Age | Commit message (Collapse) | Author |
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Following removal from C source code.
See: 8c68ed6df16d8893
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Needed for clan-format not to wrap onto one line.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Done using:
source/tools/utils_maintenance/c_sort_blocks.py
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Depending on area size, the scrollbar covered the bottom of the text,
with the extra it will only cover the padding at worst.
Differential Revision: https://developer.blender.org/D4207
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Without this clang-format may wrap them onto a single line.
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Prevents clang-format wrapping text before comments.
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For clang-format not to wrap definitions.
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Word wrap and alignment layout args only used by UI_fontstyle_draw
were vars in uiFontStyle.
These were written to before drawing, so better pass as an argument.
Pass uiFontStyle & uiWidgetColors as const args.
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Sets the header position for newly created windows with few exceptions
(preferences is always bottom, file-selector is always top).
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Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
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The highlight on mousemove operator should not swallow events.
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Without this bugs slip through that don't null check the descriptions
since many were set to empty strings.
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This should be purely an implementation change,
for end users there should be no functional difference.
The entire key configuration is in one file with ~5000 lines of code.
Mostly avoiding code duplication and preserve comments and utility
functions from the C code.
It's a bit long but for searching and editing it's also convenient to
have it all in one file.
Notes:
- Actual keymap is shared by blender / blender_legacy
and stored in `keymap_data/blender_default.py`
This only generates JSON-like data to be passed into
`keyconfig_import_from_data`, allowing other presets to load and
manipulate the default keymap.
- Each preset defines 'keyconfig_data'
which can be shared between presets.
- Some of the utility functions for generating keymap items still
need to be ported over to Python.
- Some keymap items can be made into loops (marked as TODO).
See: D3907
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Makes it simpler to make some changes...
Also fix order of some includes (use alphabetical please).
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That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.
Otherwise not being explicit with includes always end up biting in
unexpected ways...
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From D3846 by @kostex
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Differential Revision: https://developer.blender.org/D3838
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- immAttrib* -> immAttr*
- immSkipAttrib -> immAttrSkip
Term 'attr' is a convention for GPU module.
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This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
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See: T56648
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Differential Revision: https://developer.blender.org/D3732
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Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
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Thanks to @brita_ for the fix.
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Code was trying to hide properties by name that may not exist.
Check if it was actually found and add 'files' to the filter,
since it is what WM_OT_studio_lights_install uses.
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This allows operators to filter out properties from the
auto-generated draw functions.
Some custom draw functions can move to using this.
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