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2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-03-05File Editor: Refactor 'new dir' / renaming code.Bastien Montagne
We really do not need two 256 chars variables to hanlde renaming, a mere pair of flags can handle the situation just as well. Also, scroll to newly renamed item, will help when one want to find again the directory they just added and rename. At some point we'll probably want to refactor scrolling further (to make it fully out of rename code/context e.g.), but for now think this will do.
2019-03-05Fix T58715: File Browser: Creating "New Folder" issues with too many ↵Bastien Montagne
existing folders in display. Smotthscroll to edited entry was broken since filelisting was rewritten to become async...
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2018-12-14Preferences: add option for header positionCampbell Barton
Sets the header position for newly created windows with few exceptions (preferences is always bottom, file-selector is always top).
2018-11-09Keymap: move builtin keymaps from C to PythonBrecht Van Lommel
This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907
2018-10-22UI: move scrollbars inside region tabsCampbell Barton
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-09-27Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-27Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3732
2018-08-31Merge branch 'master' into blender2.8Campbell Barton
2018-08-31Cleanup: rename WM_keymap_find -> WM_keymap_ensureCampbell Barton
2018-08-10WM: drag and drop poll functions can now specify a custom tooltip.Brecht Van Lommel
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-11Cleanup: add simplified panel callbacksCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-02-09Merge branch 'master' into blender2.8Bastien Montagne
2018-02-09Fix (unreported) crash when duplicating a FileBrowser window in preview draw ↵Bastien Montagne
mode. We did not clear preview or smoothscroll timers pointers in copy code...
2018-01-29Fix more filebrowser not refreshing correctly after new message bus system.Bastien Montagne
This does not affect current blender2.8, but is mandatory for asset engine branch. Bottom line being, we also need to 'survey' changes in actual SpaceFileBrowser struct, not only its FileSelectParams sub-struct.
2018-01-29Fix filebrowser not refreshing correctly after new message bus system.Bastien Montagne
Generic ED_area_do_msg_notify_tag_refresh callback only tags area for refresh, not redraw. This was not updating view e.g. when changing ordering options in top region, until you'd mouse-over main filelisting region... So now, always tag area for redraw in filbrowser's refresh callback.
2017-12-04WM: message bus replacement for property notifiersCampbell Barton
Use dynamically generated message publish/subscribe so buttons and manipulators update properly. This resolves common glitches where manipulators weren't updating as well as the UI when add-ons exposed properties which hard coded listeners weren't checking for. Python can also publish/scribe changes via `bpy.msgbus`. See D2917
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
Engine is not stored in WorkSpaces. That defines the "context" engine, which is used for the entire UI. The engine used for the poll of nodes (add node menu, new nodes when "Use Nodes") is obtained from context. Introduce a ViewRender struct for viewport settings that are defined for workspaces and scene. This struct will be populated with the hand-picked settings that can be defined per workspace as per the 2.8 design. * use_scene_settings * properties editor: workshop + organize context path Use Scene Settings ================== For viewport drawing, Workspaces have an option to use the Scene render settings (F12) instead of the viewport settings. This way users can quickly preview the final render settings, engine and View Layer. This will affect all the editors in that workspace, and it will be clearly indicated in the top-bar. Properties Editor: Add Workspace and organize context path ========================================================== We now have the properties of: Scene, Scene > Layer, Scene > World, Workspace [Scene | Workspace] > Render Layer > Object [Scene | Workspace] > Render Layer > Object > Data (...) Reviewers: Campbell Barton, Julian Eisel Differential Revision: https://developer.blender.org/D2842
2017-07-19Merge branch 'master' into blender2.8Campbell Barton
2017-07-18Fix T52109: Folder search won't work when selecting animation output folder.Bastien Montagne
Text search would not run in case there was no 'type' enabled in filter buttons. Now instead consider that no types enabled == all types enabled.
2017-05-02Add scene argument for notifiersCampbell Barton
From workspaces branch
2016-10-03Fix missing operator-type registrationJulian Eisel
Removed in a7dbc0704f217a, but only should've removed default keymap entry.
2016-04-29Cleanup: warnings. spellingCampbell Barton
2015-12-03Fix T46918: - Cleanup - FileBrowser - get rid of useless operators and ↵Bastien Montagne
update a bit keymap. Looks like FILE_OT_hidedot was actually the only one to remove here. Also, added more common parentdir/previousdir/nextdir shortcuts, and R for reload.
2015-11-28Cleanup: 'area' vs 'region'Julian Eisel
Apparently this is the result of some sloppiness during 2.5 project and since then it confused people who were trying to understand the area-region relation (myself included). Sorry if this causes merge conflicts for anyone, but at some point we really had to do it :/
2015-11-04File Selector, support filepath droppingGaia Clary
This adds support for dropping a filepath on an open file-selector to set that path.
2015-08-23Fix T45882: Sudden shutdown if the filebrowser is part of the area layout.Bastien Montagne
There is no guarantee in sfile's listener that FileList has already been created...
2015-08-19Final 'FileBrowser First Stage' merge.Bastien Montagne
It basically rewrites most of filelist.c, with some more limited changes in other areas of filebrowser. From user perspective, it: * Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender! * Makes short/long display 'fixed' size (among four choices, like thumbnails mode). * Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories). * Consequently, adds datablocks types filtering. * Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB spared). * Generates thumbnails way faster. From code perspective, it: * Is ready for asset engine needs (on data structure level in filebrowser's listing). * Simplifies and makes 'generic' file listing much lighter. * Separates file listing in three different aspects: ** 'generic' filelisting (in BLI), which becomes a shallow wrapper around stat struct. ** 'filebrowser drawing' filelisting, which only contains current visible subset of the whole list (sliding window), with extra drawing data (strings for size, date/time, preview, etc.). ** 'asset-ready' filelisting, which is used for operations common to 'basic' filehandling and future asset-related one. * Uses uuid's to handle file selection/state in the browser, instead of using flags in filelisting items. * Uses much lighter BLI_task handling for previews, instead of heavy 'job' system (using the new 'notifier' timer to handle UI refresh, in similar way to jobs). * Moves .blend datablocks preview handling to IMB_thumbnail (necessary to avoid storing all datablock previews at once, and gives better consistency and performances too). Revision: https://developer.blender.org/D1316 Thanks to Campbell & Sergey for the reviews. :)