Age | Commit message (Collapse) | Author |
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Using flags makes checking multiple modifiers at once more convenient
and avoids macros/functions such as IS_EVENT_MOD & WM_event_modifier_flag
which have been removed. It also simplifies checking if modifier keys
have changed.
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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Ref T92709
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The poll for unlinking calls `nla_panel_context` without providing an
adt pointer, and there is a check for this pointer in
`nla_panel_context` leading to never returning true if it is not
provided. (this is fine if there are tracks already, poll would succeed
in this case, `nla_panel_context` goes a different code path then)
Same call to `nla_panel_context` is also done in the beginning of the
corresponding unlink exec function (but this time providing the pointer
because it is used later), so it makes sense to do the same thing in the
poll function. Equal check is also done in the panel poll function, so
now these are all in sync.
Part of T87681.
Maniphest Tasks: T87681
Differential Revision: https://developer.blender.org/D11041
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Use the term `ensure` as existing data is used when present.
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Following naming convention of most operators.
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This is done by convention in the outliner and dope-sheet.
Missing edit-mode exit causes glitches with mixed object/edit-mode undo.
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Outliner display under 'Animation' > 'NLA Tracks' was not updating in
the following cases:
- adding strips
- removing strips
- duplicating strips (possibly to different track)
- swapping strips
- reordering tracks
- changing strip order by translating
- translating strips between tracks
- renaming tracks
In the case of deleting strips/tracks, this was also resulting in a use-
after-free error in Outliner drawing code (this was reported specifically
in T84586).
Most of these operators already sent a ND_NLA|NA_EDITED notifier, but the
Outliner is not listening to these. Listening to NA_EDITED is also not
what we want since this also happens a lot in cases irrelevant to the
Outliner. Now be a bit more specific and send ND_NLA|NA_ADDED / ND_NLA|
NA_REMOVED or a new ND_NLA_ORDER (to distinguish from NA_EDITED
'only' - where a redraw is not neccessary) and listen to these from the
Outliner.
(note: places that were listening to ND_NLA|NA_EDITED before are also
listening to NA_ADDED or NA_REMOVED, so changing NA_EDITED should not be
a problem here)
(note 2: for cases like swapping tracks/strips order, NA_ADDED or
NA_REMOVED does not make sense, neither can we use NA_EDITED [since we
dont want to listen to this], so in this case an additional ND_NLA_ORDER
is now sent)
(note 3: in nla transform code, this is now always sent on confirm. There
are cases were the notifier would not be needed, but checking exactly all
cases were it actually would be needed seems overkill [history of D10073
has example code to check if strips moved between tracks])
Maniphest Tasks: T84586
Differential Revision: https://developer.blender.org/D10073
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- Remove ternary operators when both values are the same.
- Remove break after return.
- Remove redundant NULL checks for code which handles
those cases immediately beforehand.
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Approximately 138 changes in the spelling of compound words
and proper names like "Light Probe", "Shrink/Fatten", "Face Map".
In many cases, hyphens were used where they aren't correct, like
"re-fit". Other common changes include:
- "Datablock" -> "data-block"
- "Floating point" -> "floating-point"
- "Ngons" -> "n-gons"
These changes help give the language used in the interface
a consistent, more professional feel.
Differential Revision: https://developer.blender.org/D9923
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Also makes NLA tracks and strips overridable.
User can either edit existing strips in existing NLA tracks (but not add or remove them), and/or add new NLA tracks after those comming from the linked data.
Most of the work was as usual checking operators and adding protections against illegal operations in override context.
Note that since we can only rely on indices to deal with local added tracks, we forbid any local track being before any linked/original track.
Maniphest Tasks: T72629
Differential Revision: https://developer.blender.org/D9611
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Split up `ANIM_deselect_anim_channels()` into
`ANIM_anim_channels_select_set()` and
`ANIM_anim_channels_select_toggle()`.
`ANIM_anim_channels_select_set()` is equivalent to the old
`ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`.
`ANIM_anim_channels_select_toggle()` is equivalent to the old
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`.
`ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was
also called once. The `true` parameter suggested the "toggle" behaviour
was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any
toggling. This is now replaced with `ANIM_anim_channels_select_set(ac,
ACHANNEL_SETFLAG_CLEAR)` to make this explicit.
No functional changes, just a cleanup in order to better understand how
the selection works.
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Follow our code style guide by using C-comments for text descriptions.
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Tag an Action for recalculating animation when it's pushed down onto the
NLA stack, as its effective boundaries change. Normally an Action spans
all of the timeline, and the effects of Cycle modifiers are visible
everywhere. When the Action is converted to an NLA clip, the modifier's
effect should only be visible for the duration of the NLA clip.
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Remove `ID_RECALC_COPY_ON_WRITE` when tagging `ID_RECALC_ANIMATION`; the
former is unnecessary when using the latter.
No functional changes.
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors` module.
No functional changes.
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This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).
The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.
New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7225
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Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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Only the volume object is exposed in the user interface. It is based on OpenVDB
internally. Drawing and rendering code will follow in another commit.
https://wiki.blender.org/wiki/Source/Objects/Volume
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes
Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES
build option. These are unfinished, and included only to make it easier to
cooperate on development in the future and avoid tricky merges.
https://wiki.blender.org/wiki/Source/Objects/New_Object_Types
Ref T73201, T68981
Differential Revision: https://developer.blender.org/D6945
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The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
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The old layout of `PointerRNA` was confusing for historic reasons:
```
typedef struct PointerRNA {
struct {
void *data;
} id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
This patch updates it to:
```
typedef struct PointerRNA {
struct ID *owner_id;
struct StructRNA *type;
void *data;
} PointerRNA;
```
Throughout the code base `id.data` was replaced with `owner_id`.
Furthermore, many explicit pointer type casts were added which
were implicit before. Some type casts to `ID *` were removed.
Reviewers: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D5558
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The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.
The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.
This solves T63193.
Differential Revision: https://developer.blender.org/D4654
Reviewers: brecht, billreynish
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At first you could think that this refactor would not be
necessary, because `ACHANNEL_FIRST` exists already.
It contained the small y offset that all channels had.
Unfortunately, a lot of code assumed that
`ACHANNEL_FIRST = -ACHANNEL_HEIGHT`, making the
define pretty much useless. This refactor fixes that
for the action and nla editor.
As a nice side effect, this patch fixes channel box select.
Before there was always have a half-channel offset.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4783
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No functional change.
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Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
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While \file doesn't need an argument, it can't have another doxy
command after it.
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Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
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Prevents clang-format wrapping text before comments.
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Also (mostly in comments): behaviour -> behavior (we use American English).
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There were at least three copies of those:
- OB_RECALC* family of flags, which are rudiment of an old
dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
as a separate set since the graph itself did not handle
particle systems.
- DEG_TAG_* which was used to tag IDs.
Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.
Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.
Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.
Fixes T58632: Particle don't update rotation settings
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This commit merge the full development done in greasepencil-object branch and include mainly the following features.
- New grease pencil object.
- New drawing engine.
- New grease pencil modes Draw/Sculpt/Edit and Weight Paint.
- New brushes for grease pencil.
- New modifiers for grease pencil.
- New shaders FX.
- New material system (replace old palettes and colors).
- Split of annotations (old grease pencil) and new grease pencil object.
- UI adapted to blender 2.8.
You can get more info here:
https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
https://code.blender.org/2018/07/grease-pencil-status-update/
This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible.
Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
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Strip unindented comment blocks - mainly headers to avoid conflicts.
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