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AgeCommit message (Expand)Author
2015-04-16RNA: avoid past tense in property namesCampbell Barton
2015-04-16BGE: Fix for T42341 Sensor.frequency is badly namedJorge Bernal
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-02-19BGE: Fix T41502 Path following jumpingJorge Bernal
2015-01-29Fix T42858: Non uniform gamelogic names on copyJorge Bernal
2015-01-26Cleanup: strcmp/strncmp -> STREQ/STREQLEN (in boolean usage).Bastien Montagne
2015-01-13Cleanup: fixes for building with recent clangCampbell Barton
2014-11-28Cleanup: unused headersCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-11-11UI Refactor T41640Campbell Barton
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-07-19Cleanup: warningCampbell Barton
2014-07-18BGE: Add property/material detection and X-Ray for mouse over any sensorMitchell Stokes
2014-07-18BGE: Add level mode to property actuatorHG1
2014-07-15BGE: TrackTo actuator: increasing up & track axis optionsJorge Bernal
2014-06-26BGE: New Mouse ActuatorJorge Bernal
2014-06-17BGE: New Property sensor evaluation typesJorge Bernal
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (editors)Campbell Barton
2014-04-17BGE - button for deactivate sensors, controllers and actuatorsJorge Bernal
2014-04-11Code cleanup: use boolCampbell Barton
2014-04-07Weekly UI messages fixes...Bastien Montagne
2014-04-03I18N: add missing linesSv. Lockal
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-21NDOF: Fit key working for logic, clip and sequencerCampbell Barton
2014-01-17UI: tweak menu padding and make separator line more visible.Brecht Van Lommel
2014-01-16Code Cleanup: no need to pass empty strings as default valuesCampbell Barton
2014-01-12UI: More consistency for T/N sidebars. Logic Editor Properties are on the rig...Thomas Dinges
2013-12-14Code cleanup: Remove "TexFace to Material Convert", from the file menu. This ...Thomas Dinges
2013-09-16fix [#36444] view3d.viewnumpad operator should not animateCampbell Barton
2013-09-05BGE: Removing the touch sensor and converting all touch sensors to collision ...Mitchell Stokes
2013-08-15BGE: The Action Actuator can now make use of additive blending.Mitchell Stokes
2013-08-02code cleanup:Campbell Barton
2013-07-28use '_exec' suffix for operator execute callbacks, also picky change to sizeo...Campbell Barton
2013-06-25Include DNA_scene_types before ED_object instead of forward enum declarationSergey Sharybin
2013-06-25Fix unnecessary 3D viewport redraws in various cases, in particular when editingBrecht Van Lommel
2013-05-28move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)Campbell Barton
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of incl...Campbell Barton
2013-05-11Fix #35262: assiging shortcuts from e.g. delete or selection mode menus did notBrecht Van Lommel
2013-04-26Fix a few more cases where an operator should not show in the search menu.Brecht Van Lommel
2013-03-26misc minor changesCampbell Barton
2013-03-25I18n: use id_windowmanager context for keymap idnames. Solves some issues wit...Bastien Montagne
2013-03-18code cleanupCampbell Barton
2013-03-16revert own change: don't use memchr for strnlen, causes problems when the len...Campbell Barton
2013-03-13code cleanup: use const events for modal and invoke operators.Campbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2013-01-28[BGE Controllers] reverting my own commits #54103 and #54102, no longer neces...Dalai Felinto
2013-01-28fix annoyance noticed at the global-game-jam, adding controllers would rememb...Campbell Barton
2013-01-27Operators name "cleanup"Dalai Felinto