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2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2016-08-18NDOF: compile 3D mouse code only if WITH_INPUT_NDOFMike Erwin
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
2016-04-16Anim Editors: "View Frame" Operator - Code Cleanups/Reshuffling + ↵Joshua Leung
NLA/Timeline Support * Reshuffled code for existing "View Frame" implementations, and removed leftover comment from some of the the copy-and-paste used to build it. * Added support for this operator in the NLA and Timeline
2015-04-14NLA: Shift-Tab toggles tweakmode AND makes that track soloJoshua Leung
To help make it more convenient to edit stashed actions, Shift-Tab (i.e. holding down the Shift key, which "tabbing" into tweakmode as usual to edit the action referenced by the active NLA strip) now flags the NLA Track that the strip occupies as being "solo" too. This allows you to use the NLA to select a stashed action, then Shift-Tab to start editing it without any other actions in the NLA stack interfering. Like the "Next/Previous Layer" tools in the Action Editor, this is designed to help with checking on stashed actions.
2015-04-04WIP: Added dedicated operator for unlinking actions from the Action Editor ↵Joshua Leung
(NLA buttons support to come) After looking into this more carefully, I've found that we do in fact need a dedicate operator to add some custom logic when trying to unlink an action from the editor/datablocks. Specifically, this new operator does the following: 1) When in Tweak Mode, it shouldn't be possible to unlink the active action, or else, everything turns to custard. 2) If the Action doesn't have any other users, the user should at least get a warning that it is going to get lost. 3) We need a convenient way to exit Tweak Mode from the Action Editor 4) If none of the above apply, we can just unlink normally This commit implements this for the Action Editor, with stubs for the NLA Editor too. Those will be fixed next.
2014-11-28Cleanup: unused headersCampbell Barton
2014-06-24Ctrl-F now activates the filter-by-name functionality for Animation EditorsJoshua Leung
2014-05-05NLA Editor: Added dedicated operator for the pushdown operationJoshua Leung
2014-04-30Code cleanup: remove unused includesCampbell Barton
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-04-28NLA Editor: Make Single User for NLA StripsJoshua Leung
This operator is used to make sure that if/when you have multiple strips using the same action, if you select these and run this operator, each strip will be given its own copy of the action. This is useful if you decide later that you want to start using an existing action as a base. NOTE: This does not recursively go inside meta's, so care is still advised in that case.
2014-04-28NLA Editor: Duplicate/Duplicate LinkedJoshua Leung
This commit changes the default strip duplication behaviour (Shift-D) so that it will create a copy of whatever action it uses. Previously, it was very hard, if not impossible in some cases to create a new copy of an action to start working on in the NLA. If you want the old behaviour, you'll need to use ALt-D (Linked Duplicates). (Note: Although the new Shift-D may not be so optimal in all cases, I've decided to go with this version since it aligns better with the way this works for objects. Doing the opposite for NLA would just have added to the confusion)
2014-04-28NLA Editor: Added an operator to set preview range based on the extents of ↵Joshua Leung
selected strips This brings it more in line with the other anim editors, and makes like a little bit easier for animators working on games or looping anims.
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-18NDOF: add keymapping for the 'fit' button for other 2d viewsCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-07-01NLA Bugfix: When clicking on a channel name in the channel list while still inJoshua Leung
tweakmode, this will now result in tweakmode being exited instead of going into a weird limbo-land where channel selection has changed (but tweakmode is still active but not drawn)
2013-05-08code cleanup: remove references to BLI_rand.hCampbell Barton
2013-03-14NLA Editor: Operator to add AnimData to selected objects so that they can appearJoshua Leung
This commit introduces an operator in the Add menu - this operator ensures that all selected objects have AnimData attached to them (even if they don't have any actions/drivers yet). By doing this, these objects can at least appear in the NLA Editor, which will allow them to have strips added to them in future without having to create throwaway actions first (NOTE: there's still some stuff coming to allow that). Also, renamed NLA_OT_delete_tracks -> NLA_OT_tracks_delete
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-05-08style cleanup: nlaCampbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-01-16more keymap editsCampbell Barton
- make sure defaults are not assumed (so reuse last settings doesnt override) - replace 0/1 for TRUE/FALSE defines.
2012-01-15Fix [#29894] Selection in sequence editor does not de-select other stripsBastien Montagne
Another bunch of fixes for select keymaps (sequencer, node, nla, graph, action).
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-08-07Sound clip NLA Strips for NexyonJoshua Leung
These are basically just for specifying when a speaker should fire off it's soundclip, and as such, many NLA operations are irrelevant for it. They can only be specified on object-level for speaker objects. I've still got some UI tweaks I'll need to work on in order for these to be able to be added even when the speaker doesn't have any NLA tracks yet. (EDIT: while typing this, I had an idea for how to do this, but that'll be for next commit). In the mean time, you'll need to add a single keyframe for the object, snowflake that action and delete the NLA strip before you can start editing.
2011-07-20View All/Selected tools for NLA EditorJoshua Leung
2011-06-01Usability Tweak [#27469]Joshua Leung
Adding/Rename markers (M/Ctrl-M) were restricted to only being available when the mouse was hovering just over the time scroller at the bottom of animation editors, as otherwise we'd get nasty keymap conflicts where markers keymap would block all the primary function keymaps. However, in the case of Adding/Renaming markers, there are no other keys which currently conflict with these in such cases. Hence, it is fine to let these ones be able to be run from anywhere within the animation editors, which should make it easier to add markers for lipsyncing purposes again for example.
2011-02-27doxygen: blender/editors tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-14Forgot NLA Editor support for this...Joshua Leung
2011-01-19NLA Editor: Swap Strips (Alt-F) and BugfixesJoshua Leung
1) Added a new operator to swap the order of strips within a track (Alt-F). This makes it possible to select two strips (or more precisely, two islands of consecutive + selected strips) in a single track and change the order in which the appear without needing a extra tracks to perform the move through. As usual, the non-overlapping rules apply, so there may be some cases where swapping in this way is not possible without adjusting the intermediate strips first manually. Otherwise, everything just gets too tricky to manage deciding what adjustments should be done to the obstructing strips to make a fit. 2) Freeing meta-strips didn't free their local data properly (i.e. modifiers they may have had). 3) Adding strips to tracks, where the endframes for the strips overlapped would cause problems with incorrect ordering of strips. I still need to double-check whether evaluation works ok in this case...
2010-11-07Animation Editors: Channel ReorderingJoshua Leung
This commit restores the ability to reorder channels in the animation editors (DopeSheet/Action/etc., Graph/Drivers, NLA). The hotkeys for this are: - Shift-PageUp = Move Up - Shift-PageDown = Move Down - Ctrl-Shift-PageUp = Move to Top of List - Ctrl-Shift-PageDown = Move to Bottom of List Do note that only animation data can get reordered using this. So, do not expect to be able to change the object order (that is actually taken from the order that Blender actually evaluates them per update/frame). --- In the process, I've fixed a couple of other bugs: * Removed 'optimisation step' check in anim_filter.c for dopesheet with no filtering options modified, since this meant that the ANIMFILTER_ANIMDATA data filter was not getting processed (and potentially there were other maintenance problems with that). * Made NLA Editor's channel list not totally duplicate the basic Animation Channels keymap. Instead, the "NLA Channels" keymap now only defines the parts that are different, and this then gets specified before the standard one so that these different parts will override the standard ones. * Attempted to fix BorderSelect on NLA Channels list. Still not totally working correctly yet though. * Moved "Euler Discontinuity" menu entry from "Channels" to "Keys". It really belongs in the latter, since it affects the keyframe values, rather than some aspect of the channel (i.e. ordering of channels or how they're displayed)
2010-10-16editors/space_* build without unused args warningsCampbell Barton
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-08remove unused includes from editors/space_*Campbell Barton
2010-07-17reverting commit r28693. Making backspace a 3rd delete key.Campbell Barton
We already have 2 keys for delete, no need to add a 3rd, better use backspace only when it makes sense or allow users to hook it up to something.
2010-05-10Added backspace as an alternative to the X key, for deleting things.William Reynish
2010-03-23more lint includesCampbell Barton
Only source/blender/editors/ dir, should not give errors on different platforms Only removing: UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-03-18F-Modifier Goodies (as requested by @ndy):Joshua Leung
* Copy/Paste operators for F-Modifiers Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons. Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor. Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list. * 'Stepped Interpolation' F-Modifier This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-02-12correct fsf addressCampbell Barton
2010-01-24NLA Editor: Sync Action Extents with Referenced RangeJoshua Leung
This operator can be accessed from the "Action Clip" panel, and is used to include keyframes that have been added to a strip already in the NLA. Although this is not a recommended workflow, having this ability is useful at times.
2009-12-24Key map related things:Matt Ebb
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries. * Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language. This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-11-28operator renaming for more consistent word ordering (_add/_remmove shold be ↵Campbell Barton
last, ACT_OT_* --> ACTION_OT_*) ACT_OT_clean --> ACTION_OT_clean ACT_OT_clickselect --> ACTION_OT_clickselect ACT_OT_copy --> ACTION_OT_copy ACT_OT_delete --> ACTION_OT_delete ACT_OT_duplicate --> ACTION_OT_duplicate ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type ACT_OT_frame_jump --> ACTION_OT_frame_jump ACT_OT_handle_type --> ACTION_OT_handle_type ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert ACT_OT_interpolation_type --> ACTION_OT_interpolation_type ACT_OT_keyframe_type --> ACTION_OT_keyframe_type ACT_OT_mirror --> ACTION_OT_mirror ACT_OT_new --> ACTION_OT_new ACT_OT_paste --> ACTION_OT_paste ACT_OT_previewrange_set --> ACTION_OT_previewrange_set ACT_OT_properties --> ACTION_OT_properties ACT_OT_sample --> ACTION_OT_sample ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle ACT_OT_select_border --> ACTION_OT_select_border ACT_OT_select_column --> ACTION_OT_select_column ACT_OT_snap --> ACTION_OT_snap ACT_OT_test --> ACTION_OT_test ACT_OT_unlink --> ACTION_OT_unlink ACT_OT_view_all --> ACTION_OT_view_all ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove FILE_OT_add_bookmark --> FILE_OT_bookmark_add GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert NLA_OT_add_actionclip --> NLA_OT_actionclip_add NLA_OT_add_meta --> NLA_OT_meta_add NLA_OT_add_tracks --> NLA_OT_tracks_add NLA_OT_add_transition --> NLA_OT_transition_add NLA_OT_remove_meta --> NLA_OT_meta_remove PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-10Math LibBrecht Van Lommel
* Convert all code to use new functions. * Branch maintainers may want to skip this commit, and run this conversion script instead, if they use a lot of math functions in new code: http://www.pasteall.org/9052/python
2009-10-08Key ConfigurationBrecht Van Lommel
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
2009-09-18Keymaps now have a poll() function, rather than adding/removingBrecht Van Lommel
their handlers based on notifiers, which is simpler and more reliable. This fixes for example editmode or uv edit keymaps not working when creating a new 3dview or image space.
2009-07-10NLA SoC: Fixes for renamed headers (BIF_transform.h -> ED_transform.h)Joshua Leung