Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-10-07UI: Use property split in various pop-up dialogsYevgeny Makarov
The settings in these popups are not animateable, so also turn off property decorate. And also use better widths in order to fit the full text. Differential Revision: https://developer.blender.org/D9060
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-09-02Fix crash accessing image space properties without an active windowCampbell Barton
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`.
2020-07-21UI: Use consistent layout for custom operator UIHans Goudey
Operators are one of the last places in Blender to use older UI designs that don't fit in with recent style conventions. This commit updates these custom operator UI callbacks for consistency and clarity. Some of the code is also simplified a lot. Some of the older operator layouts were much more complex (in terms of code) than they needed to be. See the differential revision for a before and after screenshot of each operator. Differential Revision: https://developer.blender.org/D8326
2020-07-03Cleanup: Editors, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors` module. No functional changes.
2020-06-23Cleanup: rename 'name' to 'filepath' for DNA typesCampbell Barton
Using 'name' for the full path of a file reads badly, especially when id.name is used in related code.
2020-05-22Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-22UV: remove "UV Local View" for UV editingCampbell Barton
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
2020-05-12UI: Rename 'View Zoom In/Out' to 'Zoom In/Out'Pablo Vazquez
This rename was done time ago but still missing in some areas.
2020-05-12UI: Rename 'View All' operator to 'Frame All'Pablo Vazquez
This change was done time ago but it was still missing in some operators.
2020-04-27Fix T76111: UV editor's View Selected not working in multiobject editingPhilipp Oeser
Seems like this was left out when UV operators were converted to multi- object-editing, ref T54645. Maniphest Tasks: T76111, T54645 Differential Revision: https://developer.blender.org/D7537
2020-04-13Refactor sample operatorRichard Antalik
Move sample operator functions to `ed_util_imbuf.c` and change common functions, so they can be used in image editor and sequencer. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D7315
2020-04-07Cleanup: BLI_path.h function renamingCampbell Barton
Use BLI_path_ prefix, more consistent names: BLI_parent_dir -> BLI_path_parent_dir BLI_parent_dir_until_exists -> BLI_path_parent_dir_until_exists BLI_ensure_filename -> BLI_path_filename_ensure BLI_first_slash -> BLI_path_slash_find BLI_last_slash -> BLI_path_slash_rfind BLI_add_slash -> BLI_path_slash_ensure BLI_del_slash -> BLI_path_slash_rstrip BLI_path_native_slash -> BLI_path_slash_native Rename 'cleanup' to 'normalize', similar to Python's `os.path.normpath`. BLI_cleanup_path -> BLI_path_normalize BLI_cleanup_dir -> BLI_path_normalize_dir BLI_cleanup_unc -> BLI_path_normalize_unc BLI_cleanup_unc16 -> BLI_path_normalize_unc16 Clarify naming for extracting, creating numbered paths: BLI_stringenc -> BLI_path_sequence_encode BLI_stringdec -> BLI_path_sequence_decode Part of T74506 proposal.
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-25Cleanup: use doxy sectionsCampbell Barton
2020-03-19Cleanup: fix typos in commentsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D7133
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Cleanup: Resolve HKEY conflictRay Molenkamp
Both the MS headers and blender headers define the HKEY which gives all kind of inclusion order issues. This diff renames all *KEY constants to EVT_*KEY to resolve this conflict. Reviewed By: brecht , dfelinto Differential Revision: http://developer.blender.org/D7164
2020-03-15Cleanup: shadow warning, clang-formatCampbell Barton
2020-03-14UI: Larger Alert IconsHarley Acheson
Adding a set of larger icons for use in informational dialogs. Differential Revision: https://developer.blender.org/D6859 Reviewed by Campbell Barton
2020-03-10Fix T74425: Cannot texture paint an images sequence anymorePhilipp Oeser
Caused by the introduction of UDIM (rBc30d6571bb47). We need to make sure the tiles ImageUser is set up correctly [especially the framenr], otherwise BKE_image_acquire_ibuf() and friends will fail to find the correct ImBuf. Also instead of initializing a minimal BKE_imageuser_default, now use an appropriate ImageUser if avaliable and pass this around (instead of just the tile_number). 2D painting can reuse the Image Editor ImageUser, for 3D painting we still rely on a default ImageUser in most places, but at least set the framenr correctly]. This also fixes crashes when doing image operations such as inverting or resizing on images in a sequence in the Image Editor. This also fixes color sampling (S) from the 3DView going wrong for image sequences (would fallback to OpenGL sampling because an ImBuf could not be found). Maniphest Tasks: T74425 Differential Revision: https://developer.blender.org/D7022
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-06Cleanup: Reduce context usage in UI functionsJulian Eisel
Part of https://developer.blender.org/T74429. There's a chance that this causes some issues becaue in some cases we change from getting the window from context to getting it from somewhere else.
2020-03-06Cleanup: typo in function namePhilipp Oeser
contect -> context
2020-03-06Cleanup: rename 'verify' to 'ensure' for BKE_image_viewer functionsCampbell Barton
2020-03-04UI: rename View Selected" to "Frame Selected"Asad-ullah Khan
Addresses T74331
2020-02-26Cleanup: split image sequence detection into own file, and make it reusableBrecht Van Lommel
2020-02-25Cleanup: avoid Operator.customdata cast which could lead to errorsCampbell Barton
Both save and save-as share utility functions which cast from customdata in an error prone way. Avoid this by passing image format data directly.
2020-02-25Fix memory leak saving imagesCampbell Barton
2020-02-25Image: support saving images in non-image spacesCampbell Barton
Alternate fix for T74182, making changes to the save-as operator.
2020-02-25Cleanup: move deprecated enum into versioning codeCampbell Barton
2020-02-19Cleanup: assign Main, use existing assignmentsCampbell Barton
Avoid accessing inline since it's often used multiple times. In some cases it was already defined.
2020-02-17Fix T68749: BPY: Deprecate height of popupJeroen Bakker
`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api Reviewed By: Campbell Barton, Jacques Lucke Differential Revision: https://developer.blender.org/D6694
2020-02-10Merge branch 'blender-v2.82-release'Lukas Stockner
2020-02-10Fix unreported: Packing/unpacking errors don't mention tiled imagesLukas Stockner
Thanks to @dfelinto for spotting this!
2020-02-10Fix T73713: Tiled textures (UDIM) getting lost when saving the .blend but ↵Lukas Stockner
not the textures The issue here is simple, IMA_SRC_TILED was missing from a check for whether the image should be saved. Note that tiled images won't be automatically saved if they have never been saved before. For single images this is handled by packing them, but packing of tiled images isn't supported yet. However, in that case the file closing dialog will at least show a warning now instead of completely ignoring tiled images.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-06Fix unreported: View All in the Image Editor ignores UDIM tilesLukas Stockner
Thanks to @dfelinto for spotting this!
2020-02-06Fix unreported: Trying to create invalid UDIM tiles failed without errorLukas Stockner
Thanks to @dfelinto for spotting this!
2020-01-21Fix T73233: Image Editor Color Picker CrashJeroen Bakker
When using the color picker on a image editor it tries to read the color from the original image. When there is no original image the code crashes during the determination of the UDIM tile number. There are 2 approaches to solve this. 1. Modify `BKE_image_get_tile_from_pos` to support NULL pointers. 2. Modify `ED_space_image_color_sample` with an early exit. This patch modifies `ED_space_image_color_sample` with an early exit. Reviewed By: brecht Differential Revision: https://developer.blender.org/D6629
2020-01-20Fix T73162: Modal tools cant be mapped to MMBCampbell Barton
Also rename struct members to 'launch_event', since it's more descriptive and was called this in some places.
2019-12-30Image Editor: Initialize Add Tile options from current tileLukas Stockner
Previously, non-default alpha or float settings had be set manually. With this change, the Add Tile and Fill Tile operators initialize width, height, alpha and float from the currently selected tile if it has a vaild ImBuf, otherwise from the first tile.
2019-12-25Cleanup: Remove BLI_stringenc_pathLukas Stockner
2019-12-18Image Editor: Load UDIMs even if secondary tile is selectedLukas Stockner
Previously the user had to select the 1001 tile for this to work, now any tile will work as long as the 1001 tile still exists on disk.
2019-12-18Image Editor: Disable tile operators if tile 1001 is missingLukas Stockner