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2011-02-27== UI icons ==Andrea Weikert
* Change ICON_NULL --> ICON_NONE to avoid two #defines with the same meaning.
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-21I swear, it was just an innocence change in guardedalloc!Nathan Letwory
The butterfly wing flap, causing a nice storm in the rest of blender. Now all dependencies should point ok again. CMakers, do double-test.
2011-02-14made most variables which are only used in a single file and not defined in ↵Campbell Barton
header static for blenlib, blenkernel and editors.
2011-02-11BGE: frame start/end in action/fcurves/shapekey to support floatsDalai Felinto
after discussion over the mailing-list it seems that it really makes no sense to restrict that. Specially since we have the "Property" playback mode that usually will be a float. Since there is no need for do_version or whatoever I don't see a problem. Any Thoughts? Maube to allow it only through the Python API?
2011-02-08minor edits, no functional changes.Campbell Barton
- BGE was getting MCol array and not using it. - use list lookup functions for getting constraint from pose bone. - use const char * in more places.
2011-02-07Logic UI: Armature Actuator + general Captalizing 1st letter of UI textDalai Felinto
- Armature Actuator now only shows the "Secondary Target" option when the Bone Constraint supports it (IK only now). -- that may be overkill I don't know. It shouldn't slow down the UI considerably, so it should be fine. Easy to revert if needed though. - renaming things such as "Start frame" to "Start Frame"
2011-02-05Logic UI: multiple fixes on Constraint ActuatorDalai Felinto
1) damping factor is not percentage (it's in frames, who would know that) 2) angles as degrees (cleaning the tooltips for those too) 3) setting Direction to None when changing from Loc and Fh Consts to Ori - negative axis is not supported in Ori Const. Buggy since ever (2.49).
2011-01-31Logic UI: Servo Control (Motion/ObjectActuator) default options + camera ↵Dalai Felinto
actuator tweak In 2.49 we had this implemented in the logic_windows.c. I think I skipped this when porting the new UI. I probably didn't know how to do it back then or was waiting for something. Anyhoo, it's all good now. For the records, the Logic Bricks that I haven't gone over to make sure everything is 100% are: Filter 2D, Constraints and Animation (action, shapekey, fcurve) I'm going over them this week, so the Logic Bricks are close to receive a "revisited review check-up" ISO 9000 :)
2011-01-30remove nan-makefilesCampbell Barton
2011-01-23Logic UI: ParentActuator fix + PropertyActuator tooltip improvementDalai Felinto
ParentActuator: sub options only available when mode==setParent + deactive ghost option when compound is true (isntead of saying that in the tooltip) PropertyActuator: I never knew that you could pass a property name to the Add and Assign options of the Property Actuator. Where it's by design or a side effect is cool. And a tooltip explaining that does help.
2011-01-21Logic UI + missing listener in Outliner - changes on Armature Sensor and ↵Dalai Felinto
Visibility Actuator * fix for armature sensor (Status Changed doesn't use any value to evaluate itself) + renamed "Test Type" to "Test" * visibility tooltip was wrong - now we can change visibility from the physic buttons instead of the outliner * bonus * when you change the visibility from the physics panel the icon in the outliner wasn't changing
2011-01-13remove/comment unused varsCampbell Barton
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-09remove unused vars, comment some which look like they could be useful still. ↵Campbell Barton
have makesrna.c omit unused _data definitions for rna funcs with no args.
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-31Silence more compiler warnings.Guillermo S. Romero
2010-12-23use ICON_NULL define rather then 0, makes UI calls less confusing. (no ↵Campbell Barton
functional change) eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23rename blenderlib to blender_add_libCampbell Barton
2010-12-09Added a few descriptions that were missing.Kent Mein
This is a little bit of todo item: [#24814] Operators which have no decription Kent
2010-12-08use lowercase for cmake builtin names and macros, remove contents in else() ↵Campbell Barton
and endif() which is no longer needed.
2010-12-03Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for ↵Campbell Barton
'const char's,. Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03- added GCC warning -Wstrict-prototypesCampbell Barton
- fixed bug in paste material, exposed by stricter warnings. - removed/renamed various shadowed vars. - removed BGE lamp.colour, only allow lamp.color attribute.
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-11-29include headers in cmake source, added a script to check for consistency, ↵Campbell Barton
reporting missing headers & C files. this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
2010-11-14Logic UI bugfix: [#24628] two specific tooltips of keyboard sensor reversedDalai Felinto
I also changed the order of them (target and log toggle) in the UI to match 2.49
2010-10-31rename definition for enabling the game engine GAMEBLENDER==1 --> ↵Campbell Barton
WITH_GAMEENGINE
2010-10-23use explicit file paths for CMake rather then globing, This is recommended ↵Campbell Barton
by cmake devs. globbing vs explicit is discussed here. http://www.cmake.org/pipermail/cmake/2008-December/025694.html Practical implications are: - developers need to keep CMakeLists.txt files up to date. - Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-10-15tag UNUSED() for operator exec() and invoke() functions.Campbell Barton
2010-10-14remove unused args in draw*.c and some in view*.c, tag some as UNUSED().Campbell Barton
2010-10-07misc fixes found with clang's static checker.Campbell Barton
2010-09-18warning fixes and minor cmake changes.Campbell Barton
2010-09-01Fix for "RNA_enum_get: ActionActuator.mode not found.". It was broken since ↵Dalai Felinto
recent rna renaming Found while looking at another bug, unfortunately it's unrelated :)
2010-08-30Finally change SConscript tabs to spaces.Nathan Letwory
2010-08-19rna renaming FModifier & GameObjectSettingsCampbell Barton
2010-08-17apply rna rename most of the show_*, names.Campbell Barton
2010-08-17apply logic brick rna renamingCampbell Barton
2010-08-17apply all rna naming changes for rna_space.cCampbell Barton
2010-08-16Py API (GSoC): Second merging commitJoerg Mueller
Rough summary of fixes/changes: - Blender Py API: GameLogic -> bge.logic - Blender Py API: Implemented missing KX_PYATTRIBUTE_TODOs and -DUMMYs. - Fix for [#22924] KX_PolygonMaterial.diffuse does not return expected list[r,g,b] - Py API: Renaming _owner attribute of mathutils classes to owner. - Fix some minor errors in mathutils and blf. - Enabling game engine autoplay again based on a patch by Dalai: * The biggest 3D view in the open scene is used, if there is none, blender opens the file normally and raises an error. * The 3D view are is made fullscreen. * Quad view, header, properties and toolbox panel are all hidden to get the maximum view. * If the game engine full screen setting is set, the game starts in fullscreen. - Fix for ipo conversion on file transition in the game engine.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-12Logic UI: name mismatch on motion blur property (report and patch by Jacob F.)Dalai Felinto
I forgot to update the UI code (or to commit) when I changed the rna name to match docs. (0 to 1 values should be called factor)
2010-08-11Update address in license block.Guillermo S. Romero
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-08-04Brush/Paint internal changesCampbell Barton
- remove brush array for each Paint struct, just use a single brush pointer. - removed rna function based template filtering. - filter brushes using a flag on the brush and the pointer poll function. - set the brushes using a new operator WM_OT_context_set_id(). TODO - remake startup.blend, currently brush groupings are lost. - rewrite WM_OT_context_set_id() to use rna introspection.
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-30Logic Editor:Thomas Dinges
*Removed the old header menu code, replacing with Python menus.
2010-07-20- correct some spelling errors.Campbell Barton
- remove FreeCamera struct (wasnt used) - remove world color alpha values (not used anywhre).
2010-07-15Logic UI: Changing Controllers names to follow Sensors and actuators (back ↵Nathan Letwory
to have only the first latter capitalized) + change the controller state only when in expanded mode (show the number otherwise). Cosmetic commit, no structural/big code changes (patch by dfelinto).
2010-07-14Merge GSOC Sculpt Branch: 28499-30319Jason Wilkins
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details.