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2021-02-16Cleanup: Compile node_draw.c with C++Hans Goudey
This will allow using C++ data structures to draw node error messages. This required removing a forward declared enum for grease pencil undo. Compiles with clang tidy.
2021-02-11Cleanup: clang-format, spellingCampbell Barton
2021-02-11UI: Multi-input node socket spacing and interactionFabian Schempp
This commit makes links connected to multi-input sockets spread verticaly along the socket. Sockets grow if more links are connected and the node layout updates accordingly. Links are sorted by their incoming angle to avoid crossing links. Also, link picking is updated to work with spread links and bezier links. Currently the multi-input sockets are used in the join geometry node. The mutli-input sockets look like a vertical rounded rectangle. Currently they do not support the other custom socket shapes. Reviewed By Hans Goudey, with cleanup and additional edits Differential Revision: https://developer.blender.org/D10181
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-25Cleanup: pass 'rctf' rectangle to 2D box drawing functionsCampbell Barton
Passing 4x arguments for the rectangle, mixed in with round-box radius & color wasn't very readable. Instead, pass a `rctf` as the first argument to UI box drawing functions.
2021-01-20Cleanup: Store runtime space node variables in a separate structHans Goudey
This commit moves runtime-only variables from the `SpaceNode` DNA struct to a private struct in `node_intern.h`. Before, it was hard to tell which data needed to be saved in files, this should make it more clear. Node that the `edittree` field is basically a runtime variable, since it's set from the `treepath` list on read, but moving it would require some more invasive changes that I don't think are worth it right now. Also, not all of the moved variables were explicitly cleared on read-- `aspect` is set at the start of a redraw, `cursor` is set in a region callback, and `recalc` was used as an update flag. Differential Revision: https://developer.blender.org/D10141
2021-01-15Cleanup: Add const in various places in node codeHans Goudey
Also includes some various other minor cleanups, like using bool instead of int in a couple places.
2020-12-19Cleanup: Remove unused variables from the bNode structHans Goudey
In some cases the variables were set but never used anywhere. Differential Revision: https://developer.blender.org/D9889
2020-12-15Cleanup: Reduce variable scopeHans Goudey
2020-12-02UI: Add new node colors for geometry nodesHans Goudey
During the development of the new nodes in the `geometry-nodes` branch the color of the new nodes wasn't considered, so all of the nodes ended up red, the color for "input" nodes. This patch introduces two new colors, one for "Geometry" and one for "Attributes". There are only two attribute nodes currently, but the next sprint will add two more, attribute mix, and sample from texture. The attribute nodes are conceptually different enough from the nodes that modify the geometry that they deserve their own color. Differential Revision: https://developer.blender.org/D9682
2020-12-02Geometry Nodes: initial scattering and geometry nodesJacques Lucke
This is the initial merge from the geometry-nodes branch. Nodes: * Attribute Math * Boolean * Edge Split * Float Compare * Object Info * Point Distribute * Point Instance * Random Attribute * Random Float * Subdivision Surface * Transform * Triangulate It includes the initial evaluation of geometry node groups in the Geometry Nodes modifier. Notes on the Generic attribute access API The API adds an indirection for attribute access. That has the following benefits: * Most code does not have to care about how an attribute is stored internally. This is mainly necessary, because we have to deal with "legacy" attributes such as vertex weights and attributes that are embedded into other structs such as vertex positions. * When reading from an attribute, we generally don't care what domain the attribute is stored on. So we want to abstract away the interpolation that that adapts attributes from one domain to another domain (this is not actually implemented yet). Other possible improvements for later iterations include: * Actually implement interpolation between domains. * Don't use inheritance for the different attribute types. A single class for read access and one for write access might be enough, because we know all the ways in which attributes are stored internally. We don't want more different internal structures in the future. On the contrary, ideally we can consolidate the different storage formats in the future to reduce the need for this indirection. * Remove the need for heap allocations when creating attribute accessors. It includes commits from: * Dalai Felinto * Hans Goudey * Jacques Lucke * Léo Depoix
2020-11-30Cleanup: Reduce variable scope in node drawing codeHans Goudey
Also use LISTBASE_FOREACH in a few places and generally clean up the code for the two sidebar panels "Sockets" and "Interface".
2020-11-19Fix lost node links when linked node group datablock is temporarily missingBrecht Van Lommel
Don't refresh the list of sockets, so that when the .blend file is restored the links remain valid. Also display such nodes in red to indicate an error, same as when the node type info is missing.
2020-10-09UI: Fix node label overflow on high-DPIYevgeny Makarov
Ref D9099
2020-10-02CleanUp: Renamed drawnodespace -> node_draw_spaceJeroen Bakker
2020-09-16UI: Add grid-related theme optionsRed Mser
This commit makes grid theming more consistent and capable by adding some new theme colors related to grid rendering. - Add grid theme color for node editor. `UI_view2d_multi_grid_draw` is called with TH_GRID instead of a shaded `TH_BACK`. Also color-blend `TH_NODE_GROUP`. - Make the movie clip editor's clip preview grid respect grid theme color (`ED_region_grid_draw` uses color-blended `TH_GRID`). - Add versioning code to allow fixing existing themes (the resulting themes should visually look the same as before) These changes did cause some inconsistencies in the movie clip editor, even after adjusting the themes accordingly: 1. The alpha slider of the grid color affects the background and not the grid lines themselves. 2. The grids used by graph and dopesheet mode could already be themed in the past. Now that the clip preview's grid can also be themed, two different modes share the same theme color. Differential Revision: https://developer.blender.org/D8699
2020-09-08Cleanup: reduce variable scopes in node_draw.cJacques Lucke
2020-09-02Cleanup: use bool instead of int in various placesJacques Lucke
2020-08-23Cleanup: GPU: Use explicit clear value in GPU_clear* commandsClément Foucault
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`. Since we always set the clear value before clearing, it is unecessary to track the clear color state. Moreover, it makes it clearer what we clear the framebuffer to.
2020-08-20GPUState: Use explicit depth test enumClément Foucault
2020-08-19Cleanup: warningsCampbell Barton
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
# Conflicts: # source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18GPUState: Remove gpuPushAttr/gpuPopAttrClément Foucault
And use manual save/restore mechanism. The stack method is not used so much to be considered useful.
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-18UI: Fix protential stray GPU state preventing correct drawingClément Foucault
Fix potential issue with nodetree introduced in rB47c6f41b8926.
2020-08-18Cleanup: Node: Use checker shader for preview backgroundClément Foucault
Removes many drawcalls which might have slowdown the UI.
2020-08-18Merge branch 'blender-v2.90-release'Clément Foucault
# Conflicts: # source/blender/editors/space_node/node_draw.c # source/blender/editors/space_sequencer/sequencer_draw.c
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472
2020-08-18Fix T77564: VSE (and compositor background) lost stereoscopy previewClément Foucault
Issue introduced on fe045b2b77dc6d7f0b552619fe824b496d34db6c. Since the stereoscopy compositing (anaglyph, ...) is only done for viewports the VSE preview and compositor need to use viewports. Reviewed by: dfelinto Differential Revision: https://developer.blender.org/D8472
2020-08-17Fix T77340: nested nodes alpha issuesJacques Lucke
Reviewers: Severin Differential Revision: https://developer.blender.org/D8573
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-03Cleanup: Editors/Space/Node, Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule in the `source/blender/editors/space_node` module. No functional changes.
2020-06-22Refactoring: View2DScrollers memory allocationJeroen Bakker
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
2020-06-18Cleanup: redundant parenthesisCampbell Barton
2020-04-16UI: Draw real node sockets for node input buttonsJulian Eisel
For buttons representing node inputs (e.g. in the material properties) rather than drawing some generic socket icon, the actual sockets are drawn now. That includes color, shape and the selection outline. This should make it easier to understand what these buttons relate to. Screenshots: {F8469252}, {F8469248} (The left alignment will be done in a follow-up commit.) Differential Revision: https://developer.blender.org/D7409 Reviewed by: Brecht Van Lommel, Clément Foucault, William Reynish
2020-04-16Cleanup: Deduplicate getting node tree from idJacques Lucke
Differential Revision: https://developer.blender.org/D7438 Reviewers: mont29
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-16Nodes: Display bl_icon of custom nodes in node headerJacques Lucke
This is D1578 by Philipp Oeser with small modifications.
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-02-28UI: add theme option for grid levels to display in node editor backgroundPawel Franitza
Differential Revision: https://developer.blender.org/D6916
2020-02-25UI: fix wrong button padding on high DPI displays in a few placesYevgeny Makarov
Differential Revision: https://developer.blender.org/D6928
2020-02-15Cleanup: mixed camel/snake caseCampbell Barton
2020-02-12Cleanup: clang-formatCampbell Barton
2020-02-11Nodes: Add dynamic label support for Math NodesCharlie Jolly
Reviewed By: brecht Differential Revision: https://developer.blender.org/D6375
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2020-02-07Cleanup: use of 'unsigned'Campbell Barton
- Replace 'unsigned' used on it's own with 'uint'. - Replace 'unsigned const char' with 'const uchar'.
2019-09-26WM: clean up cursors constants and codeBrecht Van Lommel
There was a mix of old and new constants. Now have one list of WM_CURSOR_* cursor types, using GHOST standard cursors when available and otherwise falling back to our custom cursors. Ref D5197
2019-09-13Cleanup: unused headers (GPU)Campbell Barton