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2020-09-18Fix T80885: Texture paint camera project crashes after undo/redoCampbell Barton
Unmatched ED_image_undo_push_{begin/end}, add doc-strings noting why this is needed. Thanks to @Baardaap for the initial fix.
2020-09-16Fix: Showing Meta Data CrashJeroen Bakker
When Showing Meta data for an image where the buffer does not exist (missing file) it crashed. This patch removes the check on the image and only checks the availability of the buffer.
2020-09-16UI: Add grid-related theme optionsRed Mser
This commit makes grid theming more consistent and capable by adding some new theme colors related to grid rendering. - Add grid theme color for node editor. `UI_view2d_multi_grid_draw` is called with TH_GRID instead of a shaded `TH_BACK`. Also color-blend `TH_NODE_GROUP`. - Make the movie clip editor's clip preview grid respect grid theme color (`ED_region_grid_draw` uses color-blended `TH_GRID`). - Add versioning code to allow fixing existing themes (the resulting themes should visually look the same as before) These changes did cause some inconsistencies in the movie clip editor, even after adjusting the themes accordingly: 1. The alpha slider of the grid color affects the background and not the grid lines themselves. 2. The grids used by graph and dopesheet mode could already be themed in the past. Now that the clip preview's grid can also be themed, two different modes share the same theme color. Differential Revision: https://developer.blender.org/D8699
2020-09-15Fix T80775: Image Editor Show Metadata Not WorkingJeroen Bakker
2020-09-12Fix remaining GL calls/type preventing from building due to recent cleanupClément Foucault
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-11Image Editor: Enable New DrawingJeroen Bakker
This patch reverses use draw manager for image editor the experimental feature. Now the new drawing is enabled by default. Inside the experimental tab in the user preferences there is now an option to revert back to the old drawing method. Using this option we can easilly check if all drawing features have been migrated over. The plan is to remove the legacy drawing before BCon 3.
2020-09-11Use DrawManager for Image/UV EditorJeroen Bakker
This project moves the current UV/Image editor drawing to the draw manager. Why would we do this: **Performance**: Current implementation would draw each texel per time. Multiple texels could be drawn per pixel what would overwrite the previous result. You can notice this when working with large textures. Repeat image drawing made this visible by drawing for a small period of time and stop drawing the rest. Now the rendering is fast and all repeated images are drawn. **Alpha drawing**: Current implementation would draw directly in display space. Giving incorrect results when displaying alpha transparent images. This addresses {T52680}, {T74709}, {T79518} The image editor now can show emission only colors. See {D8234} for examples. **Current Limitations** Using images that are larger than supported by your GPU are resized (eg larger than 16000x16000 are resized to 8k). This leaves some blurring artifacts. It is a low priority to add support back of displaying individual pixels of huge images. There is a design task {T80113} with more detail. **Implementation overview** Introduced an Image Engine in the draw module. this engine is responsible for drawing the texture in the main area of the UV/Image editor. The overlay engine has a edit_uv overlay which is responsible to draw the UV's, shadows and overlays specifically for the UV Image editor. The background + checker pattern is drawn by the overlay_background. The patch will allow us to share overlays between the 3d viewport and UV/Image editor more easily. In most cases we just need to switch the `pos` with the `u` attribute in the vertex shader. The project can be activated in the user preferences as experimental features. In a later commit this will be reversed. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D8234
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-09-02Fix crash accessing image space properties without an active windowCampbell Barton
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-20GPU: Fix some more remaining GL enums scattered outside of GL moduleClément Foucault
This fixes an assert inside the lasso selection drawing.
2020-08-20Cleanup: Remove unused variables for horizontal panelsHans Goudey
Continuing the work of eb9055a572c3, remove remaining unecessary variables and arguments that were related tabbing and horizontal alignment of panels. For example, "vertical" was always true, and removing that exposed other unused variables.
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-13Cleanup: GPU: Remove Batch vao cache resetClément Foucault
This is done at drawtime automatically.
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-06Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-08-06Cleanup: Remove bad level calls from space imageDalai Felinto
Groundwork for upcoming fix (D8472)
2020-08-06Cleanup: Stop accessing gpu_batch_presets_reset()Dalai Felinto
The current code is accessing this from outside the gpu "namespace". As such it should be accessing GPU_ functions, not gpu_ functions. This is also a place to centralize the XXX message that will be addressed upon refactor. So we can reuse this call in other places that need the same temporary workaround. Groundwork for upcoming fix (D8472)
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-08-04Merge branch 'blender-v2.90-release'Philipp Oeser
2020-08-04Fix crash switching render slots when there is only one slotCampbell Barton
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-30Cleanup: Split gpu_texture_image.c into BKE and IMB modulesClément Foucault
This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`.
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-21UI: Use consistent layout for custom operator UIHans Goudey
Operators are one of the last places in Blender to use older UI designs that don't fit in with recent style conventions. This commit updates these custom operator UI callbacks for consistency and clarity. Some of the code is also simplified a lot. Some of the older operator layouts were much more complex (in terms of code) than they needed to be. See the differential revision for a before and after screenshot of each operator. Differential Revision: https://developer.blender.org/D8326
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Cleanup: Editors, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors` module. No functional changes.
2020-06-23Cleanup: rename 'name' to 'filepath' for DNA typesCampbell Barton
Using 'name' for the full path of a file reads badly, especially when id.name is used in related code.
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-03Object: refactor mode switchingCampbell Barton
Functionality here has become confusing over time, this removes duplicate, similar functions, preferring to set the mode instead of toggle, enter, exit. Mode switching utility function behaved differently regarding undo, 'ED_object_mode_toggle' for example didn't skip the undo push where 'ED_object_mode_set' did. Some callers chose these functions based on the intended undo behavior, even when toggling didn't make sense. There was also ED_object_mode_generic_enter which was similar to ED_object_mode_set, instead of the reverse of ED_object_mode_generic_exit. Simplify object mode switching internals: - Replace ED_object_mode_generic_enter with ED_object_mode_set. - Remove ED_object_mode_toggle as nearly all callers needed to check the current mode so toggling would set the mode argument correctly. - Use ED_object_mode_set for the object mode switching operator to simplify logic. - Add ED_object_mode_set_ex which has an argument to disable undo, needed when loading undo data needs to set the mode. - Remove unused ED_object_mode_exit.
2020-06-02Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensureClément Foucault
2020-05-22Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-22UV: remove "UV Local View" for UV editingCampbell Barton
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
2020-05-20Cleanup: remove legacy mmap memory allocation for 32 bitBrecht Van Lommel
This helped to go beyond the 4GB limit, but is no longer relevant for 64 bit.
2020-05-14Merge branch 'blender-v2.83-release'Campbell Barton
2020-05-14Fix sculpt/paint missing undo-step limitingCampbell Barton
2020-05-12UI: Rename 'View Zoom In/Out' to 'Zoom In/Out'Pablo Vazquez
This rename was done time ago but still missing in some areas.
2020-05-12UI: Rename 'View All' operator to 'Frame All'Pablo Vazquez
This change was done time ago but it was still missing in some operators.
2020-05-04Cleanup: pass ARegion, View2D as constCampbell Barton
2020-04-29Fix crash after 475bd6b occuring on each render end, we need another ↵Jens Verwiebe
nullcheck here (cherry picked from commit 3ea67e08fe8e3edc73daf13769dd631dbf920c45)
2020-04-29Fix crash after 475bd6b occuring on each render end, we need another ↵Jens Verwiebe
nullcheck here
2020-04-28Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-28Fix T76179: Unable to select render passes when a render has fewerPhilipp Oeser
passes than one in another slot If a particular pass is not available in a slot we are switching to, still show the menu, but with a blank name for the currently selected item so that the user can change it to a valid value. thx @brecht for providing the standard way Blender deals with these kinds of situations. Maniphest Tasks: T76179 Differential Revision: https://developer.blender.org/D7552