 Depsgraph: Store original sequencer strip pointer 6990ef151c1 Sound: Move evaluation to dependency graph d02da8de23b Sound: Delay opening handlers for until really needed 3369b828916 Depsgraph: Add scene audio component e8f10d64757 Depsgraph: Tag sequencer for update on changes 6e4b7a6e4d9 Depsgraph: Initial work to cover sequencer 17447ac5a6b Depsgraph: Make sound ID part of the graph
2019-05-06Sound: Port more cases to be a part of dependency graphSergey Sharybin
Mainly covers RNA callbacks which were still doing direct scene update, which was causing crashes. Now corresponding ID_RECALC flags are used, so all scenes can update accordingly. Also tested animated volume/pitch on strips, which now works as well. Fixes T64133: Assert after changing FPS Fixes T64154: Immediate crash when changing the current frame on the timeline Fixes T64185: Client Crashes when the frame position value is changed Fixes T64190: Blender Crash using Timeline Editor Fixes T64128: Click to close bug type on timeline Fixes T64147: Crash when setting current frame from Python Fixes T64152: Blender Auto-Close on timeline change
2019-05-04Fix T64143: Crash when scrubbing in the graph editorSergey Sharybin
2019-05-03UI: Pass color id into view2d text drawingJacques Lucke
2019-05-02Refactor grid and scale indicator text drawingJacques Lucke
This affects the timeline, dopesheet, graph editor, sequencer, clip editor and nla editor. Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`, `eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`. A main goal of this refactor is to get rid of the very generic `View2DGrid` struct. The drawing code became very complex because there were many different combinations of settings. This refactor implements a different approach. Instead of one very generic API, there are many slighly different functions that do exactly, what we need in the different editors. Only very little code is duplicated, because the API functions compose some shared low level code. This structure makes the code much easier to debug and change, because every function has much fewer responsibilities. Additionally, this refactor fixes some long standing bugs. E.g. when `Show Seconds` is enabled, you zoom in and pan the view. Or that the step size between displayed frame numbers was always `>= 2`, no matter how close you zoom in. Reviewers: brecht Differential Revision: https://developer.blender.org/D4776
2019-04-30Refactor: Separate scrollers from text drawing in APIJacques Lucke
This is a continuation of rB7fdffd735ff24, where I separated the e.g. frame number drawing from scrollers internally. This patch changes the API, so that space draw handlers have to draw these numbers explicitely. This greatly simplifies the scrollers API for all spaces that just need scrollers without any frame numbers. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4747
2019-04-30Select: Add 'deselect on nothing' behavior to tracking editor.Bastien Montagne
Part of T63995.
2019-04-30Cleanup: typo in func name.Bastien Montagne
2019-04-24Refactor: allow event handlers to have a poll functionJacques Lucke
Previously only a fixed bounding box could be used. This was not flexible enough. T63193 will benefit from this refactor. Reviewers: brecht, campbellbarton
2019-04-24Cleanup: sort CMake include pathsCampbell Barton