Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-07-11Fix T55914: Blender 2.8 Crashes when increasing the repeat count for a track ↵Bastien Montagne
in NLA Logical mistake in repeated strips drawing code.
2018-07-08Cleanup: rename 'ct' to 'len' for editorsCampbell Barton
2018-07-08Cleanup: abbreviate unsigned types (editors, wm)Campbell Barton
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-04Keymap: resolve group/un-group inconsistenciesCampbell Barton
Apply grouping changes proposed in T55162 - Ctrl-G to make a group. - Ctrl-Alt-G to ungroup.
2018-07-03Keymap: Select/De-Select support for anim-editorsCampbell Barton
Also update menu items, adding select/de-select.
2018-07-02Cleanup: use _f, _i suffix for GPU state APICampbell Barton
2018-07-02Keymap: add back X-Key for deleteCampbell Barton
This is needed as part of modeling work-flow, so keep it accessible.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-07-01Cleanup: use '_len' suffix for line stippleCampbell Barton
2018-06-29Keymap: minimal default keymapCampbell Barton
Use 2.7x keymap preset for full keymap. Use define to allow further adjustments. See T55666.
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-28GLRefactor: partially remove gl calls from source/blender/editors.Ray Molenkamp
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
2018-06-27UI: some renaming for more clear/consistent cursor keymaps in status bar.Brecht Van Lommel
There's much more work to be done here, this is just fixing some obvious ones.
2018-06-25Cleanup: rename object base flags to be more clear.Brecht Van Lommel
2018-06-20Cleanup: moar G.main removal.Bastien Montagne
Nice trick from blender2.8, we now can get active scene from active window of windowmanager!
2018-06-12UI: Name N-Key toggle to SidebarCampbell Barton
2018-06-12Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c
2018-06-12Cleanup: remove some G.main from BKE area.Bastien Montagne
2018-06-11Cleanup: add simplified panel callbacksCampbell Barton
2018-06-04Merge branch 'master' into blender2.8Campbell Barton
2018-06-04Cleanup: strip trailing space in editorsCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-05-25Fix T55197: Dopesheet filtering settings were not triggering refresh anymore ↵Joshua Leung
due to messagebus crap
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-15Change startup defaultsCampbell Barton
- Default Lamp increased strength (10x stronger) - 3D View & Camera Lens = 50mm - Camera film size = 36x24mm Full Frame - Render Size Percentage = 100% - Render Display = New Window - Scene Units = Metric - Color Management View = Filmic - Workbench Object Overlap = ON - Headers on top for all editors, except the Timeline at the bottom - Default Properties tab = Object Properties - Generate UV's = ON See T47064
2018-04-24Current Frame Indicator tweaksJoshua Leung
* Draw the frame/time number box over the scrollbar instead of above it, to reduce the clutter/clashes with markers. * Draw the box centered around the line instead of off to one side, making it clearer that the frame shown is the one being affected. * Make the box larger than the scrollbar + use white text to make it stand out from the neighbouring frame numbers (otherwise, it's easy to misread that it's just another one of those)
2018-04-21Cleanup: Get rid of context in editor 'new' callbackJulian Eisel
Requiring context means we can't easily create new editors to replace deprecated ones in versioning code. Think it's reasonable to give editors access to scene and area data for their initial setup though. They mostly need it for setting "the view", as in, scrolling values. Also did minor cleanup in top-bar creation function.
2018-04-20Fix: Copy and paste error from earlier commit adding message_subscriber ↵Joshua Leung
callbacks All of these were previously using the timeline theme, instead of the one for each respective editor
2018-04-20Fix: Toggling preview range from timeline button didn't update animation editorsJoshua Leung
Most of these were missing the message bus stuff that now handles the update flushing.
2018-04-20AnimEditors: Draw start/end frame ranges on all timelines by defaultJoshua Leung
This uses the global scene range, with styling matching the sequencer's start/end frame drawing. (The graph editor's "drivers" mode is exempt, as that doesn't really display time in a linear way, so the start/end frames don't apply)
2018-04-16Merge branch 'master' into blender2.8Campbell Barton
2018-04-16Cleanup: indentationCampbell Barton
2018-04-13Merge branch 'master' into blender2.8Bastien Montagne
2018-04-12Fix: Follow up to 16b795cb95cJoshua Leung
It's not just the Graph Editor that needed this - the NLA also uses similar code and thus suffers from a similar problem. (My first commit from the Blender Institute v2.0 - Just testing that everything works)
2018-04-03Merge branch 'master' into blender2.8Campbell Barton
2018-04-03Cleanup: rename list count_ex -> count_at_mostCampbell Barton
2018-03-08Merge branch 'master' into blender2.8Campbell Barton
2018-03-08Cleanup: Use BKE_ prefix for all public functions exposed by the NLA moduleJoshua Leung
2018-03-08Fix crash if NLA strip with "Use Animated Influence" setting is enabled ↵Joshua Leung
without the Influence Strip F-Curve existing
2018-02-22Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-21Fix more missing ID remapping in animation editor callbacksJoshua Leung
Applying the same fixes as introduced in 98d797b67c07e85889768bf8ecde292e9e6f70e9 this time, for the Graph and NLA editors
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code.
2018-01-25Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2018-01-25Fix missing broken notifiersDalai Felinto
We can't have more than one NOTE_SUBTYPE in the same notifier. Instead of calling both subtypes the code end up not calling either.
2018-01-03Merge branch 'master' into blender2.8Campbell Barton
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.