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2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-20Bugfix #22917: Translating numerically doesn't allow animationJoshua Leung
I've made most operators which change the current frame are now undoable. This has the following benefits: - it brings these into line with simply changing the frame number directly - as in this bug report, using the operator tweaking/redo capabilities was causing problems, as the lack of an undo for the frame change mean that changing the operator properties (in this case to do numeric input for transforms, which is a bit of a creative if inefficient use of the available tools) would cause the current frame to reset to the previous frame, making it seem impossible to tweak the operator settings Notes: - screen.frame_offset() operator has been left alone, since I expect that undo pushes on this one would be truly annoying while on the others it's probably ok/wanted. This is because with this operator, animators usually end up stepping through their animations vs one-off jumps/scrubbing-sessions
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-07-01adding image strips wasnt working, use the 'directory' component of the file ↵Campbell Barton
selector rather then the full 'filepath' to fix this. added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-06-27Partial cleanup of timing system, with some guidance from Joshua:Matt Ebb
* Fractional frames support has been changed to use a new var, scene->r.subframe. This is a 0.0-1.0 float representing a subframe interval, used in generating a final float frame number to evaluate animation system etc. * Changed frame_to_float() and some instances of bsystem_time() into a convenience function: float BKE_curframe(scene) which retrieves the floating point current frame, after subframe and frame length corrections. * Removed blur_offs and field_offs globals. These are now stored in render, used to generate a scene->r.subframe before render database processing.
2010-06-18Notifier cleanup - replaced ND_*_EDIT and ND_*_SELECT data notifiers Matt Ebb
with the generic action equivalents (NA_EDITED and new NA_SELECTED)
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-09- added a flag argument to WM_operator_properties_filesel() currently only ↵Campbell Barton
used for relative path option. - added relative option to saving external multires data - renamed multires external functiosn to have save / pack as suffix. - added TODO's for file select operators that should support relative paths but dont. - also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-06finish cleanup to cmake editors, also removed some stuff from scons thats ↵Campbell Barton
not needed.
2010-06-05remove cruft from cmake files, more to goCampbell Barton
2010-06-04have cmake build editors as different libs like scons and nan-makefilesCampbell Barton
2010-05-22Graph Editor Selection Fix for Durian:Joshua Leung
Animators were having trouble selecting keyframes and their handles when zoomed in extremely. This commit seems to fix these issues, which appear to have resulted from some overflowing ints, which gave out-of-view handles priority quite often.
2010-05-20Durian Request: Panel for editing Keyframe values numericallyJoshua Leung
This panel allows editing of the coordinates of the 'first selected keyframe' on the Active F-Curve. That is, if you've got keyframes A (5), B (7), and C (12), and B & C are both selected, then the 'active keyframe' will be B. While I still think it's more efficient to use the cursor for batch-setting a bunch of keyframes, there are currently problems using that for sub-frame placement on the x-axis. Notes: - There is none of the averaging crap from before, where no accurate value could ever be set. - Take care when setting the values of the handles, since getting correct F-Curve recalc flushing working via the RNA stuff is VERY TRICKY, and has been left out for now to get something workable. I recommend setting the values numerically, then grabbing these keyframes and immediately cancelling, to get these updates done.
2010-05-20Bugfix #22204: curve modifier onto lamp energy with more than one user of ↵Joshua Leung
lamp settings creates two modifiers This was caused by the multi-user data appearing multiple times in the channel list. Now most editing functions filter out duplicates before doing anything to prevent these problems. Hopefully the additional cost of filtering the entire list an extra time won't be too much of a speed/mem hit...
2010-05-12fix for hanging while drawing fcurves, the function made some attempt to ↵Campbell Barton
avoid the problem but when the view is zero pixels wide it still hung for some time.
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.
2010-04-05Animation Editors: Select Linked OperatorJoshua Leung
This operator selects all the keyframes in the same F-Curve as a selected keyframe.
2010-04-05Durian Feature Request for Graph Editor: Border Select (optionally) ↵Joshua Leung
considers handles Early when implementing the Graph Editor in 2.5, a key complaint that was levelled at the old 'IPO Editor' was that it was a constant annoyance that adjacent handles were getting selected in addition to the keyframes, when only the keyframes were intended. I solved this by making this default to only selecting keyframes and ignoring the handles, but this means that it isn't possible to batch move several handles at once. I've now improved this situation by adding an option to the border select operator (involved using Ctrl-B instead of B) which makes the handles get treated separately (as if they were separate verts, as in 2.4x). The default is still to only select keyframes, to have consistency with the DopeSheet... Also performed some more renaming work in the code...
2010-04-02Batch renaming some keyframe editing internals in preparation for more ↵Joshua Leung
generic keyframe editing API, allowing more niceties...
2010-04-02rna naming, *_frame --> frame_*Campbell Barton
2010-04-01Bugfix #21763: extremly zooming into graph editor via ctrl+mmb locks up blenderJoshua Leung
Curve sampling minimum 'sampling frequency' for display could get too low causing a hang (with really-slow convergence). Clamping with a coarses limit now.
2010-03-23rna/py-api fix.Brecht Van Lommel
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument. next commit will make order of arguments consistant (currently only changed order that rna wrapped). (commit 27674 and 27683 by Campbell from render25 branch)
2010-03-23rna/py-api fix.Brecht Van Lommel
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument. next commit will make order of arguments consistant (currently only changed order that rna wrapped). (commit 27674 by Campbell from render25 branch)
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-18Missed a file - stepped F-Modifier should have its handles visible+editable ↵Joshua Leung
to be useful
2010-03-18F-Modifier Goodies (as requested by @ndy):Joshua Leung
* Copy/Paste operators for F-Modifiers Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons. Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor. Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list. * 'Stepped Interpolation' F-Modifier This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-12- Hhighlight active nurb in edit modeSergey Sharybin
- Replaced hardcoded nurbcol array with theme colors - Send notification in duplicate curve operator (this operator could reset/change active nurb) - Edge seam color added to the user preferences dialog
2010-03-09Bugfix #21117: Trying to select overlapping keys in the graph editor only ↵Joshua Leung
cycles through top two keys (A masterclass in killing a bug using a sledgehammer...) Recoded the way that Graph Editor keyframe selection works, replacing the old penalties + closest vert system with a selection queue. Perhaps the sensitivity tolerance for picking up when a vert is clicked on is too sensitive now, but this can be fixed easily.
2010-03-05Bugfix #21434: 'Ghost' for Rotation F-curves was not taking unit conversions ↵Joshua Leung
into account, so the ghost curves were calculated+stored wrong
2010-02-17Cleanup tweaks:Joshua Leung
1) Decreased the alpha value for unselected F-Curves in the Graph Editor, making them more invisible to help make the selected ones stand out more. 2) Removed various outdated settings from pose bone RNA
2010-02-12correct fsf addressCampbell Barton
2010-02-11More tooltip editingDaniel Salazar
2010-02-11batch remove .'s used with RNA_def_struct_ui_textCampbell Barton
2010-02-08Graph editor, when 'Only Selected Handles' is enabled, dont allow selecting ↵Campbell Barton
a handle unless they key is alredy partially selected.
2010-02-082.5 Audio:Joerg Mueller
- recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable
2010-02-08Operator Execution Contexts Bugfix:Joshua Leung
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators. Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer. Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to. Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
2010-02-07DopeSheet and Graph Editors: Select More/Less OperatorsJoshua Leung
This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one. This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
2010-02-03Bugfix #19970: auto-clamped / auto working strangly in f-curve editorJoshua Leung
Thanks to a great doc from Bassam (slikdigit) on the different types of handles (which should probably become/be part of future 2.5 docs), I've revised the code again so that this works well again. The doc: http://docs.google.com/View?id=dvgkxj6_1d8cpfw79
2010-02-01Bugfix #19970: auto-clamped / auto working strangly in f-curve editorJoshua Leung
Fixed the operators for DopeSheet/Graph Editors responsible for setting the "auto-clamped". This option is actually per F-Curve instead of per handle, and the code here should function like it did in 2.4x However, despite this, it still appears to work oddly IMO. Any comments Bassam or animators familiar with the intentions of this?
2010-02-01Renamed the FILE_OPEN option for the file browser to FILE_OPENFILE to ↵Joshua Leung
cleanup compiler warnings about redefined definitions (mingw)
2010-01-31Bugfixes:Joshua Leung
* Old files imported to 2.5 with curves that got cycles FModifiers added during version patching, would not have their keyframes shown for editing. * #20893: Can't see/show the Properties area in the NLA I don't know why this worked on a few of my test files several months ago, and yet now fails for many files today.
2010-01-30[#20892] Locking animation curves with Tab Key don't hide the curves handlesCampbell Barton
drawing handles for fcurves wasnt checking ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED))
2010-01-30View2D/TimeCode Drawing:Joshua Leung
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed. 1. Custom Spacing of TimeCodes/Gridlines Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes. 2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon. 3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only. - When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set. 4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
2010-01-27[#20728] "Export UV Layout" overwrites existing files (without feedback)Matt Ebb
The 'save over' popup was only appearing based on a string comparison of the operator name ("Save"). Changed this to use a hidden operator property: "check_existing". Python operators must have this property for the file selector confirmation too. This property can also be set to false, to prevent checking for existing files, useful in the File->Save menu item to prevent the dangerously missable confirmation popup.
2010-01-26Drag and drop 2.5 integration! Finally, slashdot regulars can useTon Roosendaal
Blender too now! :) ** Drag works as follows: - drag-able items are defined by the standard interface ui toolkit - each button can get this feature, via uiButSetDragXXX(but, ...). There are calls to define drag-able images, ID blocks, RNA paths, file paths, and so on. By default you drag an icon, exceptionally an ImBuf - Drag items are registered centrally in the WM, it allows more drag items simultaneous too, but not implemented ** Drop works as follows: - On mouse release, and if drag items exist in the WM, it converts the mouse event to an EVT_DROP type. This event then gets the full drag info as customdata - drop regions are defined with WM_dropbox_add(), similar to keymaps you can make a "drop map" this way, which become 'drop map handlers' in the queues. - next to that the UI kit handles some common button types (like accepting ID or names) to be catching a drop event too. - Every "drop box" has two callbacks: - poll() = check if the event drag data is relevant for this box - copy() = fill in custom properties in the dropbox to initialize an operator - The dropbox handler then calls its standard Operator with its dropbox properties. ** Currently implemented Drag items: - ID icons in browse buttons - ID icons in context menu of properties region - ID icons in outliner and rna viewer - FileBrowser icons - FileBrowser preview images Drag-able icons are subtly visualized by making them brighter a bit on mouse-over. In case the icon is a button or UI element too (most cases), the drag-able feature will make the item react to mouse-release instead of mouse-press. Drop options: - UI buttons: ID and text buttons (paste name) - View3d: Object ID drop copies object - View3d: Material ID drop assigns to object under cursor - View3d: Image ID drop assigns to object UV texture under cursor - Sequencer: Path drop will add either Image or Movie strip - Image window: Path drop will open image ** Drag and drop Notes: - Dropping into another Blender window (from same application) works too. I've added code that passes on mousemoves and clicks to other windows, without activating them though. This does make using multi-window Blender a bit friendler. - Dropping a file path to an image, is not the same as dropping an Image ID... keep this in mind. Sequencer for example wants paths to be dropped, textures in 3d window wants an Image ID. - Although drop boxes could be defined via Python, I suggest they're part of the UI and editor design (= how we want an editor to work), and not default offered configurable like keymaps. - At the moment only one item can be dragged at a time. This is for several reasons.... For one, Blender doesn't have a well defined uniform way to define "what is selected" (files, outliner items, etc). Secondly there's potential conflicts on what todo when you drop mixed drag sets on spots. All undefined stuff... nice for later. - Example to bypass the above: a collection of images that form a strip, should be represented in filewindow as a single sequence anyway. This then will fit well and gets handled neatly by design. - Another option to check is to allow multiple options per drop... it could show the operator as a sort of menu, allowing arrow or scrollwheel to choose. For time being I'd prefer to try to design a singular drop though, just offer only one drop action per data type on given spots. - What does work already, but a tad slow, is to use a function that detects an object (type) under cursor, so a drag item's option can be further refined (like drop object on object = parent). (disabled) ** More notes - Added saving for Region layouts (like split points for toolbar) - Label buttons now handle mouse over - File list: added full path entry for drop feature. - Filesel bugfix: wm_operator_exec() got called there and fully handled, while WM event code tried same. Added new OPERATOR_HANDLED flag for this. Maybe python needs it too? - Cocoa: added window move event, so multi-win setups work OK (didnt save). - Interface_handlers.c: removed win->active - Severe area copy bug: area handlers were not set to NULL - Filesel bugfix: next/prev folder list was not copied on area copies ** Leftover todos - Cocoa windows seem to hang on cases still... needs check - Cocoa 'draw overlap' swap doesn't work - Cocoa window loses focus permanently on using Spotlight (for these reasons, makefile building has Carbon as default atm) - ListView templates in UI cannot become dragged yet, needs review... it consists of two overlapping UI elements, preventing handling icon clicks. - There's already Ghost library code to handle dropping from OS into Blender window. I've noticed this code is unfinished for Macs, but seems to be complete for Windows. Needs test... currently, an external drop event will print in console when succesfully delivered to Blender's WM.