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2010-02-12correct fsf addressCampbell Barton
2009-12-28Got rid of some dead codeMatt Ebb
2009-07-282.5: code cleanup, added CTX_wm_space_* for each space type,Brecht Van Lommel
instead of casting everywhere.
2009-07-092.5: Mesh and Various FixesBrecht Van Lommel
* 3D view Mesh menu works again, but incomplete. * Add Properties and Toolbar to 3D View menu. * Added "specials" menus back, vertex/edge/face and general. * Various fixes in existing mesh operators, some were not working. * Add MESH_OT_merge. * Merge all subdivide ops into MESH_OT_subdivide, subdivide code changes to make smooth + multi give good results. * Rename all select inverse ops to *_OT_select_inverse. * Fix "search for unknown operator" prints at startup, and some warnings in py code. * Don't run .pyc files on startup. * Remove unused image window header C code.
2009-07-082.5: code consistencyBrecht Van Lommel
* Rename BIF_transform/retopo.h to ED_transform/retopo.h for consistency. * Move MESH_OT_duplicate_add to editmesh_add.c. * Remove some code from BIF_gl.h which is not needed there anymore.
2009-06-232.5: Tool SettingsBrecht Van Lommel
* Moved proportional edit, snap, autokey mode, and a few others from Scene to ToolSettings. * RNA wrapped properties in ToolSettings for the UV editor: proportional edit, snap settings, selection modes.
2009-06-07UI Buttons:Brecht Van Lommel
* Context now allows pinning a datablock, independent of selection. * Initial ID browse buttons for most buttons tabs. * Browsing from world to texture now displays world textures again, but is a bit of a hack, not sure there is a right way to do this. * There's a button to switch between active materials and textures now, only temporary though. * There's some code to put context part in own region, disabled still because it doesn't work that well yet.
2009-05-27UI:Brecht Van Lommel
* Added Constraints template and Add Constraint operator. * Added toggle=True/False parameter to uiItemR, to get a toggle button (actual button) rather than an "option" button (checkbox) * Added OPTION/OPTIONN button type, to distinguish with TOG/TOGN. RNA: * Make all modifier pointers editable, including correct updates. * Added notifiers and updates to constraints. * Fix a stack corruption, pointed out by Andrea, and potentially causing crashes.
2009-05-19UIBrecht Van Lommel
* Fix buttons jumping around when resizing and zoom. Part of this was adding a tiny a 0.001f offset in UI_view2d_view_ortho, otherwise the rounding is unpredictable (used to be 0.375f, but that was disabled). * Fix various issues with zooming, panning panels. V2D_LOCKOFS_X/Y is now taken into account in more places in the view2d code, to avoid zooming into the center or panning out of the view. * Remove "Free" align mode in buttons window (it's not really useful). * View3D/Graph/Image editors now use the same PanelType system as the buttons window, means some deprecated panel code could be removed. * Some small visual tweaks for panels. * View 2D Reset operator (Home key), to reset zoom and panning for panels. * Added argument to set number buttons as sliders (slider=True for itemR). * Ignore labels for button alignment (doesn't look right). * Fix some use of context.main in py scripts, should get data from active object instead. * Fix autotexspace -> auto_texspace in py script.
2009-05-17Color proofing support with lcms (http://www.littlecms.com/).Martin Poirier
Enable with WITH_LCMS (options have been added for scons). lcms is very common on linux package managers, so no need to add in extern (IMHO). Libs for windows can be added to /lib Code is mostly a proof of concept with hardcoded path for icc profile (taken from the lcms test suite). Adding this now to svn so it doesn't rot on my hard drive. People interested in pushing it forward should feel free to dig in the code or poke me about it.
2009-05-15UI: Layout EngineBrecht Van Lommel
* Buttons are now created first, and after that the layout is computed. This means the layout engine now works at button level, and makes it easier to write templates. Otherwise you had to store all info and create the buttons later. * Added interface_templates.c as a separate file to put templates in. These can contain regular buttons, and can be put in a Free layout, which means you can specify manual coordinates, but still get nested correct inside other layouts. * API was changed to allow better nesting. Previously items were added in the last added layout specifier, i.e. one level up in the layout hierarchy. This doesn't work well in always, so now when creating things like rows or columns it always returns a layout which you have to add the items in. All py scripts were updated to follow this. * Computing the layout now goes in two passes, first estimating the required width/height of all nested layouts, and then in the second pass using the results of that to decide on the actual locations. * Enum and array buttons now follow the direction of the layout, i.e. they are vertical or horizontal depending if they are in a column or row. * Color properties now get a color picker, and only get the additional RGB sliders with Expand=True. * File/directory string properties now get a button next to them for opening the file browse, though this is not implemented yet. * Layout items can now be aligned, set align=True when creating a column, row, etc. * Buttons now get a minimum width of one icon (avoids squashing icon buttons). * Moved some more space variables into Style.
2009-04-27UI:Brecht Van Lommel
* Made separator item work horizontal & vertical. * Add colon (:) automatic for int/float/enum/string. * Added space variables to uiStyle and use them in the layout engine. * Added initial World buttons by Thomas Dinges, thanks! * Added some code for modifiers in the Object Data context. This will become a template though. * Use a common poll() callback in the scripts to reduce code.
2009-04-22UIBrecht Van Lommel
* Headers and menus can now be created in python. * Replaced the uiMenuItem functions to create menus with equivalent uiItem functions using a layout, removing duplicated code. * More uiItem functions are now exposed to python. * The text editor header, panels and one of its menus are now created in space_text.py. * Buttons window data context icon new changes depending on active object. Issues * Icons are not wrapped yet, hardcoded ints at the moment. * The ID browse template is unfinished.
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-152.5Ton Roosendaal
- Fun for testers: Added "Redo Operator" Panel in view3d 'nkey' region. It's going to be part of tools UI I know, but this will give good tests of what goes on with operators. I had to add small fixes in Transform for it already. :) One important issue to note is that it lists every operator, also from non-3D-window ops. Needs checked or classified somehow. - Fix: removed bad 2.4x hack from how pulldown menus were defined. Made widget code cleaner, and will show menus like SHIFT+A correct now.
2009-04-142.5Ton Roosendaal
More cleanup! - removed old UI font completely, including from uiBeginBlock - emboss hints for uiBlock only have three types now; Regular, Pulldown, or "Nothing" (only icon/text) - removed old font path from Userdef - removed all old button theme hinting - removed old "auto block" to merge buttons in groups (was only in use for radiosity buttons) And went over all warnings. One hooray for make giving clean output :) Well, we need uniform definitions for warnings, so people at least fix them... here's the real bad bugs I found: - in mesh code, a call to editmesh mixed *em and *me - in armature, ED_util.h was not included, so no warnings for wrong call to ED_undo_push() - The extern Py api .h was not included in the bpy_interface.c, showing a several calls using different args. Further just added the missing includes, and removed unused vars.
2009-04-122.5Ton Roosendaal
Various ui fixes: - panel drawing now correctly follows scaled view - made imagewindow buttons using TH_PANEL color back (was too dark) - click on open/close panel was wrong - menu items disabling now draws correct - curve/hsv widgets didn't draw on right locations - numsliders have nicer interior slider decoration - new type TOGBUT to enforce old style toggle button (not new type 'option button' with checkmark - (temp) disabled live updating while using Curve widget, was too slow to be fun. Needs general solution :)
2009-04-11as per discussion with ton, the editmesh accessors now liveJoseph Eagar
in blenkernel.
2009-03-30editmesh accessor functions. most editmesh access now goes through:Joseph Eagar
EditMesh *EM_GetEditMesh(Mesh *me); void EM_EndEditMesh(Mesh *me, EditMesh *em); as discussed on the mailling list, this is to facilitate migration to bmesh. next step is to merge this this to the bmesh branch. this was done in the 2.5 branch to prevent too great a divergance. also, made makesdna/makesrna work on cygwin/msvc2008/scons.
2009-03-29- use clear, set, add, enable, disable and toggle as a prefix in operator namesCampbell Barton
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop - Each select all operator was using slightly different wording... select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle - selection -> select - POSE_OT_select_connected -> POSE_OT_select_linked to match other operators - NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators - ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators - NODE_OT_fit_all -> NODE_OT_view_all to match other operators - View2D_OT_* -> VIEW2D_OT_* to match VIEW3D - View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical - removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect - MARKER_OT_mouseselect -> MARKER_OT_select - GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups - MESH_OT_removedoublesflag -> MESH_OT_remove_doubles - redundant words MESH_OT_split_mesh -> MESH_OT_split, OBJECT_OT_object_delete -> OBJECT_OT_delete renamed selection operator properties extend_select -> extend column_select -> column select_children_only -> children_only ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name. Updated docs http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-012.5: Text Editor back.Brecht Van Lommel
There was very little structure in this code, using many globals and duplicated code. Now it should be better structured. Most things should work, the main parts that are not back yet are the python plugins and markers. Notes: * Blenfont is used for drawing the text, nicely anti-aliased. * A monospace truetype font was added, since that is needed for the text editor. It's Bitstream Vera Sans Mono. This is the default gnome terminal font, but it doesn't fit entirely well with the other font I think, can be changed easily of course. * Clipboard copy/cut/paste now always uses the system clipboard, the code for the own cut buffer was removed. * The interface buttons should support copy/cut/paste again now as well. * WM_clipboard_text_get/WM_clipboard_text_set were added to the windowmanager code. * Find panel is now a kind of second header, instead of a panel. This needs especially a way to start editing the text field immediately on open still. * Operators are independent of the actual space when possible, was a bit of puzzling but got it solved nice with notifiers, and some lazy init for syntax highlight in the drawing code. * RNA was created for the text editor space and used for buttons. * Operators: * New, Open, Reload, Save, Save As, Make Internal * Run Script, Refresh Pyconstraints * Copy, Cut, Paste * Convert Whitespace, Uncomment, Comment, Indent, Unindent * Line Break, Insert * Next Marker, Previous Marker, Clear All Markers, Mark All * Select Line, Select All * Jump, Move, Move Select, Delete, Toggle Overwrite * Scroll, Scroll Bar, Set Cursor, Line Number * Find and Replace, Find, Replace, Find Set Selected, Replace Set Selected * To 3D Object * Resolve Conflict
2009-02-202.5: Particle Edit, work in progress commit.Brecht Van Lommel
* Still incomplete and some operators don't work, refresh issues, etc. * Made Hide/Reveal operators consistent for various modes.
2009-02-18* More icon updatesMatt Ebb
2009-02-112.5: Image window, some small changes:Brecht Van Lommel
* Added notifier for edited images. * Fix main region emboss drawing when showing render. * Don't go fullscreen with fileselect for now to work around context getting lost, so open/replace works. * Save operators are more complete now, but still lack confirmation and choosing image type. * Pack operators work correctly now (but not unpack). * Setting white/black point for curves. * Time cursor for record composite.
2009-02-112.5: Image window operators, quite a few of these still haveBrecht Van Lommel
missing parts and are work in progress. Set 3D Cursor Set Tile Sample Color New Open Replace Reload Save (As) Save Sequence Pack Unpack Record Composite The file select operators have context issues still. They need to get the image space in the context on exec() but it's not there currently, not sure how to solve that yet. Also added name parameter to uiMenuItemEnumO, and fixed "mute" argument in ED_update_for_newframe calls in fluidsim bake.
2009-02-10* Some more icon file updates (thanks jendrzych), and associated UI tweaks.Matt Ebb
2009-02-092.5: UV Editor module porting pretty much finished now, only missingBrecht Van Lommel
still is mirror transform. This commits adds the remaining operators: * UV mapping operators (U key menu): cube, sphere, cylinder, etc. * Hide/Show operators. And solves most XXX's, including: * Fix bad includes and calls into space image. * Aspect ratio correction. * Create UVs if they don't exist yet on unwrap. * Assign image to UVs. * Drawing proportional edit circle.
2009-02-072.5: UV Editor, more operators.Brecht Van Lommel
Border Select Circle Select Pin Select Pinned Unwrap Minimize Stretch Pack Islands Average Islands Scale Snap Cursor Snap Selection
2009-02-062.5: ID datablock button back, previously known as std_libbuttons. TheBrecht Van Lommel
way this worked in 2.4x wasn't really clean, with events going all over the place and using dubious variables such as G.but->lockpoin or G.sima->menunr. It works as follows now, for example: xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID**)&sima->image, ID_IM, &sima->pin, xco, yco, sima_idpoin_handle, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|UI_ID_ALONE|UI_ID_PIN); The last two parameters are a callback function, and a list of events or functionalities that are supported. The callback function will then get the ID pointer + event to handle.
2009-02-04UIBrecht Van Lommel
* Changed uiPupMenuOperator usage to uiPupMenuBegin/End (simpler, no need to build a string). Also made transform orientation and subdiv type enums instead of ints for this. * Added an icon argument to many of the uiMenu calls, and added a uiMenuItemIntO. * Move auto rna button creation out of outliner code, now is uiDefAutoButR for individual buttons and uiDefAutoButsRNA for a whole block. * Implemented uiPupBlock(O). Pressing F6 gives a menu with the properties of the last operator to test. I tried to make a redo last operator out of this but couldn't get the context correct for the operator to repeat in. Further the popup block also has some issues getting closed while editing buttons. * Fix uiAfterFunc memory leak on Ctrl+Q quit. * Fix handling of RNA number button dragging and sliding for RNA buttons with range -inf/inf.
2009-01-302.5: Added simple toolbox menu in image window as a test,Brecht Van Lommel
can uses same menus as header now since code doesn't depend on being in the header anymore.
2009-01-302.5: UI & MenusBrecht Van Lommel
* Cleaned up UI_interface.h a bit, and added some comments to organize things a bit and indicate what should be used when. * uiMenu* functions can now be used to create menus for headers too, this is done with a uiDefMenuBut, which takes a pointer to a uiMenuCreateFunc, that will then call uiMenu* functions. * Renamed uiMenuBegin/End to uiPupMenuBegin/End, as these are specific to making popup menus. Will convert the other conformation popup menu functions to use this too so we can remove some code. * Extended uiMenu functions, now there is is also: BooleanO, FloatO, BooleanR, EnumR, LevelEnumR, Separator. * Converted image window headers to use uiMenu functions, simplifies menu code further here. Did not remove the uiDefMenu functions as they are used in sequencer/view3d in some places now (will fix). * Also tried to simplify and fix bounds computation a bit better for popup menus. It tried to find out in advance what the size of the menu was but this is difficult with keymap strings in there, now uiPopupBoundsBlock can figure this out afterwards and ensure the popup is within the window bounds. Will convert some other functions to use this too.
2009-01-292.5:Brecht Van Lommel
* Automatic shortcut keys in menus now compare operator properties as well. Implemented IDP_EqualsProperties for this. * I imagine all these compares may be a bit slow, for this case it's not so bad though because it only happens for one menu when it is opened.
2009-01-292.5:Brecht Van Lommel
* UV Editor Transform, translate, rotate, scale, live unwrap, snap, gesture, etc work. * Also for selection operators, used OPERATOR_FINISHED|OPERATOR_PASS_THROUGH instead of just OPERATOR_PASS_THROUGH to make gestures work, seems more correct to me.
2009-01-272.5Ton Roosendaal
Compositor now uses threaded jobs. - updates happen per preview node! Check this file for fun: http://www.blender.org/bf/composite_image.blend (any compo node could get preview!) - had to ensure the composite data gets fully copied before it executes thread, so editing is not frustrated. - put back node buttons (missing init) - added WM_jobs api call to check for running job, illustrated with red light icon in 'use nodes' button. - added another callback to WM_jobs, to initialize. use this init to ensure you only do it when job really starts. - added an extra notifier option for WM_jobs, to signal finished job (like redraw image view) - fixed file read error, it copied the screen it read, instead of using it. - commented out annoying prints for missing ops in imagewin
2009-01-25make operator names more consistentCampbell Barton
ANIM_OT_toggle_time -> ANIM_OT_time_toggle SCULPT_OT_toggle_mode -> SCULPT_OT_sculptmode_toggle UV_OT_select_inverse -> UV_OT_select_invert NODE_OT_toggle_visibility -> NODE_OT_visibility_toggle OBJECT_OT_toggle_editmode -> OBJECT_OT_editmode_toggle toggle was used last in other operators eg- VIEW3D_OT_vpaint_toggle and VIEW3D_OT_wpaint_toggle. 'invert' was used everywhere else.
2009-01-182.5: uv editorBrecht Van Lommel
- mouse select, loop select, select linked, unlink selection operators. - added edge selection mode. - fix 2.45 bug with unitialized theme colors, which caused the active face and face centers to be not drawn.
2009-01-152.5: Space Image ported backBrecht Van Lommel
Organized as follows: uvedit/ uv editing related code uvedit_draw.c: drawing code uvedit_ops.c: operators, just a few done uvedit_unwrap_ops.c: will be operators for unwrapping uvedit_paramatrizer.c: lscm/abf/stretch/pack space_image/ space_image.c: registration and common getter/setters image_draw.c: drawing code, mostly functional image_panels.c: panels, all commented out image_render.c: render callbacks, non functional image_ops.c: operators, only view navigation done image_header.c: header, menus mostly done but missing buttons Notes: * Header menus consist only of Operator and RNA buttons, if they are not implemented they're displayed grayed out. Ideally the full header could work like this, but std_libbuttons looks problematic. * Started using view2d code more than the old code, but for now it still does own view2d management due to some very specific requirements that the image window has. The drawing code however is more clear hopefully, it only uses view2d, and there is no switching between 'p' and 'f' view2d's anymore, it is always 'f'. * In order to make uvedit operators more independent I move some image space settings to scene toolsettings, and the current image and its buffer is in the context. Especially sync selection and select mode belonged there anyway as this cannot work correct with different spaces having different settings anyway. * Image paint is not back yet, did not want to put that together with uvedit because there's really no code sharing.. perhaps vertex paint, image paint and sculpt would be good to have in one module to share brush code, partial redraw, etc better.
2008-12-26UI: PanelsBrecht Van Lommel
* API and usage is basically the same still. * Panels were moved to region level. I first thought of keeping them at area level, but having them at region level it's simpler to handle events and do drawing, and also to integrate with view2d. They can still become area level overlapping regions, if we make a floating (or docked) region that can contain panels. * Added back a few panels from the scene buttons for testing. Issues still: * The view2d handling and alignment refresh of panels is not correct yet in the buttons window. * I did not yet bring back the block handlers system. It was basically a system that stored which panel was open and where the events for that panel would go. Just a few functions, but not sure how it fits in 2.5. * There was a case where dragging panels would not properly remove the window level handler, but could not redo anymore even though I don't think I fixed it. * Some text in the panels goes past the end of the button, that is due to the checkmark button drawing, not related to this commit. Other UI code changes: * Renamed interface.h to interface_intern.h for consistency. * Fixed some issues with freeing of blocks when they changed due to context. * uiDrawBlock now takes a context pointer (mostly for block drawextra).
2008-12-192.5Ton Roosendaal
Compile fix; MAXFLOAT is not defined uniformly on platforms. Note for the coders: ED_types.h: has editor wide defines and structs ED_util.h: has editor wide functions Both includes also are containing old cruft to get things to compile (and work), for later cleanup.
2008-12-182.5Brecht Van Lommel
Context API This adds the context API as described here. The main practical change now is that C is not longer directly accessible but has to be accessed through accessor functions. This basically adds the implementation of the API and adaption of existing code with some minor changes. The next task of course is to actually use this design to cleanup of bad level calls and global access, in blenkernel, blenloader. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Context Error, Warning and Debug Info Reporting This adds the error reporting API as described here. It should help clean up error() calls in non-ui code, but eventually can become used for gathering messages for a console window, and throwing exceptions in python scripts when an error happens executing something. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Reports
2008-12-152.5Ton Roosendaal
- depricated area "headbutofs" and "headbutlen", which is now fully replaced with view2d handling. - needed to add header default V2D_ALIGN_NO_NEG_Y, V2D_LOCKOFS_Y seems to not do anything atm :) - new: running blender in debug (blender -d) will print the current handler and operator in use (not mousemove)
2008-12-142.5Ton Roosendaal
- Added file space (too) :) Andrea was first, this is more complete. - Suggestion from Joshua: move all standard header buttons to 1 function, makes it all easier, less code, and less area/space stuff needs to be exposed.
2008-12-132.5Ton Roosendaal
Added basics for oour precious Buttons Window. The one that will be (OH NO!) vertical one day? ;)
2008-12-132.5Ton Roosendaal
Added basic code for Space Image. Now let's check if this commit has all it needed :)