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2020-07-19Cleanup: spellingCampbell Barton
2020-07-18Cleanup: ClipDraw: Use GPUTexture api and fix a vmem leakClément Foucault
Leak was silent as it was an opengl handle.
2020-07-18Cleanup: ClipDraw: Remove usage of GPU_SHADER_3D_IMAGE_MODULATE_ALPHAClément Foucault
2020-07-16Cleanup: GPU: Move XOR logic op to gpu_state.cClément Foucault
2020-07-16Cleanup: spellingCampbell Barton
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-07UI: Add units to motion tracking solve errorsJohan Walles
The unit being "pixels". Before this change the solve errors were unitless in the UI. With this change in place, the UI is now clear on that the unit of the reprojection errors is pixels (px). Differential Revision: https://developer.blender.org/D8000
2020-07-03Cleanup: Editors/Space/Clip, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/space_clip` module. No functional changes.
2020-07-02UI: Replace "Grease Pencil" with "Annotation" in user-facing options in the ↵Nicola De Mitri
Clip editor This revision affects the menu under: Clip > Track > Detect Features > Placement. A bit of UI that was probably missed when the legacy GP was renamed to Annotation {F8647693} In this state, it may be confusing for the user. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D8139
2020-06-23Cleanup: rename 'name' to 'filepath' for DNA typesCampbell Barton
Using 'name' for the full path of a file reads badly, especially when id.name is used in related code.
2020-06-22Refactoring: View2DScrollers memory allocationJeroen Bakker
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-05-14Clip Editor: Fix camera error curve drawingSergey Sharybin
It didn't work correctly when there in no continuously solved camera segment (aka there is a single isolated frame with solved camera). Basically, don't start drawing curve segment until it's known there is enough points for at least one segment. On user level it seemed to be fine, but it was assert failure in debug builds.
2020-05-12UI: Rename 'View Zoom In/Out' to 'Zoom In/Out'Pablo Vazquez
This rename was done time ago but still missing in some areas.
2020-05-12UI: Rename 'View All' operator to 'Frame All'Pablo Vazquez
This change was done time ago but it was still missing in some operators.
2020-05-05Cleanup: use int instead of short for lasso array lengthCampbell Barton
There was no reason to use a short here, this was just a convention from existing code.
2020-05-04Cleanup: rename mcords to mcoordsCampbell Barton
- 'coords' is an abbreviation for coordinates, not 'cords'. - Rename 'moves' to 'coords_len'.
2020-05-01Tracking: Cleanup, localize variableSergey Sharybin
Also avoid possible accumulation of floating point error.
2020-05-01Tracking: Cleanup, localize iterator variablesSergey Sharybin
2020-04-30Task: Use TBB as Task SchedulerBrecht Van Lommel
This patch enables TBB as the default task scheduler. TBB stands for Threading Building Blocks and is developed by Intel. The library contains several threading patters. This patch maps blenders BLI_task_* function to their counterpart. After this patch we can add more patterns. A promising one is TBB:graph that can be used for depsgraph, draw manager and compositor. Performance changes depends on the actual hardware. It was tested on different hardwares from laptops to workstations and we didn't detected any downgrade of the performance. * Linux Xeon E5-2699 v4 got FPS boost from 12 to 17 using Spring's 04_010_A.anim.blend. * AMD Ryzen Threadripper 2990WX 32-Core Animation playback goes from 9.5-10.5 FPS to 13.0-14.0 FPS on Agent 327 , 10_03_B.anim.blend. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D7475
2020-04-21CleanUp: Renamed `BLI_task_pool_userdata` to `BLI_task_pool_user_data`Jeroen Bakker
In preparation for {D7475}
2020-04-20Tracking: Specify image image for (un)distortion modelSergey Sharybin
Allows to support distortion models which needs to know actual image dimensions to apply or inverse camera intrinsics.
2020-04-15Fix T74881: Plane-track corner drag fails with LMB selectCampbell Barton
Fix from 8a5a306a8313 caused tweaking to fail in the clip editor, as it wasn't using same convention of other selection operators that returned the pass-through flag to allow tweaking too.
2020-04-09TaskScheduler: Minor Preparations for TBBBrecht Van Lommel
Tasks: move priority from task to task pool {rBf7c18df4f599fe39ffc914e645e504fcdbee8636} Tasks: split task.c into task_pool.cc and task_iterator.c {rB4ada1d267749931ca934a74b14a82479bcaa92e0} Differential Revision: https://developer.blender.org/D7385
2020-04-07Cleanup: BLI_path.h function renamingCampbell Barton
Use BLI_path_ prefix, more consistent names: BLI_parent_dir -> BLI_path_parent_dir BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists BLI_ensure_filename -> BLI_path_filename_ensure BLI_first_slash -> BLI_path_slash_find BLI_last_slash -> BLI_path_slash_rfind BLI_add_slash -> BLI_path_slash_ensure BLI_del_slash -> BLI_path_slash_rstrip BLI_path_native_slash -> BLI_path_slash_native Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`. BLI_cleanup_path -> BLI_path_normalize BLI_cleanup_dir -> BLI_path_normalize_dir BLI_cleanup_unc -> BLI_path_normalize_unc BLI_cleanup_unc16 -> BLI_path_normalize_unc16 Clarify naming for extracting, creating numbered paths: BLI_stringenc -> BLI_path_sequence_encode BLI_stringdec -> BLI_path_sequence_decode Part of T74506 proposal.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Including "BLI_listbase.h" for LISTBASE_FOREACH macroDalai Felinto
These headers are not needed right away, but will be in the upcoming commit.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Continue renaming ARegion variables from ar to regionJulian Eisel
Continuation of b2ee1770d4c3, now non-single word variables are also renamed. Part of T74432. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-25Cleanup: use 'r_' prefix for output argumentsCampbell Barton
Also pass some args as 'const'.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-18Cleanup: spellingCampbell Barton
2020-03-15Cleanup: use 'const' style argumentCampbell Barton
2020-03-12Fix T73228: UI shows settings of wrong marker when movie clip is offsetJacques Lucke
2020-03-09Cleanup: Replace ABS/SQUARE/CUBE with function callsSergey Sharybin
While it might be handy to have type-less functionality which is similar to how C++ math is implemented it can not be easily achieved with just preprocessor in a way which does not have side-effects on wrong usage. There macros where often used on a non-trivial expression, and there was at least one usage where it was causing an actual side effect/bug on Windows (see change around square_f(sh[index++]) in studiolight.c). For such cases it is handy to have a function which is guaranteed to have zero side-effects. The motivation behind actually removing the macros is that there is already a way to do similar calculation. Also, not having such macros is a way to guarantee that its usage is not changed in a way which have side-effects and that it's not used as an inspiration for cases where it should not be used. Differential Revision: https://developer.blender.org/D7051
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-04UI: rename View Selected" to "Frame Selected"Asad-ullah Khan
Addresses T74331
2020-02-19Cleanup: assign Main, use existing assignmentsCampbell Barton
Avoid accessing inline since it's often used multiple times. In some cases it was already defined.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-10Tracking: Fix usage PLACEHOLDER functionSergey Sharybin
Don't use BKE_view_layer_context_active_PLACEHOLDER which is marked as "never use this". In fact, it isn't needed to lookup for camera in the tracking function at all: camera object is always explicitly passed to it.
2020-01-20Merge remote-tracking branch 'origin/blender-v2.82-release'Sybren A. Stüvel
2020-01-20Fix T73162: Modal tools cant be mapped to MMBCampbell Barton
Also rename struct members to 'launch_event', since it's more descriptive and was called this in some places.
2020-01-10Cleanup: ARegion.sizex/y should not be used to access region sizeJulian Eisel
This should only be used to change and recalculate region sizes in a DPI independent way. To get the size with DPI applied, ARegion.winx/y should be used instead. Added note on this in comment.
2019-12-12Add support for tiled images and the UDIM naming schemeLukas Stockner
This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender. With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser. Therefore, code that is not yet aware of tiles will just access the default tile as usual. The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9. Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator. The following features are supported so far: - Automatic detection and loading of all tiles when opening the first tile (1001) - Saving all tiles - Adding and removing tiles - Filling tiles with generated images - Drawing all tiles in the Image Editor - Viewing a tiled grid even if no image is selected - Rendering tiled images in Eevee - Rendering tiled images in Cycles (in SVM mode) - Automatically skipping loading of unused tiles in Cycles - 2D texture painting (also across tiles) - 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders) - Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID) - Different resolutions between tiles There still are some missing features that will be added later (see T72390): - Workbench engine support - Packing/Unpacking support - Baking support - Cycles OSL support - many other Blender features that rely on images Thanks to Brecht for the review and to all who tested the intermediate versions! Differential Revision: https://developer.blender.org/D3509
2019-11-26Clip Editor: Fix uninitialized plane track grabbing pointsSergey Sharybin
Was happening when there was an image assigned to the track. Another pair programming session with Clement.
2019-11-26Clip Editor: Fix visualization of plane track imageSergey Sharybin
Pair programming with Clement.
2019-11-25UI: Allow label for Template-ID (respecting property split layout)Julian Eisel
Adds a `text` parameter to `bpy.types.uiLayout.template_ID()` which causes a label to be added, as usual. Adding the label also makes the template respect the `bpy.types.uiLayout.use_property_split` option. Also fixes wrong layout being used in the template-ID, although I think that didn't cause issues in practice. Sergey requested this for usage in the Movie Clip Editor.
2019-10-29Fix T70905: Image Editor header hides mask, cache and keyframe info ifPhilipp Oeser
flipped to bottom While flipping the header to bottom works in the MCE (because MCE doesnt allow overlapping UI) we need to take the regions visible rect into account for the Image Editor. Also correct clickable scubbing area (poll for frame_change) in the Image Editor and the MovieClip Editor not taking UI_DPI_FAC into account. Maniphest Tasks: T70905 Differential Revision: https://developer.blender.org/D6090