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2020-07-07Cleanup: spellingCampbell Barton
2020-06-22UI: Fix untranslated layout headingsJulian Eisel
2020-04-20Simulations: Add new simulation data blockJacques Lucke
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
2020-04-18UI: Use new layout features for the NLA sidebarWilliam Reynish
Improves alignment.
2020-04-04Cleanup: Rename Panel * variables from pa to panelHans Goudey
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-01-29UI: Enable decorators in NLA Animated Influence and Strip Time panelsWilliam Reynish
Since the whole point of these properties is for them to be animated, enable decorators here for easy keyframing.
2020-01-28Fix memory leak of NLA child panel-typesJulian Eisel
Panel types always need to be registered in the region-panel-types list, or they won't get free'd.
2020-01-28UI: NLA Editor Sidebar overhaulWilliam Reynish
The NLA Editor sidebar is currently out of step with the rest of Blender, and in particular the Sequencer, which offers similar features and functionality. This patch makes a number of UI layout changes to make it fit in. - Remove Active Track panel, since the track names can just be edited in the source list on the left - Rejiggered the categories to be more understandable. 'Strip' includes settings for the current strip, and 'Edited Action' includes settings for the action that is currently being edited - Use single column split layout - Use name + mute toggle configuration like in the Sequencer - Fix an issue with the theme, where the sidebar background was too dark, breaking the bright -> dark hierarchical logic - Use sub-panels for animated strip properties controls Differential Revision: https://developer.blender.org/D6687 Reviewed by Brecht van Lommel
2019-11-25UI: Allow label for Template-ID (respecting property split layout)Julian Eisel
Adds a `text` parameter to `bpy.types.uiLayout.template_ID()` which causes a label to be added, as usual. Adding the label also makes the template respect the `bpy.types.uiLayout.use_property_split` option. Also fixes wrong layout being used in the template-ID, although I think that didn't cause issues in practice. Sergey requested this for usage in the Movie Clip Editor.
2019-08-23RNA: Cleanup PointerRNA structJacques Lucke
The old layout of `PointerRNA` was confusing for historic reasons: ``` typedef struct PointerRNA { struct { void *data; } id; struct StructRNA *type; void *data; } PointerRNA; ``` This patch updates it to: ``` typedef struct PointerRNA { struct ID *owner_id; struct StructRNA *type; void *data; } PointerRNA; ``` Throughout the code base `id.data` was replaced with `owner_id`. Furthermore, many explicit pointer type casts were added which were implicit before. Some type casts to `ID *` were removed. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D5558
2019-05-01ClangFormat: run with ReflowComments on source/Campbell Barton
Prepare for enabling ReflowComments.
2019-04-22Cleanup: style, use braces for editorsCampbell Barton
2019-04-21Cleanup: comments (long lines) in editorsCampbell Barton
2019-04-18UI: move region toggling to propertiesCampbell Barton
Each space had separate operators, duplicating logic. Use RNA properties instead so adding the ability to toggle other region types (floating redo region for eg) doesn't need to have an extra operator per space type. It's also nicer to show a check-box for something which can be toggled.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-10Cleanup: spellingCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-15Cleanup: comment line length (editors)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-10Use proper ID to create FModifier RNA pointerSergey Sharybin
Allows to do simple DEG tag, without extra checks for ID type. Will solve possible missing updates when modifying f-curve modifier of a shared action.
2019-01-10Fix T60340: Removing f-curve modifier doesn't update animationSergey Sharybin
2018-11-14Merge branch 'master' into blender2.8Campbell Barton
2018-11-14Cleanup: comment block tabsCampbell Barton
2018-09-20UI: add support for defining any icon as a mono icon.Brecht Van Lommel
Previously it was hardcoded to one row. These icons are colored with the text color. Changes include some refactoring.
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-12UI: Name N-Key toggle to SidebarCampbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-16Cleanup: indentationCampbell Barton
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.
2017-06-12Cleanup: indentation, long linesCampbell Barton
2017-01-12Add Add Modifiers tab to the NLA & VSE editorsAaron Carlisle
This is a follow up to rBca935ab Differential Revision: https://developer.blender.org/D2442
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-08-04UI: Correct tooltips for properties region toggle OPJulian Eisel
Now all consistent and using term "properties region" instead of "properties panel". Ideally we had a more generic operator for all those. Fixes T49006.
2016-04-15FModifiers: "Add Modifiers" in Graph/NLA Editor buttons now uses a dropdown ↵Joshua Leung
instead of a button This brings the UI here more in line with the Constraints and Modifiers UI's. TODO: * The tooltips/descriptions on the operators now need fixing, as we can no longer use custom tooltips when defining these buttons. * The operators need to be fixed to only operate on the active data
2015-12-12Fix T46958: NLA Editor's 'Add Modifier' button is the wrong size on Retina ↵Joshua Leung
Display
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-04-04WIP: Added dedicated operator for unlinking actions from the Action Editor ↵Joshua Leung
(NLA buttons support to come) After looking into this more carefully, I've found that we do in fact need a dedicate operator to add some custom logic when trying to unlink an action from the editor/datablocks. Specifically, this new operator does the following: 1) When in Tweak Mode, it shouldn't be possible to unlink the active action, or else, everything turns to custard. 2) If the Action doesn't have any other users, the user should at least get a warning that it is going to get lost. 3) We need a convenient way to exit Tweak Mode from the Action Editor 4) If none of the above apply, we can just unlink normally This commit implements this for the Action Editor, with stubs for the NLA Editor too. Those will be fixed next.
2014-11-30Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)Joshua Leung
This merge-commit brings in a number of new features and workflow/UI improvements for working with Grease Pencil. While these were originally targetted at improving the workflow for creating 3D storyboards in Blender using the Grease Pencil, many of these changes should also prove useful in other workflows too. The main highlights here are: 1) It is now possible to edit Grease Pencil strokes - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions to enter "Stroke Edit Mode". In this mode, many common editing tools will operate on Grease Pencil stroke points instead. - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less, Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete. - Proportional Editing works when using the transform tools 2) Grease Pencil stroke settings can now be animated NOTE: Currently drivers don't work, but if time allows, this may still be added before the release. 3) Strokes can be drawn with "filled" interiors, using a separate set of colour/opacity settings to the ones used for the lines themselves. This makes use of OpenGL filled polys, which has the limitation of only being able to fill convex shapes. Some artifacts may be visible on concave shapes (e.g. pacman's mouth will be overdrawn) 4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing has been added which draws strokes as a series of screen-aligned discs. While this was originally a partial experimental technique at getting better quality 3D lines, the effects possible using this technique were interesting enough to warrant making this a dedicated feature. Best results when partial opacity and large stroke widths are used. 5) Improved Onion Skinning Support - Different colours can be selected for the before/after ghosts. To do so, enable the "colour wheel" toggle beside the Onion Skinning toggle, and set the colours accordingly. - Different numbers of ghosts can be shown before/after the current frame 6) Grease Pencil datablocks are now attached to the scene by default instead of the active object. - For a long time, the object-attachment has proved to be quite problematic for users to keep track of. Now that this is done at scene level, it is easier for most users to use. - An exception for old files (and for any addons which may benefit from object attachment instead), is that if the active object has a Grease Pencil datablock, that will be used instead. - It is not currently possible to choose object-attachment from the UI, but it is simple to do this from the console instead, by doing: context.active_object.grease_pencil = bpy.data.grease_pencil["blah"] 7) Various UI Cleanups - The layers UI has been cleaned up to use a list instead of the nested-panels design. Apart from saving space, this is also much nicer to look at now. - The UI code is now all defined in Python. To support this, it has been necessary to add some new context properties to make it easier to access these settings. e.g. "gpencil_data" for the datablock "active_gpencil_layer" and "active_gpencil_frame" for active data, "editable_gpencil_strokes" for the strokes that can be edited - The "stroke placement/alignment" settings (previously "Drawing Settings" at the bottom of the Grease Pencil panel in the Properties Region) is now located in the toolbar. These were more toolsettings than properties for how GPencil got drawn. - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a suggestion for an earlier discussion on developer.blender.org - By default, the painting operator will wait for a mouse button to be pressed before it starts creating the stroke. This is to make it easier to include this operator in various toolbars/menus/etc. To get it immediately starting (as when you hold down DKEy to draw), set "wait_for_input" to False. - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor - Toolbar panels have been added to all the other editors which support these. 8) Pie menus for quick-access to tools A set of experimental pie menus has been included for quick access to many tools and settings. It is not necessary to use these to get things done, but they have been designed to help make certain common tasks easier. - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and spatially stable manner. - D Q = "Quick Settings" pie. This allows quick access to the active layer's settings. Notably, colours, thickness, and turning onion skinning on/off.
2014-11-11UI Refactor T41640Campbell Barton
Make the UI API more consistent and reduce confusion with some naming. mainly: - API function calls - enum values some internal static functions have been left for now
2014-05-18Fix T40201: Keyframe edits fail to update the viewportCampbell Barton
2014-05-05NLA Pushdown Operator: Active animdata option + More error handlingJoshua Leung
* If channel_index = -1, the pushdown operator will try to use the active AnimData block. To see which one this will be, check the properties (NKEY) region in NLA Editor. * Added more detailed error handling for the various cases where things are not in a valid state for pushing down an action. This is notably to stop scripters from putting the NLA into an inconsistent state.
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2013-08-07code cleanup: some structs were declaring data when only typedef's were ↵Campbell Barton
intended, make local vars and functions static.