Age | Commit message (Collapse) | Author |
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image/uv, added option for zoom axis (up/down vs. forward/backward)
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to use with math functions.
ndof_to_angle_axis and ndof_to_quat now use math functions.
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- fix for building without NDOF on X11
- quiet some warnings
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.
This means you can enable before baking to enable baking to a float buffer.
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* Added missing greying out for "fields_per_frame" Property, reported by lmg on IRC. Thanks!
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* Code cleanup, removed some unnecessary code.
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* Fixed an alignment issue, left column had unnecessary row declaration.
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in invoke callback. This prevents unfreed memory blocks when quiting
Bledner with modal operator running.
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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lot!
Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
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mouse coords would with cont. grab would wrap at short.
use mouse coords as int rather then short.
this problem still happens on linux because of XTranslateCoordinates
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- Recreate mipmaps if they're dirty when drawing background image
(this prevents "delayed" update of background image when you're paiting on it
in image editor).
- Mark mipmaps as dirty when inverting image channels.
TODO: there's memory leak caused by IMB_remakemipmap, but it'll be
anuther bugfix commit after discussion with other devs.
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Submitted by Amorilia.
DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender.
The patch also makes change to contact info for the patch submitter.
I left the sync with upstream nvtt for another commit.
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scale fixes size header buttons by DPI
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there was no way to know the frame that blender was attempting to read.
added a label for image sequence images showing the image file's frame, even when not able to load, this also gives realtime feedback to the user while dragging the frame offset/start/duration buttons about so they can better understand how these settings work.
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- add BKE_write_ibuf_stamp() since saving environment maps & screen shots shouldn't have stamp.
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- ghost C api, BLI_get_folder_version() could assign garbage values.
- pointcache ptcache_find_frames_around() had a superfluous NULL check which would have crashed anyway if actually NULL.
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to the RGB color values there is now a small rectangle displaying the actual color under the mouse cursor. In addition to that the HSV and luminance values are also displayed.
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corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
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length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
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- add back UV X/Y number buttons, the report points out they are missing.
- set the 2D cursor's subtype to PROP_COORDS (so buttons say x/y now)
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generator work with mingw again
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images, set alpha level higher.
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Operator "New Image" cannot be redone simply, undo system keeps images
around, and each redo will create new block. Removed it from being
registered for redos.
Also: fix up for default operator names to be complete, and not just
"new" or "load". If we want contextual shortening of operator names
(like in Image menu), that should be handled seprately, automatically,
or anything we can sanely come up with that will suit any possible
language as well.
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promoted to doubles, adjust to use floats.
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adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
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render pane if you have the histogram tab open in the pane your collapsing.
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Keymap fix for UV/Image editor: the modal zoom/pan functions were checking
for hardcoded events to end. Now it uses the key from keymap.
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More undo-push disabling for switching render slots.
Also added 'undo push' print in debug mode (blender -d)
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More problems with Undo and Render Slots (Image editor)
- Undo storage for operator is now back, but only when new
buffers were added (not when viewing existing)
- A real bug: On undo/redo, the stored buffers were never
retrieved, but always freed entirely.
Note however that when you undo back to a state before you
rendered (or added slots), the render buffers that didn't
exist back then also get freed. A redo doesn't bring it back.
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Image Editor: Jkey 'swap render slot' should not be in the undo
system.
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