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2017-08-18Audaspace: Moving audaspace 1.3 into extern.Jörg Müller
Deleting the old internal audaspace. Major changes from there are: - The whole library was refactored to use C++11. - Many stability and performance improvements. - Major Python API refactor: - Most requested: Play self generated sounds using numpy arrays. - For games: Sound list, random sounds and dynamic music. - Writing sounds to files. - Sequencing API. - Opening sound devices, eg. Jack. - Ability to choose different OpenAL devices in the user settings.
2017-08-11GraphEdit Drawing: Make active F-Curve slightly thickerJoshua Leung
2017-08-11GraphEdit Keyframe Drawing: Tweak styling of handlesJoshua Leung
* Reduce interior fill opacity - These should *not* be shaded * Adjust thickness of lines to match the old chunkiness more
2017-08-02GraphEdit Handle Drawing: Fix handle-vertex size regression (2.7 -> 2.8)Joshua Leung
Keyframe handle vertices (the circles on the ends of the handles) should always be larger than the central vertex. This brings back the "outer" radius value from the old gluDisk(), and doubles it to get the necessary diameter, to scale it properly. TODO's: - Get rid of all fills inside these circles - Make the central vertex square-shaped again
2017-07-13Cleanup/rename etc. dashed line shaders.Bastien Montagne
Goal is to make them more modular, to allow more variants (variable single-color, thickness, ...) to be added without having to copy-and-change-one-line of whole chain of shaders.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-06-08Replace all old DAG calls with direct calls to new DEG and remove ↵Luca Rood
BKE_depsgraph.h This removes BKE_depsgraph.h and depsgraph.c
2017-06-01Main Workspace IntegrationJulian Eisel
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-05-02Add scene argument for notifiersCampbell Barton
From workspaces branch
2017-05-01Getting rid of setlinestyle: FCurves drawing.Bastien Montagne
2017-04-16cleanup use of immUniformColorMike Erwin
- use best function for the job - don't specify alpha if 100% - 'f' for floating point literals
2017-04-07OpenGL: use PRIM instead of GL enum for immBeginMike Erwin
Getting ready for a Gawain API change... Part of T49043
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-05revert recent cleanup, keep useful changesMike Erwin
Don't want to annoy module owner. What is kept: - UI_view2d_scale_get with unused y scale - corrected comment - unsigned --> unsigned int
2017-04-04cleanupMike Erwin
I started cleaning up UI_view2d_scale_get where the y scale was unused, then got carried away... - for loop scope - declare variables closer to where they are used - move early exits closer to function start - unsigned --> unsigned int
2017-03-21OpenGL: convert to new matrix API (part 2 of x)Mike Erwin
Part of T49450 For this batch I focused on usage of gpuMatrixUpdate_legacy.
2017-03-11Merge branch 'master' into blender2.8Campbell Barton
2017-03-11Add support for Objects in Drive variable `Rotational Difference`Germano Cavalcante
Thus it is according to the Manual https://docs.blender.org/manual/en/dev/animation/drivers/drivers_panel.html#driver-variables
2017-03-09OpenGL immediate mode: graph_draw.cLuca Rood
This also fixes a little bug, which caused `draw_fcurve_samples` to never be called, and thus sampled curve range boundaries were not drawn. Part of T49043
2017-02-28OpenGL: no more display listsMike Erwin
Part of the OpenGL core profile upgrade (T49165) Use the Batch drawing API (GPU_batch.h) when you want do draw something multiple times.
2017-02-28rename built-in point shaders, SMOOTH --> AAMike Erwin
Updated shader names and code that uses them. All of these shaders produce round points that are anti-aliased and blended against the background. These were initially named SMOOTH because they replace glEnable(GL_POINT_SMOOTH). But SMOOTH in shader-land refers to vertex attribute interpolation (like glShadeModel(GL_SMOOTH)). Using SMOOTH to mean two things is confusing, so we now use AA to mean "the point is anti-aliased".
2017-02-03Fix shaders in some immBindBuiltinProgram callsLuca Rood
Had mistakenly used 3D shaders for some 2D drawings... Replaced those now. Part of T49043
2017-02-02OpenGL immediate mode: space_graph.cLuca Rood
Part of T49043
2016-10-13Fix for crash on dopesheet drawing with immediate mode (rB7a552612c)Dalai Felinto
2016-10-08OpenGL: draw f-curve points and handles with new imm modeMike Erwin
Got rid of GLU and some matrix manipulation. Everything is shader driven now, drawn with point sprites. Still plenty to do in this file... Part of T49042 and T49043
2016-09-16Fix jumping view when expanding graph editor channel over view boundsJulian Eisel
Didn't change versioning_250.c entries, flags will be overridden anyway.
2016-09-16Fix vertical scrollbar adding to region width in graph editorJulian Eisel
Had to calculate draw region width based on region size excluding scrollbars.
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
2016-08-09Fix crash in id remapping of Graph editor.Bastien Montagne
dopsheet data pointer is not guaranteed to be set it seems...
2016-08-04UI: Correct tooltips for properties region toggle OPJulian Eisel
Now all consistent and using term "properties region" instead of "properties panel". Ideally we had a more generic operator for all those. Fixes T49006.
2016-07-30Py-Driver: add 'self' optionCampbell Barton
Drivers can use this to refer to the data which the driver is applied to, useful for objects, bones, to avoid having to create a variable pointing to its self.
2016-07-16Cleanup: spellingCampbell Barton
2016-07-07Code Cleanup - Split out the FCurve auto-color code into a separate functionJoshua Leung
2016-07-07Dopesheet: Keyframe size can be adjusted as part of theme settingsJoshua Leung
This commit introduces a scale factor setting for scaling all keyframe indicators in the Dopesheet Editor up/down, in order to make them easier to select. It is perhaps most useful for keyframe types which are usually indicated using smaller keyframes (e.g. breakdown), which may get tricky to quickly select.
2016-06-27FCurve Auto Colours: "XYZ to RGB" works for Quaternions too nowJoshua Leung
The "W" channel will get a yellowish colour (i.e. a blend between the X/R and Y/G axis colours), while the XYZ will behave as they do for other transforms.
2016-06-23Dopesheet: Lasso and Circle Select tools work for selecting keyframesJoshua Leung
This only works in the Action and Dopesheet modes (which operate on FCurve keyframes). Support for Grease Pencil and Mask Keyframes though is still pending.
2016-06-23Code Cleanup - Circle/Lasso select in the Graph EditorJoshua Leung
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-03Fix T48234: Glitch w/ action constraints sharing an actionCampbell Barton
FCurve evaluation depended on FCurve.curval, which isn't threadsafe. Now only use this value for debug display, and pass the value instead of storing in the FCurve for all but debug-display.
2016-05-09Graph Editor: Ctrl-Click keyframing now deselects all existing keyframes by ↵Joshua Leung
default Now, when creating new keyframes in the graph editor by ctrl-clicking, only the newly created keyframes will be selected. This is a little workflow tweak to make it faster to work, as you no longer have to deselect all, and then re-select the newly added keys in order to manipulate them. The old behaviour (not modifying the selection status of the old keys) has been kept, but is now available via Shift-Ctrl-Click. Feature request from @Shhlife
2016-04-22Fix (unreported) crash when listing available fmodifier types.Bastien Montagne
Some types are defined but not yet implemented...
2016-04-16Anim Editors: "View Frame" Operator - Code Cleanups/Reshuffling + ↵Joshua Leung
NLA/Timeline Support * Reshuffled code for existing "View Frame" implementations, and removed leftover comment from some of the the copy-and-paste used to build it. * Added support for this operator in the NLA and Timeline
2016-04-16Experimental Drivers UI Tweak: Use icons for variable typesJoshua Leung
This commit aims to streamline the driver variables layout a bit * Each variable type now has an icon. (The loc diff and rot diff ones are placeholders, which could deserve something better/dedicated if we continue to use this) * Instead of taking up an entire row, the variable type dropdown now only shows an icon, and is located before the variable name field. Feedback wanted: Is this more/less confusing than it was?
2016-04-16Tweaks to Streamline Drivers UI - Don't use uiTemplateAnyID for properties ↵Joshua Leung
where only objects can be used
2016-04-15Code Cleanup: Fix up various odds and endsJoshua Leung
2016-04-15Drivers Editing: Added "Copy/Paste" buttons beside "Add Variable" for ↵Joshua Leung
copying all variables from one driver to another This was a feature request from a few years back (IIRC from ZanQdo?) to make it easier to reuse one set of driver variables across several different drivers. Dev Notes: * Finally it's done! All that trouble for two little buttons. * Grr... cmake... grrr!
2016-04-15Fix T42148: Copying/Pasting FModifiers copies to all selected FCurves, not ↵Joshua Leung
just active one
2016-04-15FModifiers: Various tweaks for consistency + improved behaviourJoshua Leung
* Use an RNA enum callback for NLA FModifier types too * Cleaned up tooltips for these operators in Graph and NLA editors * Fix update notifiers after adding FModifiers in the Graph Editor
2016-04-15FModifiers: "Add Modifiers" in Graph/NLA Editor buttons now uses a dropdown ↵Joshua Leung
instead of a button This brings the UI here more in line with the Constraints and Modifiers UI's. TODO: * The tooltips/descriptions on the operators now need fixing, as we can no longer use custom tooltips when defining these buttons. * The operators need to be fixed to only operate on the active data
2016-04-15Code Cleanup: Add proper defines (with ANIM_* prefix) for animation-related ↵Joshua Leung
copy-paste buffer free callbacks