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2020-10-19Properly gray out modifiers when FCurve has them turned offfcurve-modifier-panelsHans Goudey
2020-10-19Review feedback from JulianHans Goudey
2020-10-19Merge branch 'master' into fcurve-modifier-panelsHans Goudey
2020-10-15Cleanup: Animation, simplify channel selection codeSybren A. Stüvel
Split up `ANIM_deselect_anim_channels()` into `ANIM_anim_channels_select_set()` and `ANIM_anim_channels_select_toggle()`. `ANIM_anim_channels_select_set()` is equivalent to the old `ANIM_deselect_anim_channels(..., false, ACHANNEL_SETFLAG_xxx)`. `ANIM_anim_channels_select_toggle()` is equivalent to the old `ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_ADD)`. `ANIM_deselect_anim_channels(..., true, ACHANNEL_SETFLAG_CLEAR)` was also called once. The `true` parameter suggested the "toggle" behaviour was intended, but the `ACHANNEL_SETFLAG_CLEAR` argument prevented any toggling. This is now replaced with `ANIM_anim_channels_select_set(ac, ACHANNEL_SETFLAG_CLEAR)` to make this explicit. No functional changes, just a cleanup in order to better understand how the selection works.
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-08Merge branch 'master' into fcurve-modifier-panelsHans Goudey
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-09-24Fix T80708: FCurve modifiers change behavior after editing NLA clipSybren A. Stüvel
Tag an Action for recalculating animation when it's pushed down onto the NLA stack, as its effective boundaries change. Normally an Action spans all of the timeline, and the effects of Cycle modifiers are visible everywhere. When the Action is converted to an NLA clip, the modifier's effect should only be visible for the duration of the NLA clip.
2020-09-24NLA: remove tagging copy-on-write when tagging recalc-animationSybren A. Stüvel
Remove `ID_RECALC_COPY_ON_WRITE` when tagging `ID_RECALC_ANIMATION`; the former is unnecessary when using the latter. No functional changes.
2020-09-16NLA: Always Show All StripsWayde Moss
Currently, it's difficult to use the NLA system for users who are only interested in using it as animation layers. Entering tweak mode hides strips which are not evaluated. If the user wanted to edit a different strip, they must exit tweak mode, look for the strip, select it then re-enter tweak mode. Solution: All strips are always shown. The user can now see the next strip they want to start editing. Reviewed By: Sybren, Sebastian Parborg Differential Revision: http://developer.blender.org/D7600
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-09-01Context works in both NLA and graph editorHans Goudey
2020-09-01Merge branch 'master' into fcurve-modifier-panelsHans Goudey
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-21Merge branch 'master' into fcurve-modifier-panelsHans Goudey
2020-08-20NLA: Fix strip Sync Length moving animation dataWayde Moss
Change the way Sync Length works so that it keeps keyframes at the same key as before the sync. Now when the user exits tweak mode, the overall NLA result is unchanged. Reviewed By: sybren Differential Revision: https://developer.blender.org/D7602
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-13Use panel custom dataHans Goudey
Very unstable, and the delete button doesn't work. It's probably best to just expose graph_panel_context and the equivalent NLA function.
2020-08-12No header for NLA modifier add panelHans Goudey
2020-08-12Merge branch 'master' into fcurve-modifier-panelsHans Goudey
2020-08-07Cleanup: pass arrays const where possibleCampbell Barton
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-07-10Merge branch 'master' into fcurve-modifier-panelsHans Goudey
2020-07-10Cleanup: spellingCampbell Barton
2020-07-07Cleanup: spellingCampbell Barton
2020-07-03Cleanup: Editors, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors` module. No functional changes.
2020-06-23Performance: Draw play head as an overlayJeroen Bakker
When playing back animations a playhead is updated in all the animation editors. The drawing of the playhead is part of the drawing of the main region `RGN_TYPE_WINDOW` that redraws the whole region. This change will draw the play head and window scrollers when updating the screen. This affects the Action editor, Timeline, Graph editor, NLA editor and Sequence editor. There is noticeable speedup when using complex animation files. Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline and a action editor on a Ryzen 1700. * When playing back animation the markers don't jump up/down when near the frame. This could be added back. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8066
2020-06-22Refactoring: View2DScrollers memory allocationJeroen Bakker
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
2020-06-22UI: Fix untranslated layout headingsJulian Eisel
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-06-11UI: Drag and Drop FModifiers, Layout UpdatesHans Goudey
There are still problems - Context doesn't work in NLA editor - Lots of memory leaks for anim context. Should find a different method for getting the context that doesn't require a "free" every time. This also adds support for regions with panel categories to the list panel system, which was a simple oversight. Differential Revision: https://developer.blender.org/D7997
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-06-01UI: use term current frame instead of playheadCampbell Barton
Avoid mixing different terminologies up, current frame is used in a majority of Blender.
2020-05-12UI: Rename 'View All' operator to 'Frame All'Pablo Vazquez
This change was done time ago but it was still missing in some operators.
2020-05-09Cleanup: doxy commentsCampbell Barton
2020-04-20Simulations: Add new simulation data blockJacques Lucke
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
2020-04-18UI: Use new layout features for the NLA sidebarWilliam Reynish
Improves alignment.
2020-04-04Cleanup: Rename Panel * variables from pa to panelHans Goudey
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
Note this only changes cases where the variable was declared inside the for loop. To handle it outside as well is a different challenge. Differential Revision: https://developer.blender.org/D7320
2020-04-03Cleanup: Animation, move AnimData API to `anim_data.c`/`BKE_anim_data.h`Sybren A. Stüvel
The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData API" section. The code in that section has now been split off, and placed into `BKE_anim_data.h` and `anim_data.c`. All files that used to include `BKE_animsys.h` have been adjusted to only include the animation headers they need (sometimes none). No functional changes.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: use abbreviated names for unsigned types in editorsCampbell Barton
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-16Cleanup: use unsigned char for UI_view2d_text_cache_addCampbell Barton
Avoids casts when used with other UI code where the color is often unsigned.
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.