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2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-18Fix [#20908] Box Select On File/Append Selects Too Many FilesMatt Ebb
2010-03-15Fix [#21618] Wrong Icon For BLEND file on File/AppendAndrea Weikert
While the folder icon was originally planned when in append/link mode, it's easier to distinguish with a blender icon, so the folder icon is now replaced. Also fixed issue introduced in rev. 27491 where filter settings were incorrectly set when moving out of .blend file again.
2010-03-10filebrowser:Andrea Weikert
* move own thread handling for thumbnails to WM_jobs * cleanup of thumbnail creation code * added function to kill the job, which actually allows thread to terminate gracefully vc9 projectfiles: * fixed some missing includes for release target!
2010-03-09Fix tiny drawing offset in file selectorMatt Ebb
2010-02-14Using multiline descriptions like this:Daniel Salazar
""" Fixes the most common causes of gimbal lock in the fcurves of the active bone. """ is causing bad glitches (boxy characters) on the tooltips..
2010-02-12correct fsf addressCampbell Barton
2010-02-09filebrowserAndrea Weikert
* after renaming, the file name and highlight are drawn immediately.
2010-01-30Added a comment in the code about a timer that is not being freed andBrecht Van Lommel
is causing the smooth view operator to run all the time after closing the file browser, since I can't think of a good way to fix it at the moment.
2010-01-26Drag and drop 2.5 integration! Finally, slashdot regulars can useTon Roosendaal
Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.
2010-01-20Fix for crash in file selector using the 'Open' button - button was using ↵Matt Ebb
old UI code, changed it to operators
2010-01-18Fix [#20703] Minor UI bug in file browserMatt Ebb
2009-12-10Sculpt Branch:Brecht Van Lommel
Revised external multires file saving. Now it is more manual in that you have to specify where to save it, like an image file, but still saved at the same time as the .blend. It would ideally be automatic, but this is difficult to implement, so for now this should at least be more reliable.
2009-10-26*Started to add theme editing in Preferences. Isn't visible in the UI yet.William Reynish
*Moved some preferences around *Changed the file browser '..' icon (Thanks Elubie!)
2009-10-20Auto SaveBrecht Van Lommel
Auto save is now working again in 2.5. It will also remember now what the location of the original file was when recovering it, so that library links still work and saving the restored file does not save to the temp directory. There is also a new Recover Auto Save operator which will open the filebrowser in the temp directory and show the auto saved .blends. Implemenation Notes: * Timer storage was moved from window to windowmanager, so we can have windowmanager level timers too now, doesn't make sense to have autosave timer attached to a particular window. * FileGlobal now has a filename field storing where the file was saved. Note that this is only used when loading a file through the recover operators, regular file read doesn't use it, so copying the quit.blend manually over the original file will still work as expected. * Jobs timer no longer uses operator now, this seems more like an internal thing, changing keymaps should not make it possible to break the jobs manager. * Autosave is postponed by 10 seconds when a modal operator is running, e.g. transform or file browsing. * Moved setting G.sce in setup_app_data before depsgraph updates, these can use the filename for pointcaches.
2009-09-29Sorry, three commits in one, became difficult to untangle..Brecht Van Lommel
Editors Modules * render/ module added in editors, moved the preview render code there and also shading related operators. * physics/ module made more consistent with other modules. renaming files, making a single physics_ops.c for operators and keymaps. Also move all particle related operators here now. * space_buttons/ now should have only operators relevant to the buttons specificially. Updates & Notifiers * Material/Texture/World/Lamp can now be passed to DAG_id_flush_update, which will go back to a callback in editors. Eventually these should be in the depsgraph itself, but for now this gives a unified call for doing updates. * GLSL materials are now refreshed on changes. There's still various cases missing, * Preview icons now hook into this system, solving various update cases that were missed before. * Also fixes issue in my last commit, where some preview would not render, problem is avoided in the new system. Icon Rendering * On systems with support for non-power of two textures, an OpenGL texture is now used instead of glDrawPixels. This avoids problems with icons get clipped on region borders. On my Linux desktop, this gives an 1.1x speedup, and on my Mac laptop a 2.3x speedup overall in redrawing the full window, with the default setup. The glDrawPixels implementation on Mac seems to have a lot of overhread. * Preview icons are now drawn using proper premul alpha, and never faded so you can see them clearly. * Also tried to fix issue with texture node preview rendering, globals can't be used with threads reliably.
2009-09-28File Browser fixes:Brecht Van Lommel
* The code to draw only visible items was not working, giving slow performance with many files (bug #19469). * Fix detailed list display on non-windows, would give overlapping text. * Fix folders with many files not displaying all items, changed short to int in various places, was overflowing. * Recreate layout on area resizes, file view gets out of sync otherwise. * Workaround for v2d height not being correct with image display due to scrollers. * Fix view2d code to compute minimum scroller size, this would make the scroller go outside of its bounds.
2009-09-202.5 filebrowserAndrea Weikert
* fix crash in autocomplete for very long paths * allow longer paths in directory button * added some TODO comments for G.lib
2009-08-202.5 filebrowserAndrea Weikert
* code cleanup: remove duplication in drawing, join list and preview drawing
2009-07-30switched file and dir by mistakeCampbell Barton
2009-07-30- include operator commands in tooltips (needs sanitizing for transform ↵Campbell Barton
operators, there are massive :|) - WM_operator_pystring can now be used with an operator type and properties (rather then a wmOperator instance) - removed menus from file selector
2009-07-282.5 file browserAndrea Weikert
Bugfix: revert to previous behaviour of BLI_rename, is used for safe blendfile saving. Added guard in file browser though to prevent user from invoking this.
2009-07-282.5: File browserBrecht Van Lommel
* Side panels now use list widgets. * Enabled theme colors for side panel. * Add button in bookmarks panel. * Operator panel title now uses operator name. * For unix, added / to system, and home and desktop to bookmarks. * For opening fileselect with filter, cleaned up the code a bit, adding WM_operator_properties_filesel instead of duplicating code. * Also added filter for all operators calling fileselect, only image and file open did it before. * Hide . files by default, and also hide files ending with ~. * Added back .. (but not .) in the file list, I really missed this. * File highlight now only happens when you're actually over a file, instead staying after you move the mouse away. * Fix some redraw/refresh issues.
2009-07-262.5 file browserAndrea Weikert
* operator for create new directory activated (IKEY) * operator for rename (works on files and directories so far) (CTRL+LMB) Note: fail to rename is rather quiet, no message popup, just doesn't rename if it can't. So far checked that (On Windows Vista) rename fails on system directories, which I think acceptable. Note: I removed the code that (silently) deletes file if I rename file to an existing one. Considered harmful :)
2009-07-262.5 filebrowserAndrea Weikert
Bugfixes: * crash when loading file that has filebrowser open * file size over 2GB/4GB? shows negative number Other: * tried to improve drawing speed a bit by only drawing the files actually shown and improving refresh behaviour a bit. Note: Solution I found so far is to use the non-standard _stat64, as far as I could see, WIN64 should work without that patch (Genscher, please check and if needed you can enable this too by removing the !defined(WIN64) ) This probably needs to be fixed in at least one other place (BLI_filesize), will look into this once this fix proves stable enough)
2009-07-122.5 file browserAndrea Weikert
* tweak for autocomplete, only update live if live_update and TAB key is hit. (Brecht, please check if it's ok, otherwise will revert and we'll find another way) * adding slash at the end of directory to allow for faster autocomplete * bugfix: directory name buton had wrong length
2009-07-122.5 file browserAndrea Weikert
* bugfix: adding back adding the region on read of old files * tweak: buttons for increment/decrement file number now have icons and size adjusted to UI_UNIT_X/UI_UNIT_Y
2009-07-102.5 filebrowserAndrea Weikert
* bugfix: don't allow parent dir to go beyond root * bugfix: only attempt to change directory if it exists New (WIP) feature: autocomplete for directory * works on TAB * so far only one level (in current directory)
2009-07-102.5 file browserAndrea Weikert
* buttons for increment/decrement number in filename Patch provided by Johannes Meng, many thanks!
2009-07-102.5 file browser Andrea Weikert
* directory button enabled again, c code for now, can later become nicer operator * filename button enabled (pattern match for selection) * RNA completed (title, file and directory) * some unused code removal.
2009-06-302.5 filebrowser Andrea Weikert
* start of filebrowser RNA * system files, bookmarks, etc. now nicely inside panels to allow collapsing etc. * filebrowser header now defined in space_filebrowser.py TODO: * button type for bookmarks etc. not final yet, at least should get centered still. Suggestions welcome here.
2009-06-252.5: File Selector: display operator properties in the side region,Brecht Van Lommel
check Save Image or Export PLY operator for example. Also these code changes: * Added some RNA collection iterator macros to simplify code. * Fix bpy.props.BoolProperty not working correct. * Merge uiDefAutoButsRNA/uiDefAutoButsRNA_single into one.
2009-06-052.5 filebrowserAndrea Weikert
* code cleanup: removed unused fileselect mode (type) * brought back 'hide dot files', needs proper storing of the settings still.
2009-05-272.5 filebrowserAndrea Weikert
- some cleanup of ugly conditional.
2009-05-262.5 MSVC projectfiles updateAndrea Weikert
- file editors/space_image/image_panels.c -> image_buttons.c (renamed) - file editors/interface/interface_templates.c added Also added small fix for crash in filebrowser.
2009-05-142.5 compile errors.Martin Poirier
Wrong include name (lower case) and missing include folder in scons.
2009-05-142.5 filebrowserAndrea Weikert
- drawing code cleanup - use of BLF_font in own string drawing, needs to be aligned with uiStyles still. - thumbnail scaling now done on graphics card via new glaDrawPixelsTexScaled (slightly modified glaDrawPixelsTex)
2009-05-06Big, big commit!!Diego Borghetti
1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2 2) Remove the old bmfont 3) Remove ftfont and bFTGL library 4) Implement a new BLF_draw_default function for place that still need/use the old BMF api. I try to update both, scons and cmake, but I only can test with make, so hope all work fine. MSVC is broken, but I don't have Windows, things to search and fix are any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont). Always have to link/include the freetype2 library Remove any reference to libbmfont Remove any reference to libftfont Remove any reference to libbftgl (or libbFTGL)
2009-05-05* More icon updates, thanks to Jendryzch. That's all the modifiers now, I think!Matt Ebb
2009-05-02* Added a list of OS X volumes to the file selector bookmarks pane, ↵Matt Ebb
consistent with the drive letters on Windows. Currently this list only gets refreshed on Blender startup, hopefully this can be worked on but for now at least it's better than having to manually navigate to /Volumes/... http://mke3.net/blender/devel/2.5/fileselect_volumes.png
2009-04-142.5Ton Roosendaal
More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
2009-04-102.5Ton Roosendaal
Grand cleanup: - removal of FTF and ftfont dir - removal of text.c which wrapped it - wrapped old text drawing code temporarily, need to decide how 'style' will behave per editor when you draw strings outside interface code.... wouldn't be very useful to set fonts locally all over?
2009-03-182.50: some warning fixes.Brecht Van Lommel
2009-03-142.5 filebrowserAndrea Weikert
- drawing tweak for background lines - long and short display now behave the same, only difference is column width now. TODO still: - add additional columns (access rights - mode1-mode3 and owner) for non-Windows platforms
2009-03-142.5 filebrowserAndrea Weikert
* added filter buttons to header * changed large icon for movie files to match small icon * fixed small stack corruption in interface_draw.c (Matt, check if this is ok) * moved nice display of file size to storage.c, where string is created.
2009-03-14* File browserMatt Ebb
Columns view now displays nice human-readable file sizes
2009-03-122.5 filebrowserAndrea Weikert
- better encapsulation for fsmenu to make it easier to remove global later. - cleaned up fsmenu code to use just one global - on file_exec current directory gets added to recent. - save last 10 recent files in .Bfs too.
2009-03-122.5 filebrowser WIP commitAndrea Weikert
- cleaned up warnings (mostly unneeded variables) - new icons for filebrowser (large refresh and parent icons missing though) - fixed error in large icon drawing due to texture coordinates calculated outside subpart of texture. - removed library loading stuff from filelist
2009-03-112.5 filebrowserAndrea Weikert
(WIP commit) - added categories SYSTEM, BOOKMARKS and RECENT to left panel (recent files not filled yet) - selection for bookmarks now works by storing draw position, might do that for the file list too - removed fsmenu button and Bookmark button from UI region