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2022-09-05GPU: remove 'GPU_SHADER_2D_UNIFORM_COLOR'Germano Cavalcante
The only real difference between `GPU_SHADER_2D_UNIFORM_COLOR` and `GPU_SHADER_3D_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. This will simplify porting shaders to python as it will not be necessary to use a 3D and a 2D version of the shaders. In python the new name for '2D_UNIFORM_COLOR'' and '3D_UNIFORM_COLOR' is 'UNIFORM_COLOR', but the old names still work for backward compatibility. Differential Revision: https://developer.blender.org/D15836
2022-08-27Cleanup: pass notifiers as constCampbell Barton
2022-08-02Fix Unreported : add F-curves only filter to functions only appliable to ↵Amelie Fondevilla
F-curves channels. The filter was missing in some places that are using channel data as if it was f-curve channel. There seems to be no related issue or bug, but still it would be best to have them there. Reviewed By: sybren Differential Revision: http://developer.blender.org/D15505
2022-07-26default N-panel open for animation editorsNate Rupsis
The Graph, Driver, and Dopesheet's (and sub modes) properties panel (N-Panel) are now open by default. This includes the editors in the default Animation workspace. Note that, because the Timeline is implemented as a special mode of the Dopesheet, switching between Timeline and Dopesheet will *not* change the visibility of the properties panel. Maniphest Tasks: T97980 Differential Revision: https://developer.blender.org/D14910
2022-03-14RNA: Generate property declerations header, solving msg-bus C++ incompatibilityJulian Eisel
Lets `makesrna` generate a `RNA_prototypes.h` header with declarations for all RNA properties. This can be included in regular source files when needing to reference RNA properties statically. This solves an issue on MSVC with adding such declarations in functions, like we used to do. See 800fc1736748. Removes any such declarations and the related FIXME comments. Reviewed By: campbellbarton, LazyDodo, brecht Differential Revision: https://developer.blender.org/D13837
2022-03-07Fix T95531: Draw y axis values in Driver EditorLeon Schittek
When drawing the driver editor, only skip drawing the "scrubbing area" and not the Y-axis values or the scroll bars. The issue was introduced in rBb3431a88465db2433b46e1f6426c801125d0047d to avoid drawing the playhead in the Driver Editor but also prevented the text on the y axis from being drawn. Reviewed by: Severin, sybren Maniphest Tasks: T95531 Differential Revision: https://developer.blender.org/D14022
2022-02-23Cleanup: Remove repeated word in commentsCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-26Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2022-01-25Revert "Performance: Remap multiple items in UI"Jeroen Bakker
This reverts commit 948211679f2a0681421160be0d3b90f507bc0be7. This commit introduced some regressions in the test suite. As this change is a core part of blender Bastien and I decided to revert it as the solution isn't clear and needs more investigation. The following tests FAILED: 62 - blendfile_liblink (SEGFAULT) 63 - blendfile_library_overrides (SEGFAULT) It fails in (id_us_ensure_real)
2022-01-25Performance: Remap multiple items in UIJeroen Bakker
During sprite fright loading of complex scenes would spend a long time in remapping ID's The remapping process is done on a per ID instance that resulted in a very time consuming process that goes over every possible ID reference to find out if it needs to be updated. If there are N of references to ID blocks and there are M ID blocks that needed to be remapped it would take N*M checks. These checks are scattered around the place and memory. Each reference would only be updated at most once, but most of the time no update is needed at all. Idea: By grouping the changes together will reduce the number of checks resulting in improved performance. This would only require N checks. Additional benefits is improved data locality as data is only loaded once in the L2 cache. It has be implemented for the resyncing process and UI editors. On an Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz 16Gig the resyncing process went from 170 seconds to 145 seconds (during hotspot recording). After this patch has been applied we could add similar approach to references (references between data blocks) and functionality (tagged deletion). In my understanding this could reduce the resyncing process to less than a second. Opening the village production file between 10 and 20 seconds. Flame graphs showing that UI remapping isn't visible anymore (`WM_main_remap_editor_id_reference`) * Master {F12769210 size=full} * This patch {F12769211 size=full} Reviewed By: mont29 Maniphest Tasks: T94185 Differential Revision: https://developer.blender.org/D13615
2021-12-08Cleanup: move public doc-strings into headers for 'editors'Campbell Barton
Ref T92709
2021-09-28Cleanup: remove unused variableVitor Boschi da Silva
As the title says Reviewed By: lichtwerk, campbellbarton Differential Revision: https://developer.blender.org/D12665
2021-09-28Fix Drivers Editor showing playhead on the X AxisPhilipp Oeser
Currently the Drivers Editor shows this (the blue thing can be dragged to change frame): {F10647661} But the Drivers Editors X axis is the output of the driver [which can be further tweaked by the curve] not time(frame). So it seems better to not mix them here, it is just confusing to have two different units on one axis. Especially since what we really want to look at in X (the drivers output value) can be in a totally unrelated range compared to frames, so e.g. we might be interested in a drivers range from 0.0 to 1.0 and a framerange of 100 to 200, so putting this on one axis just does not make sense. Better to use a separate timeline for this. Note 2.79 also did not do this. Maniphest Tasks: T91157 Differential Revision: https://developer.blender.org/D12392
2021-09-28Fix Drivers Editor not hiding vertical part of cursorPhilipp Oeser
When "Show Cursor" is unchecked, the Drivers Editor would still display the vertical line representing the cursor x. Probably overseen in {rB65072499c65a} (historically the vertical line could represent either the current frame of the cursor X in drawing, but this is now much more separate). There is no point in seeing part of the cursor in the Drivers Editor if this is disabled. Also correct outdated comments. ref. T91157 Maniphest Tasks: T91157 Differential Revision: https://developer.blender.org/D12391
2021-09-02Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-15Screen: clear runtime structures on file-read & data-copyCampbell Barton
Clear the runtime data structs instead of individual members, this simplifies adding new runtime members as there are at least two places they would need to be cleared. Resolves error in D8883.
2021-01-19Cleanup: use 'const' argument for parameter argumentCampbell Barton
2021-01-19UI Code Quality: Use "params" struct for area and region callbacksHans Goudey
These functions with many arguments can be unwieldy. Aside from the obvious issues with rewriting the list of arguments and the opportunities for error and frustration that presents, the long list of arguments make these systems hard to change. So when an argument should be added, someone might skip that and add some hack instead. So, as proposed in T73586#1037210, this patch instead uses a "params" struct for each of these callbacks. - Use param argument for `ARegionType.listener` - Remove unused window field in region listener - Use param argument for `SpaceType.listener` - Use params struct for `ARegionType.message_subscribe` Differential Revision: https://developer.blender.org/D9750
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-30Cleanup: convert gforge task ID's to phabricator formatValentin
Cleanup old tracker task format to the new. e.g: [#34039] to T34039 Ref D8718
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-07-22GPU: clear color with 1.0 alphaChristian Rauch
This impacts GHOST/Wayland which draws windows using alpha.
2020-06-23Performance: Draw play head as an overlayJeroen Bakker
When playing back animations a playhead is updated in all the animation editors. The drawing of the playhead is part of the drawing of the main region `RGN_TYPE_WINDOW` that redraws the whole region. This change will draw the play head and window scrollers when updating the screen. This affects the Action editor, Timeline, Graph editor, NLA editor and Sequence editor. There is noticeable speedup when using complex animation files. Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline and a action editor on a Ryzen 1700. * When playing back animation the markers don't jump up/down when near the frame. This could be added back. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8066
2020-06-22Refactoring: View2DScrollers memory allocationJeroen Bakker
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-01-10Cleanup: ARegion.sizex/y should not be used to access region sizeJulian Eisel
This should only be used to change and recalculate region sizes in a DPI independent way. To get the size with DPI applied, ARegion.winx/y should be used instead. Added note on this in comment.
2019-12-04Make curve decimation only take into account the selected curve pointsSebastian Parborg
Previously the decimation would take the whole curve into account when decimating and not just the selected part. This also contains various smaller bug fixes for the fcurve decimation. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D6286
2019-11-30UI: allow to hide markers region per editorAlessio Monti di Sopra
Instead of having the option to show marker lines, make the marker region optional. - Added a Show Markers entry in the View menu of the animation editors. - If the markers region is not active then the Marker menu gets hidden. - Removed marker menu from the driver editor and don't allow to use marker operators.
2019-11-22UI: Changes to Graph Editor selection and transformJulian Eisel
When introducing "drag-all-selected" support all over Blender, we figured this wouldn't work well with the Graph Editor selection/transform behavior. Hence, William and I worked on the following changes, although we used this chance to improve the behavior in general too. For more info see T70634. * Handles now always move with the key, regardless if they are selected or not. * Selecting the key doesn't select the handles anymore, their selection is separate. * Multiple keys and handles can now be dragged. * Dragging a handle moves all selected handles **on the same side**. * Tweak-dragging any handle can never affect any keyframe location, only handles. * G/R/S should behave as before. * Changing the handle type with a key selected always applies the change to both handles. * Box selection with Ctrl+Drag now allows deselecting handles (used to act on entire triple only). * Box selection //Include Handles// option now only acts on visible handles, wasn't the case with Only Selected Keyframes Handles enabled. * Box selection //Include Handles// is now enabled by default in all bundled keymaps. The changes have been tested for some days by the animators here in the Blender Animation Studio. Some changes are based on their feedback. Also, this improves/adds comments for related code. Differential Revision: https://developer.blender.org/D6235 Reviewed by: Sybren Stüvel, William Reynish
2019-11-03UI: Fix preview frame range drawing in sequencer and driver editorsAlessio Monti di Sopra
Draw preview range overlay in the video sequencer in the same way as in the other animation editors Add color control in the theme. Prevent overlay to be drawn in the driver editor. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6074
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-05-28Cleanup: use time scrub instead of scrubbingCampbell Barton
Renaming was only done to ED_time_scrub_ui.h, function names and struct members used term 'scrubbing' which is ambiguous.
2019-05-15UI: make sidebars in 3D view and other editors a little wider and consistentBrecht Van Lommel
2019-05-14Cleanup: rename ED_scrubbing.h to ED_time_scrub_ui.hJacques Lucke
Also renames the corresponding .c file.
2019-05-13UI: Don't display markers in driver editorJacques Lucke
2019-05-08Defaults: change default settings in a few editorsBrecht Van Lommel
* Timeline has summary collapsed to show only one row of keyframes. * Cavity default is screen space curvature (faster). * Scripting workspace text editor uses syntax highlight and line numbers. * Marker lines enabled by default in all animation editors. * Movie clip editor pivot point default to median. Ref T63986.
2019-05-08UI: Move scrollbars to the right in animation editorsJacques Lucke
The text, that was in the scrollbars, stays on the left. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4821
2019-05-07UI: Animation editor scrubbing areaJacques Lucke
The main reason for this change is to allow setting the active frame with the left mouse button, while still being able to select e.g. keyframes with the same mouse button. The solution is to introduce a new scrubbing region with a specialized keymap. There are a couple of related todos, that will be handled in separate commits. Those are listed in D4654. This solves T63193. Differential Revision: https://developer.blender.org/D4654 Reviewers: brecht, billreynish
2019-05-03UI: Pass color id into view2d text drawingJacques Lucke
2019-05-02Refactor grid and scale indicator text drawingJacques Lucke
This affects the timeline, dopesheet, graph editor, sequencer, clip editor and nla editor. Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`, `eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`. A main goal of this refactor is to get rid of the very generic `View2DGrid` struct. The drawing code became very complex because there were many different combinations of settings. This refactor implements a different approach. Instead of one very generic API, there are many slighly different functions that do exactly, what we need in the different editors. Only very little code is duplicated, because the API functions compose some shared low level code. This structure makes the code much easier to debug and change, because every function has much fewer responsibilities. Additionally, this refactor fixes some long standing bugs. E.g. when `Show Seconds` is enabled, you zoom in and pan the view. Or that the step size between displayed frame numbers was always `>= 2`, no matter how close you zoom in. Reviewers: brecht Differential Revision: https://developer.blender.org/D4776
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.