Age | Commit message (Collapse) | Author |
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Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
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Do not try to access ID_OB data from an ID_MA one (or anything else)!
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handle via Active Key panel (for aligned handles)
Editing the y-coordinate of the right handle of a keyframe via the Active Keyframe
panel in the Graph Editor, while both handles are selected and are both of type "aligned"
resulted in weird behaviours such as the x-coordinate of the right handle changing
(and rapidly starting to overshoot) but nothing else. However, this problem
doesn't occur when only a single handle is selected.
It turns out that the "order of computation" logic in calchandleNurb_intern() gets
confused in the case of both handles being selected, and results in a sub-optimal
handling of the right handle being the one that's been changed. We hack around this
here by temporarily making it so that just the right handle is selected when doing
the updates here.
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(from NKEY region)
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average,etc.
Inspired by T39315, this commit adds a few more driver "linting" messages used for
providing users with tips on how to use drivers better. This time, we specifically
address 2 cases:
1) Drivers being abused for procedural animation, due to the misconception that
procedurally generating F-Curves using F-Modifiers means that drivers are needed
to wire such procedural motion-sources to properties.
2) Setting up Average/Sum/Min/Max driver types without any input variables - you can't
expect anything to happen (unless of course, your intention was to lock the property
to 0.0)
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This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.
The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].
Credits:
* Dan Eicher (dna) - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith) - Code review and a few polishing tweaks
Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
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expressions
In order to combat the problem of users frequently trying to use inlined
bpy.data/bpy.context paths for data access in their driver expressions
and then finding/complaining that these don't update correctly, the UI
now flags these as the error conditions that they are (with suggestions
on how to fix this).
Also tweaked the "Add Variable" button to have more descriptive text about
what exactly variables are and why to use these, along with some other
visual tweaks (icons!).
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disabled.
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sizeof() use in BLI_array.h
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indent.
also indent case's within the switch (we already did both of these almost everywhere)
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Patch #35889 by David Jeske.
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Most of the places which relied on RNA_path_resolve() did so believing that if
it returned true, that it had found a valid property, and that the returned
pointer+property combination would be what the path referred to. However, it
turns out that if the property at the end of the path turns out to be a
"pointer" property (e.g. "data" for Object.data), this would automatically
become the pointer part, while the prop part would be set to null. Hence, if a
user accidentally (or otherwise) specifies a path for the single-property driver
variable type like this, then Blender would crash.
This commit introduces two convenience functions - RNA_path_resolve_property()
and RNA_path_resolve_property_full() - which mirror/wrap the existing
RNA_path_resolve() functions. The only difference though is that these include a
check to ensure that what was found from resolving the path was in fact a
property (they only return true iff this is the case), and make it explicitly
clear in the name that this is what they will do so that there's no further
confusion. It is possible to do without these wrapper functions by doing these
checks inline, but the few cases that had been patched already were pretty
hideous looking specimens. Using these just make it clearer and simpler for all.
I've also beefed up the docs on these a bit, and changed these to using bools.
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context here, else we get the horrible "empty" string (as translation_context of panels is an array, not a pointer, so it's never NULL).
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in the UI
This is the second part of the fixes for [#32492], making it easier to identify
which part of a driver (i.e. which of its targets) is causing problems
A number of additional/related changes needed to be made:
* Red-alert status for layouts is now propagated down to child layouts when they
are created. This is needed as otherwise some of the templates used in the Graph
Editor driver settings won't actually get the red-alert status flushed down to
them. Also, note that this status needs to be set before any widgets are added
to the layout, or else the settings aren't applied when the relevant widgets get
created.
* "Single Property" RNA-Paths resulting in out of bounds array access will now
trigger an error status and appropriate warnings
TODO:
* The error tagging doesn't get applied immediately after variables are created,
or their types changed
* There was also some other weirdness involved when a higher-value flag (1<<10)
was used for this setting, which needs further attention
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besides performance in some cases.
* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
most cases. This will clear the dependency graph, and only rebuild it right
before it's needed again when the scene is re-evaluated.
This is done because DAG_scene_sort is slow when called many times from
python operators. Further the scene argument is not needed because most
operations can potentially affect more than the current scene.
* DAG_scene_relations_update will now rebuild the dependency graph if it's not
there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
cases that need it.
* Remove various places where ob->recalc was set manually. This should go
through DAG_id_tag_update() in nearly all cases instead since this is now
a fast operation. Also removed DAG_ids_flush_update that goes along with
such manual tagging of ob->recalc.
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Specifically the Rotational Difference and XYZ Rotation Transform Channel
Feature requested during BlenderPRO 2012 (Brazilian Blender Conference)
and coded during my flight back :)
Reviewed by Joshua Leung(Aligorith)
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or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc
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else if's
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In fact, most "UI special cases" are not well translated, currently. :/ This affects especially the "Properties" panels. This commit should address problems in Graph editors, and 3D View (but probably not yet all of them). Yet it already adds more than 100 new messages (and fixes translated drawing of more).
Also done some style edits…
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- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
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- copy & rename EditMesh stricts for use with scanfill (remove unused members)
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fix for sequencer unique naming which was missed with string length update.
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* Get rid of subrow/subcol variable names in the C UI code as well, use sub instead. This is shorter and sufficient.
* Minor layout alignment fixes.
* Greying out in NLA editor was doing nothing for "strip_time" property.
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Previous state:
Right now, there are "memories" of the "old" (less than a month!) translation way:
* A few remaining calls to BLF_gettext() (only UI_translate_do_iface and UI_translate_do_tooltip should be used).
* The _() macro still also calls BLF_gettext()!
New state:
Here are the changes made by the patch:
* Removing the no more needed _() macro.
* Removing most N_() and _() calls, only keeping the few needed ones (i.e. strings that are in no other way findable by xgettext and/or update_msg script).
* Defining in UI_interface.h IFACE_() and TIP_() macros (resp. for UI_translate_do_iface and UI_translate_do_tooltip).
* Replacing all calls to BLF_gettext by relevant IFACE_ or TIP_ one.
* Replacing all calls to UI_translate_do_iface by IFACE_.
* Replacing all calls to UI_translate_do_tooltip by TIP_.
All this somewhat clarifies and simplifies the code.
On the bf-translations scripts side, this only implies adding IFACE_ and TIP_ as detection markers for xgettext.
It also allows to reduce POTFILES.in quite notably (only 20 files remaining in it).
Please also have a look at those pages:
* Coder POV: http://wiki.blender.org/index.php/Dev:2.5/Source/Interface/Internationalization
* Translator POV: http://wiki.blender.org/index.php/Dev:2.5/Doc/How_to/Translate_Blender
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hidden, resulting in bad curves.
hide handles wasn't properly respected by transform function testhandles_fcurve().
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- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
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is used only)
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Plus a few cuts in very long lines…
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- Make gettext stuff draw-time. so switching between languages
can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
(it was codepage issue).
- Added operator "Get Messages" which generates new text block with
with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
messages collected from rna to automatically gathered messages.
To update .pot you have to re-generate messages.txt using "Get Messages"
operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.
TODO:
- Custom fonts and font size.
Current font isn't nice at least for russian locale, it's
difficult to read it.
- Put references to messages.txt so gettext can merge translation when
name/description of some property changes.
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