Age | Commit message (Collapse) | Author |
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Addresses T74331
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This adds the `Half Float Precision` option in the image property panel.
This option is only available on float textures and is enabled by default.
Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels).
The option is then not displayed in this case and forced.
Related task T73086
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6891
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Both save and save-as share utility functions which
cast from customdata in an error prone way.
Avoid this by passing image format data directly.
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Alternate fix for T74182, making changes to the save-as operator.
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Avoid accessing inline since it's often used multiple times.
In some cases it was already defined.
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`invoke_props_dialog` and `invoke_popup` had a width and a height field. The height field was ignored as the height is determined based on the content. This change removes the field from the BPY + WM_api
Reviewed By: Campbell Barton, Jacques Lucke
Differential Revision: https://developer.blender.org/D6694
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Reviewed By: brecht sergey jbakker
Differential Revision: http://developer.blender.org/D6729
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Thanks to @dfelinto for spotting this!
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not the textures
The issue here is simple, IMA_SRC_TILED was missing from a check for whether the image should
be saved.
Note that tiled images won't be automatically saved if they have never been saved before.
For single images this is handled by packing them, but packing of tiled images isn't
supported yet.
However, in that case the file closing dialog will at least show a warning now instead of
completely ignoring tiled images.
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
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Thanks to @dfelinto for spotting this!
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Thanks to @dfelinto for spotting this!
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When using the color picker on a image editor it tries to read the color
from the original image. When there is no original image the code
crashes during the determination of the UDIM tile number.
There are 2 approaches to solve this.
1. Modify `BKE_image_get_tile_from_pos` to support NULL pointers.
2. Modify `ED_space_image_color_sample` with an early exit.
This patch modifies `ED_space_image_color_sample` with an early exit.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D6629
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Also rename struct members to 'launch_event', since it's more
descriptive and was called this in some places.
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Previously, non-default alpha or float settings had be set manually.
With this change, the Add Tile and Fill Tile operators initialize
width, height, alpha and float from the currently selected tile
if it has a vaild ImBuf, otherwise from the first tile.
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This resolves a logical problem using tweak as a fallback tool.
See: T66304#828742
The select action would immediately show the gizmo underneath it,
then the tweak would be handled by the gizmo instead of moving the item
under the cursor.
Currently this works by hiding the gizmo until the tweak event ends.
While it's simpler to check if the gizmo received a mouse-down event,
it causes flickering before each drag event which feels like a glitch.
This is optional for each gizmo type because there are cases where this
can be useful to activate the gizmo immediately (mesh rip for example).
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Previously the user had to select the 1001 tile for this to work,
now any tile will work as long as the 1001 tile still exists on disk.
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Any existing tiles will be skipped.
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This patch contains the work that I did during my week at the Code Quest - adding support for tiled images to Blender.
With this patch, images now contain a list of tiles. By default, this just contains one tile, but if the source type is set to Tiled, the user can add additional tiles. When acquiring an ImBuf, the tile to be loaded is specified in the ImageUser.
Therefore, code that is not yet aware of tiles will just access the default tile as usual.
The filenames of the additional tiles are derived from the original filename according to the UDIM naming scheme - the filename contains an index that is calculated as (1001 + 10*<y coordinate of the tile> + <x coordinate of the tile>), where the x coordinate never goes above 9.
Internally, the various tiles are stored in a cache just like sequences. When acquired for the first time, the code will try to load the corresponding file from disk. Alternatively, a new operator can be used to initialize the tile similar to the New Image operator.
The following features are supported so far:
- Automatic detection and loading of all tiles when opening the first tile (1001)
- Saving all tiles
- Adding and removing tiles
- Filling tiles with generated images
- Drawing all tiles in the Image Editor
- Viewing a tiled grid even if no image is selected
- Rendering tiled images in Eevee
- Rendering tiled images in Cycles (in SVM mode)
- Automatically skipping loading of unused tiles in Cycles
- 2D texture painting (also across tiles)
- 3D texture painting (also across tiles, only limitation: individual faces can not cross tile borders)
- Assigning custom labels to individual tiles (drawn in the Image Editor instead of the ID)
- Different resolutions between tiles
There still are some missing features that will be added later (see T72390):
- Workbench engine support
- Packing/Unpacking support
- Baking support
- Cycles OSL support
- many other Blender features that rely on images
Thanks to Brecht for the review and to all who tested the intermediate versions!
Differential Revision: https://developer.blender.org/D3509
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Adds a `text` parameter to `bpy.types.uiLayout.template_ID()` which
causes a label to be added, as usual. Adding the label also makes the
template respect the `bpy.types.uiLayout.use_property_split` option.
Also fixes wrong layout being used in the template-ID, although I think
that didn't cause issues in practice.
Sergey requested this for usage in the Movie Clip Editor.
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Avoid mixing up pixel/tile location.
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Error from 151cc02b6f823
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flipped to bottom
While flipping the header to bottom works in the MCE (because MCE doesnt
allow overlapping UI) we need to take the regions visible rect into
account for the Image Editor.
Also correct clickable scubbing area (poll for frame_change) in the
Image Editor and the MovieClip Editor not taking UI_DPI_FAC into
account.
Maniphest Tasks: T70905
Differential Revision: https://developer.blender.org/D6090
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This also resolves the (unlikely) issue of undo having uninitialized
zbuf data, now it's cleared instead.
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Convention is to use (s) postfix for cases where there can be one or multiple,
so stay consistent with that.
This reverts commit 3e8276311ed17d12e8b47b4fe8e2f68c1ce8c603.
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Differential Revision: https://developer.blender.org/D5729
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Masks are now temporary, not part of the persistent undo tiles.
Now they're always freed after the stroke.
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Clearer because they're no longer the same as undo tiles.
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This isn't just used for painting.
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Now possible with new image undo,
was added for testing but seems generally useful.
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Update image undo to store buffers for each step:
- Undo buffers share tiles to avoid using too much memory.
- Undo support for different sized buffers
allowing operations such as crop or resize.
- Paint tiles have been split into separate API/storage.
- Painting speed wont be impacted significantly
since storing the extra tiles is done after the stroke & only
for the first undo step.
Resolves T61263, see D5939 for details.
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